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Messages 141 - 170 of 563   Oldest  |  < Older  |  Newer >  |  Newest
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141
Just signed up and wanted to say hi but then i realized that the club probably is dead, if it isīnt dead i would like to see some action here :)<br><br>So ...
kenho_1
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Dec 11, 2001
7:48 pm
142
Hi man!<br><br>Yep, the group IS quite dead. At least "undead". <br><br>Right now I'm working in my free time on my roguelike called Omnicus (kinda stoopid...
skyrby
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Dec 11, 2001
9:10 pm
143
Yep, dead as a doornail and probably out haunting someone for Christmas (sorry... Dickens on the brain...)<br><br>I have no free time, but if I did, I would be...
i0lanthe
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Dec 12, 2001
3:53 pm
144
wow, two replies in one day, someone looks here anyway so it canīt be THAT dead....<br><br>Iīm working on a roguelike which for now is called ...
kenho_1
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Dec 12, 2001
6:00 pm
145
Hi Club,<br><br>As a new member I would just like to introduce myself. The best way to find out who I am is by checking out my roguelike.<br>It's totally OPEN...
daniellowenstein
daniellowens...
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Dec 31, 2001
5:56 am
146
Do you have any (online) documentation about your game "GroundLevel"?<br><br>It sounds like a good idea,<br>so if you ever need any help (coding)<br>just send ...
daniellowenstein
daniellowens...
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Dec 31, 2001
6:09 am
147
                        ...
kenho_1
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Jan 5, 2002
9:53 pm
148
Hi everyone, I'm new, so feel free to kill me etc.<br>I am learning Python at the moment, and would like to know if anyone has written a roguelike in it, and ...
narthoron
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Jan 6, 2002
9:06 pm
149
Matt,<br><br>Yes someone has writen a roguelike in Python,<br>check out :<br><a href=http://kuoi.asui.uidaho.edu/~kamikaze/Umbra/...
daniellowenstein
daniellowens...
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Jan 6, 2002
10:15 pm
150
I have quite a few wonderful ideas about how to approach a roguelike game; the problem is, I do not know how to code. First, what language seems to be most...
ooo_sacredheart_ooo
ooo_sacredhe...
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Apr 27, 2002
3:29 pm
151
... roguelike ... D: Any language YOU are comfortable with. ... D: http://programmersheaven.com ... D: Yes, I'm always willing to help. Here are some of...
daniellowenstein
daniellowens...
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Apr 28, 2002
10:16 pm
152
Hi, has anybody been considering a Java RL ? Cheers, T....
kenderband
Offline
May 14, 2002
1:47 pm
153
T. To my knowledge, Thomas Biskup, the creator of ADOM (http://www.adom.de) has a work in progress, with screenshots, on a java RL called J.A.D.E. (the meaning...
ddtwilson
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May 14, 2002
4:09 pm
154
... I can think of at least two Java RLs at the moment: Tyrant (I believe development moved to SourceForge - novel roguelike) and Hexatron Rogue (just a port...
great_throwdini
Offline
May 14, 2002
7:56 pm
155
got any links? ... I can think of at least two Java RLs at the moment: Tyrant (I believe development moved to SourceForge - novel roguelike) and Hexatron Rogue...
chris williams
samayel70
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May 14, 2002
8:00 pm
156
... A pointer to JNICurses: - http://roguelikedevelopment.org/development/index.htm#CURSES Tyrant: - http://sourceforge.net/projects/tyrant/ Hexatron Rogue: -...
great_throwdini
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May 14, 2002
8:14 pm
157
... *sigh* I pasted in the wrong link ... the real location of Hexatron Rogue is: - http://www.hexatron.com/rogue/ - don...
great_throwdini
Offline
May 14, 2002
8:24 pm
158
Hi, thanks for all the links on Java Rl's. I found the source of Tyrant to be well written, well thought out. But also well abandoned. So I decided to take...
kenderband
Offline
May 27, 2002
12:40 pm
159
Hi, I'm in the begining stages of making a roguelike using director and was wondering if anyone else had done something like that before. Just looking for...
candyfilleddeathgod
candyfilledd...
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Aug 12, 2002
4:01 am
160
How would the structure of enchantments be programmed in a roguelike? Since each enchantment does different things to different things, what should go under ...
karaterabbit
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Aug 16, 2002
11:13 pm
161
... First question, why add a separate structure for an enchantment? Why can't they just be applied to an object? Let's say, that you cast a "Enchant Weapon"...
Merle Corey
tkacz_pasji@...
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Aug 17, 2002
12:07 pm
162
... roguelike? ... Why can't ... a "Enchant ... sword. ... correct. ... function. ... But you ... Correct again, just have one function that can apply any...
kenderband
Offline
Oct 2, 2002
10:28 am
163
... Actually there is a downside -- if you want a "disenchantement" spell... ... Well that is only true if you dont expect the objects to change during the ...
Merle Corey
tkacz_pasji@...
Send Email
Oct 4, 2002
9:19 pm
164
... the ... and add ... spell... ... e.g. ... define ... during the ... of that ... My current RL ( Tyrant II ) keeps all properties of all items & monsters &...
kenderband
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Oct 24, 2002
9:44 am
165
Does anyone have any thoughts on how to go about making a windows RL, without using directx?...
balakaloo
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Oct 25, 2002
12:39 am
166
... Well, without jumping at the windows issue (a pointless exercise in any event) In Visual Basic, the two API calls that would allow you to set a specific...
Arilys
rivalyn_crimson
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Oct 25, 2002
8:11 am
167
... precisely ... them ... Function BitBlt , it's also in the gdi32 library. There is with VB a great tool to browse the Win API, use it to explore all the GDI...
kenderband
Offline
Oct 25, 2002
9:49 am
168
Hi balakaloo, On 2002-10-25, 02:39, you wrote: It's my first post here, so "Hello world!" ;) ... How about opengl or just windows API instead of directx ? And...
Tomasz "Warui" Nowako...
warui_666
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Oct 25, 2002
6:53 pm
169
on my webpage at www.geocities.com/andrewsqbpage there is a roguelike made in qbasic(just bas source) it also has some algos that have LOS,Random Dungeon...
andrewsqbpage
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May 10, 2003
11:25 pm
170
... beginnersroguelikedevelopment@yahoogroups.com, "ooo_sacredheart_ooo" ... roguelike ... I have found that most RL are made in C\C++ because of it's ...
chromius_kp
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Aug 10, 2003
1:58 pm
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