Just signed up and wanted to say hi but then i realized that the club probably is dead, if it isīnt dead i would like to see some action here :)<br><br>So ...
Hi man!<br><br>Yep, the group IS quite dead. At least "undead". <br><br>Right now I'm working in my free time on my roguelike called Omnicus (kinda stoopid...
Yep, dead as a doornail and probably out haunting someone for Christmas (sorry... Dickens on the brain...)<br><br>I have no free time, but if I did, I would be...
Hi Club,<br><br>As a new member I would just like to introduce myself. The best way to find out who I am is by checking out my roguelike.<br>It's totally OPEN...
Do you have any (online) documentation about your game "GroundLevel"?<br><br>It sounds like a good idea,<br>so if you ever need any help (coding)<br>just send ...
Hi everyone, I'm new, so feel free to kill me etc.<br>I am learning Python at the moment, and would like to know if anyone has written a roguelike in it, and ...
I have quite a few wonderful ideas about how to approach a roguelike game; the problem is, I do not know how to code. First, what language seems to be most...
... roguelike ... D: Any language YOU are comfortable with. ... D: http://programmersheaven.com ... D: Yes, I'm always willing to help. Here are some of...
T. To my knowledge, Thomas Biskup, the creator of ADOM (http://www.adom.de) has a work in progress, with screenshots, on a java RL called J.A.D.E. (the meaning...
... I can think of at least two Java RLs at the moment: Tyrant (I believe development moved to SourceForge - novel roguelike) and Hexatron Rogue (just a port...
got any links? ... I can think of at least two Java RLs at the moment: Tyrant (I believe development moved to SourceForge - novel roguelike) and Hexatron Rogue...
Hi, thanks for all the links on Java Rl's. I found the source of Tyrant to be well written, well thought out. But also well abandoned. So I decided to take...
Hi, I'm in the begining stages of making a roguelike using director and was wondering if anyone else had done something like that before. Just looking for...
How would the structure of enchantments be programmed in a roguelike? Since each enchantment does different things to different things, what should go under ...
... First question, why add a separate structure for an enchantment? Why can't they just be applied to an object? Let's say, that you cast a "Enchant Weapon"...
Merle Corey
tkacz_pasji@...
Aug 17, 2002 12:07 pm
162
... roguelike? ... Why can't ... a "Enchant ... sword. ... correct. ... function. ... But you ... Correct again, just have one function that can apply any...
... Actually there is a downside -- if you want a "disenchantement" spell... ... Well that is only true if you dont expect the objects to change during the ...
Merle Corey
tkacz_pasji@...
Oct 4, 2002 9:19 pm
164
... the ... and add ... spell... ... e.g. ... define ... during the ... of that ... My current RL ( Tyrant II ) keeps all properties of all items & monsters &...
... Well, without jumping at the windows issue (a pointless exercise in any event) In Visual Basic, the two API calls that would allow you to set a specific...
... precisely ... them ... Function BitBlt , it's also in the gdi32 library. There is with VB a great tool to browse the Win API, use it to explore all the GDI...
Hi balakaloo, On 2002-10-25, 02:39, you wrote: It's my first post here, so "Hello world!" ;) ... How about opengl or just windows API instead of directx ? And...
on my webpage at www.geocities.com/andrewsqbpage there is a roguelike made in qbasic(just bas source) it also has some algos that have LOS,Random Dungeon...
... beginnersroguelikedevelopment@yahoogroups.com, "ooo_sacredheart_ooo" ... roguelike ... I have found that most RL are made in C\C++ because of it's ...