fter a 3 day of tries to post in this club <br>(sometimes my mind refuses to think clearly)<br>here is a small presentation:<br><br> IŽd started the...
i,<br> No problem. I know things are slow in this group right now but hopefully things will pick up as more people join. I try to log on to the club at least...
i all!<br>I'm new member and like to greet all! <br>I'm creating my RPG too :-)) like all we are...<br>If anyone knows, where to get home page with ftp to post...
ello!<br><br>I would like to greet all members, and tell you<br>about my RL development project.<br>About one month ago I started to develop my own<br>RL. The...
ust thought I'd drop by and introduce myself... I'm Chris Chapman, and I'm working on a roguelike for a university project. Unfortunately development on COS...
et me extend a warm welcome to our newest members; Eric Samuelsson and Cosdev. If we keep growing like this we will soon be on the most popular list. Yeah!!Now...
hank you! I really feel welcome.<br><br>I'll be looking forward for your explanation.<br>My plan was to sit down and study the Angband LOS algorithm(s), but ...
his is a simple question. How do I do a random dungeon? I have tried to do it a few weeks but it wont work.tunnels go where ever they wish and sometimes they...
ello!<br><br>I'm from finland and Ijust joined this great club.I am doing a roguelikegame myself.It's name is SKOBU. it is very funny game because when I was...
here are several ways to do this depending on the type of dungeon level you are looking for. If you are looking for an Angbandish type of dungeon then it won't...
f the sectional approach doesn't feel intuitive, there are solutions that may be simpler to implement. E.g. the recursive approach as suggested in the ...
his is true. What I did was after the dungeon was created. I pick 3 or 4 spots in the map at random and then create a random room at that spot. It makes for...
id everyone stop hacking or what?!<br><br>As soon as you've made any progress in the development of your game, report it! I'm eager to read about your ...
eems that we have similar understanding of <br>principes... I tried this exactly as you did, in detail, <br>and it is simpliest way - as far as we have ...
reeetings, just asking for input on how everyone is handling inventories(both for npc/monsters and players). Are you using arrays? Linked lists? Deques? ...
his is the next section that I have planned to work on in my own game. At the moment I'm trying to track down a bug that dumps the game when the player goes up...
use doubly linked lists. In my game there is a class called Creature with an attribute called inventory. Player and Monster are subclasses of Creature. I.e....
few minutes after posting my inventory strategy, I happened across the STL in one of my manuals, so looks like I will be revamping some of my inventory issues....
guess you're glad that you found the STL.<br>It has certainly helped me alot. (Even if it is good for educational purposes to write code for linked lists and...
reetings,<br><br>I been kinda busy for some months now, but now I'm<br>back, ready to do some work on my rl. I even<br>upgraded my computer at home so now...
oes platform portability rate high with anyone? On what platform do you develop your RL? Are you developing cross-platform versions? Do you lean toward Open ...
his is issues I haven't thought about much yet (as the project is in so early stage). I have decided that I will use VC++ as development language on win9x/NT...
riday I had a conversation with Pekasus about the dice notation that I had mentioned in one of my posts. He was unclear as to how I was getting the range of...
hat is everyone doing to simulate the passage of time in the game? Is it a pure event driven model? An object polling model? Or some strange model you designed...
es, to get an uniform distribution with <br>a minimun of 3 and a maximun of 30<br>with this notation, you need something <br>like 1D28+2 <br><br> But with 3D10...
t seems many RL's are based (at least in part) on AD&D. Has anyone ever tried using a totally different system as its base? For example: Rolemaster, Rune ...