Search the web
Sign In
New User? Sign Up
beginnersroguelikedevelopment · Beginners Roguelike Development - A place for discussing game development issues
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 33 - 62 of 563   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
33
fter a 3 day of tries to post in this club <br>(sometimes my mind refuses to think clearly)<br>here is a small presentation:<br><br> IŽd started the...
fmunoz_
Offline Send Email
Jan 6, 1999
10:41 pm
34
i,<br> No problem. I know things are slow in this group right now but hopefully things will pick up as more people join. I try to log on to the club at least...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Jan 7, 1999
1:43 pm
35
i all!<br>I'm new member and like to greet all! <br>I'm creating my RPG too :-)) like all we are...<br>If anyone knows, where to get home page with ftp to post...
Alexoid_
Offline Send Email
Jan 9, 1999
4:24 pm
36
ello, I recently joined this club. May it help all here code satisfactory games, let's do this together....
anacus
Offline Send Email
Jan 19, 1999
2:56 pm
37
ello!<br><br>I would like to greet all members, and tell you<br>about my RL development project.<br>About one month ago I started to develop my own<br>RL. The...
Eric_Samuelsson
Offline Send Email
Jan 20, 1999
6:57 pm
38
ust thought I'd drop by and introduce myself... I'm Chris Chapman, and I'm working on a roguelike for a university project. Unfortunately development on COS...
cosdev
Offline Send Email
Jan 21, 1999
10:03 am
39
et me extend a warm welcome to our newest members; Eric Samuelsson and Cosdev. If we keep growing like this we will soon be on the most popular list. Yeah!!Now...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Jan 22, 1999
4:53 pm
40
omebody should plug this place on the newsgroup rec.games.roguelike.development . I stumbled across it by accident, and I think it could be better...
cosdev
Offline Send Email
Jan 24, 1999
10:54 am
41
hank you! I really feel welcome.<br><br>I'll be looking forward for your explanation.<br>My plan was to sit down and study the Angband LOS algorithm(s), but ...
Eric_Samuelsson
Offline Send Email
Jan 25, 1999
8:06 am
42
his is a simple question. How do I do a random dungeon? I have tried to do it a few weeks but it wont work.tunnels go where ever they wish and sometimes they...
Jemvl_the_GREAT
Offline Send Email
Jan 26, 1999
7:05 am
43
ello!<br><br>I'm from finland and Ijust joined this great club.I am doing a roguelikegame myself.It's name is SKOBU. it is very funny game because when I was...
Jemvl_the_GREAT
Offline Send Email
Jan 26, 1999
7:24 am
44
here are several ways to do this depending on the type of dungeon level you are looking for. If you are looking for an Angbandish type of dungeon then it won't...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Jan 26, 1999
5:50 pm
45
f the sectional approach doesn't feel intuitive, there are solutions that may be simpler to implement. E.g. the recursive approach as suggested in the ...
Eric_Samuelsson
Offline Send Email
Jan 28, 1999
4:10 pm
46
his is true. What I did was after the dungeon was created. I pick 3 or 4 spots in the map at random and then create a random room at that spot. It makes for...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Jan 28, 1999
5:50 pm
47
id everyone stop hacking or what?!<br><br>As soon as you've made any progress in the development of your game, report it! I'm eager to read about your ...
Eric_Samuelsson
Offline Send Email
Feb 2, 1999
10:13 am
48
eems that we have similar understanding of <br>principes... I tried this exactly as you did, in detail, <br>and it is simpliest way - as far as we have ...
Alexoid_
Offline Send Email
Feb 2, 1999
1:51 pm
49
reeetings, just asking for input on how everyone is handling inventories(both for npc/monsters and players). Are you using arrays? Linked lists? Deques? ...
anacus
Offline Send Email
Feb 3, 1999
8:43 pm
50
his is the next section that I have planned to work on in my own game. At the moment I'm trying to track down a bug that dumps the game when the player goes up...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Feb 4, 1999
1:43 pm
51
use doubly linked lists. In my game there is a class called Creature with an attribute called inventory. Player and Monster are subclasses of Creature. I.e....
Eric_Samuelsson
Offline Send Email
Feb 4, 1999
9:00 pm
52
few minutes after posting my inventory strategy, I happened across the STL in one of my manuals, so looks like I will be revamping some of my inventory issues....
anacus
Offline Send Email
Feb 5, 1999
9:12 pm
53
guess you're glad that you found the STL.<br>It has certainly helped me alot. (Even if it is good for educational purposes to write code for linked lists and...
Eric_Samuelsson
Offline Send Email
Feb 5, 1999
9:22 pm
54
ahoo gives free home page.<br>www.geocities.com also gives it (25 Mb)<br>and www.tripod.com, www.angelfire.com<br> I use geocities, its nice but...
fmunoz_
Offline Send Email
Feb 8, 1999
11:17 am
55
reetings,<br><br>I been kinda busy for some months now, but now I'm<br>back, ready to do some work on my rl. I even<br>upgraded my computer at home so now...
lord_kee
Offline Send Email
Feb 10, 1999
12:14 pm
56
oes platform portability rate high with anyone? On what platform do you develop your RL? Are you developing cross-platform versions? Do you lean toward Open ...
anacus
Offline Send Email
Feb 12, 1999
2:19 pm
57
his is issues I haven't thought about much yet (as the project is in so early stage). I have decided that I will use VC++ as development language on win9x/NT...
lord_kee
Offline Send Email
Feb 15, 1999
7:31 am
58
riday I had a conversation with Pekasus about the dice notation that I had mentioned in one of my posts. He was unclear as to how I was getting the range of...
Advent_Of_the_Realm
Advent_Of_th...
Offline Send Email
Feb 15, 1999
3:49 pm
59
hat is everyone doing to simulate the passage of time in the game? Is it a pure event driven model? An object polling model? Or some strange model you designed...
anacus
Offline Send Email
Feb 19, 1999
2:59 pm
60
imply there is more possibilitys to get 15 than 30<br><br>Just calculate it!!!...
Pekasus
Offline Send Email
Mar 4, 1999
7:51 pm
61
es, to get an uniform distribution with <br>a minimun of 3 and a maximun of 30<br>with this notation, you need something <br>like 1D28+2 <br><br> But with 3D10...
fmunoz_
Offline Send Email
Mar 10, 1999
8:40 am
62
t seems many RL's are based (at least in part) on AD&D. Has anyone ever tried using a totally different system as its base? For example: Rolemaster, Rune ...
anacus
Offline Send Email
Mar 23, 1999
2:44 pm
Messages 33 - 62 of 563   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help