id everyone stop hacking or what?!<br><br>As soon as you've made any progress in the development of your game, report it! I'm eager to read about your ...
eems that we have similar understanding of <br>principes... I tried this exactly as you did, in detail, <br>and it is simpliest way - as far as we have ...
reeetings, just asking for input on how everyone is handling inventories(both for npc/monsters and players). Are you using arrays? Linked lists? Deques? ...
his is the next section that I have planned to work on in my own game. At the moment I'm trying to track down a bug that dumps the game when the player goes up...
use doubly linked lists. In my game there is a class called Creature with an attribute called inventory. Player and Monster are subclasses of Creature. I.e....
few minutes after posting my inventory strategy, I happened across the STL in one of my manuals, so looks like I will be revamping some of my inventory issues....
guess you're glad that you found the STL.<br>It has certainly helped me alot. (Even if it is good for educational purposes to write code for linked lists and...
reetings,<br><br>I been kinda busy for some months now, but now I'm<br>back, ready to do some work on my rl. I even<br>upgraded my computer at home so now...
oes platform portability rate high with anyone? On what platform do you develop your RL? Are you developing cross-platform versions? Do you lean toward Open ...
his is issues I haven't thought about much yet (as the project is in so early stage). I have decided that I will use VC++ as development language on win9x/NT...
riday I had a conversation with Pekasus about the dice notation that I had mentioned in one of my posts. He was unclear as to how I was getting the range of...
hat is everyone doing to simulate the passage of time in the game? Is it a pure event driven model? An object polling model? Or some strange model you designed...
es, to get an uniform distribution with <br>a minimun of 3 and a maximun of 30<br>with this notation, you need something <br>like 1D28+2 <br><br> But with 3D10...
t seems many RL's are based (at least in part) on AD&D. Has anyone ever tried using a totally different system as its base? For example: Rolemaster, Rune ...
ey all,<br><br>Just joined the group today though I've been lurking here for awhile. Decided to post a brain dump to hopefully generate some conversation. We...
'm proud to announce that the fist alpha released<br>of my own roguelike will be released in 2 weeks.<br><br>"Claw and Sword" features a very detailed<br>...
ps sorry about the typo (bat > but)<br>i post another 2 links in the links section.<br><br>The Allegro game programing libraries, the best<br>choice to ...
truct RealLifeHuman {<br> int age;<br> char grade; /* K, 1-12, C for college, or 0 for no school. */<br> char *firstname;<br> char *lastname;<br> struct URL...
i, I'm a 12-year old 7th grader named Jonathan Nieder. I am working on a roguelike of course, but I don't think I'll ever finish.<br><br>The languages I can...
) Is there anyone in this club who checks regularly? I would like some questions to answer or comments to question or ideas.<br><br>2) Would this club like it...
. Yes i check the messages every week and sometimes every other day.<br>2. Yes, post your Ideas of the Day for "your" Ideal Roguelike (IotDfmIR's) here ...
elcome to the group, Jonathan. There's not much going on here at the moment... I'd post more but I'm frantically trying to 'finish' my roguelike before the ...
hos clubs is for crpgs, but not all crpgs<br>only the roguelike ones.. (mostly ASCII graphs,<br>top view, tons of hack & slash)<br>just check the links and ...
orry I haven't been posting lately; been lovesick and had tons of homework to do.<br><br>Okay, now for today's...<br><br>IDEA OF THE DAY FOR MY IDEAL ...