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4x4 edges - time ?   Message List  
Reply | Forward Message #595 of 2583 |
Re: 4x4 edges - time ?

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "cmhardw"
<foozman17@h...> wrote:
>
> Alright here's my average for edges:
>
> 2:11.49, 2:08.62, 2:22.31, (1:36.52), 2:41.81, 2:25.22, 2:14.40,
> 2:25.49, 2:15.28, (3:02.38), 2:59.92, 1:56.67 = 2:22.12

Wow, that's really good! Quite inconsistent, but I guess that will go
once you treat odd cycles better.

> I'd say I average 1 setup move overall. Sometimes I can see a
> commutator with the way they're setup, and equally as often I need 2
> setup moves. Most of the time I do 1 setup move. So I'd say I
> average right at 1 setup move overall.

Wow, I have to try it again then. I think I did and it took me at
least 2 most of the time. Question: do you have a certain edge place
that is always part of every 3-cycle you do? Or do you do completely
free 3-cycles?

Ok, now here's my method: First scramble the cube and then solve
centers and corners speedstyle. Now we can begin.

First please also solve the URf edge any way you like. It's not
necessary to do this at the start but it will make the explanation
much easier.

Do you know my 3x3 blindsolving method and how I solve the edges? I
have a fixed buffer position from which I solve the edges one by one.
That fixed buffer position is UR.

For my 4x4 edges, I use the same idea: Solve the edges one by one,
shooting from a certain buffer. But this time, the buffer is not fixed
at one position: It alternates between UBr and URf. At the start
(after you solved the URf edge) the buffer is UBr. So look at the edge
in that position and bring its goal place (i.e. the edge currently in
that place) to FUr. Now do this algorithm:
R U R' U' (Rr) R' U R U' (Rr)'
This brings the edge from UBr to FUr so now undo your setup moves and
the edge will be solved. Now the buffer is at URf. So look at the edge
in that position and bring its goal place (i.e. the edge currently in
that place) to FUr. Now do the inverse of the above algorithm, i.e.:
(Rr) U R' U' (Rr)' R U R U' R'
This brings the edge from URf to FUr so now undo your setup moves and
the edge will be solved. Now the buffer is at UBr again. So repeat
from now on.

Is that clear enough to understand it? I pretend to use 2-edge-swaps
by alternating between two buffer positions. So I think of it as
solving with swaps, solving one edge at a time, exactly like my 3x3
method.

Cheers!
Stefan







Thu Dec 15, 2005 10:35 pm

stefan_pochmann
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Message #595 of 2583 |
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... (CD) ... two ... Read my second sentence/paragraph :-) http://tinyurl.com/axxzh Cheers! Stefan...
Stefan Pochmann
stefan_pochmann
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Dec 15, 2005
10:24 pm

... Wow, that's really good! Quite inconsistent, but I guess that will go once you treat odd cycles better. ... Wow, I have to try it again then. I think I did...
Stefan Pochmann
stefan_pochmann
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Dec 15, 2005
10:37 pm

... Uh, just to add the benefits: - Always setting up only one edge is easy for the brain. - There are only 22 possible targets so you can *know* setup moves...
Stefan Pochmann
stefan_pochmann
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Dec 15, 2005
11:21 pm

Hey Stefan, Yeah that's really cool. And I can see how that creates parity and you will have to either "solve parity" or not. What do you do if both buffer...
cmhardw
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Dec 16, 2005
12:16 am

... don't ... Actually I don't like to think of it as two buffers. Only as one. It's switching between two places, but at one point of time, it's only at one...
Stefan Pochmann
stefan_pochmann
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Dec 16, 2005
12:50 am

... Again for an example of my solving style take a look at http://games.groups.yahoo.com/group/blindfoldsolving-rubiks-cube/message/490 I start every cycle...
cmhardw
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Dec 16, 2005
12:19 am

Hey Chris, remember this thread? I've tried it again today and I think I average about 1:35. I got half a dozen times from 1:24 to 1:29, as well as 1:18.81...
Stefan Pochmann
stefan_pochmann
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Jun 7, 2007
7:38 pm

Of course, everybody else is invited to this, too, not just Chris. Cheers! Stefan ... a...
Stefan Pochmann
stefan_pochmann
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Jun 7, 2007
7:42 pm

2:07 3:35 (wow a lot of small cycles) 2:37 3:11 (3 wing pops, really loose cube) 2:28 I can get a lot faster ... and I hate my 4x4 but that's what you...
Daniel Beyer
dbeyer816
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Jun 8, 2007
5:24 am

Here are my times too: Sighted on 4x4x4: For these solves I solved the centers and corners before hand as a point of visual reference for the edges. 1:29.28,...
cmhardw
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Jun 9, 2007
12:32 am

... Darn, you beat me every time. Here's my 1:29.32 average: 1:26.75 (1:17.83) 1:37.34 1:23.83 1:24.47 1:24.28 1:28.52 1:30.00 (1:45.18) 1:23.69 1:36.52...
Stefan Pochmann
stefan_pochmann
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Jun 10, 2007
12:24 pm
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