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Messages 954 - 983 of 6601   Oldest  |  < Older  |  Newer >  |  Newest
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954
First, yay..I finally have GCW! Good job. The rulebook is really nice. A few questions... Fighter bays can get new fighters moved to them from adjacent cargo ...
Tom Tjarks
ttjarks1
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Sep 2, 2005
4:58 pm
955
One "slot" is four squares. Mark...
Mark Taraba
m_taraba
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Sep 2, 2005
5:30 pm
956
hey, just a few questions from me: 1) Science probes say they can only be used for scanning, but under Science bay (core 52, paragraph 4), Scanning apparently...
delta_angelfire
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Sep 4, 2005
8:31 pm
957
1) Science probes say they can only be used for scanning, but under Science bay (core 52, paragraph 4), Scanning apparently also includes Target locks and ECM,...
Jeff Siadek
jeff_siadek
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Sep 5, 2005
5:57 pm
958
... case, >that could mean a module of your ship that is docked to the struck >module! What if the Missile bay is on the opposite side of my ship? does it ...
delta_angelfire
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Sep 6, 2005
3:56 am
959
The missile would hit its target. There aren't any "blocking" rules. It may also hit the docking ship. Here's a blocking rule if you really want it. Roll hit...
Jeff Siadek
jeff_siadek
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Sep 6, 2005
6:15 pm
960
A good friend of mine (Xoidberg on the OJ) and I have been playing with the idea of 1v1 Battlestations Deathmatchs for awhile, and finally playtested it last...
Brian
bhole1980
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Sep 12, 2005
8:47 pm
961
I just looked at an email from michael perry that had a good idea in it for a special ability: Special Ability "Useful" (best name I could come up with for it...
Jeff Siadek
jeff_siadek
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Sep 13, 2005
3:32 am
962
It sounds like you found the right zoom level. I'd reccomend a non-floating map board so you don't chase eachother around too much. Admiral Siadek Out!...
Jeff Siadek
jeff_siadek
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Sep 14, 2005
7:23 pm
963
+++Transmission Begins+++ Greetings, sentient beings, I am in the midst of reviewing cadet files to fill crew vacancies on the newest U.R.E.F. scout ship,...
dan_and_cathy
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Sep 15, 2005
7:30 am
964
Hello all, I have been lurking on this site since I discovered Battlestations at Origins this year. I picked up the game there and have since run my crew...
morlock_the_gray
morlock_the_...
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Sep 15, 2005
1:44 pm
965
Excellent report from the 'Dora, as she's called here in the senate, or 'Dora the Explorer' as she's called by the children of the senators. (I always wondered...
Jason Siadek
gigapede
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Sep 16, 2005
6:06 pm
966
I just thought I'd share some of the things I've been thinking of testing on my players. I'm nowhere close to a professional artist, but I'll post a little...
delta_angelfire
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Sep 18, 2005
1:23 am
967
I missed a few points on the deflector array: *The deflector works for ANY attack that requires hit allocation (including missiles and teleporters). Remember...
delta_angelfire
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Sep 18, 2005
1:43 am
968
I just reviewed Battlestations! on the latest episode of my podcast, "Roll 2d6". Needless to say, it's a good review. :) You can find the podcast at...
Adam Wells
adambwells
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Sep 18, 2005
4:18 am
969
I missed the entirety of the deflector array and had to go back through the list to find it. This is some really interesting stuff! Admiral Siadek Out!...
Jeff Siadek
jeff_siadek
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Sep 18, 2005
6:28 am
970
Just in case there is anyone near Fort Wayne on these boards, a new group is starting up at atomic games in Fort Wayne. The crew will be working their way...
nessex
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Sep 19, 2005
4:51 am
971
Woo Hoo! I just ordered my mini's, and can't wait to see them come!...
Ben Meyaard
bmeyaard
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Sep 19, 2005
8:11 pm
972
What are the limits for moving modules around on a ship? For instance, I really want the cannon and helm to swap spots on the human scout and the missile bay...
Eric
boise_java_dude
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Sep 19, 2005
9:18 pm
973
What are the limits for moving modules around on a ship? For instance, I really want the cannon and helm to swap spots on the human scout and the missile bay...
Jeff Siadek
jeff_siadek
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Sep 20, 2005
1:17 am
974
It seems to me that the stun gun seems to be one of the most powerful weapons in the game for a very low RQ# and price. Even with a good athletics of 3,...
delta_angelfire
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Sep 20, 2005
2:40 am
975
emp the enemy, then they can't stun you. but to be honest i think the stun gun becomes worthless after rank 5....
Jonah Johnson
blacknightjj32
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Sep 20, 2005
8:55 am
976
i like your ideas. i think alot of the stuff could be cargo equipment instead of a whole new module, that helps with designing new modules and you can use it...
Jonah Johnson
blacknightjj32
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Sep 20, 2005
4:49 pm
977
that is just like the Senator to be blowing so much hot air that he can't even get the name of his own ship right, without making some lame excuse up. and the...
Jonah Johnson
blacknightjj32
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Sep 20, 2005
5:06 pm
978
Besides "StunGone" you should probably face enemies in teams, so you can unstun each other, if need be. But just so you know, shooting a stunned target with a...
Jason Siadek
gigapede
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Sep 20, 2005
6:50 pm
979
Wow, I didn't see that one in the rulebook, that would be mighty handy! Would a successful healing check cure they're stun also? (And apparently I just missed...
delta_angelfire
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Sep 20, 2005
8:41 pm
980
Transmission 9.20.05 From: Colonel Whitacre UREF base Atomic (Games and Hobbies) Fort Wayne Admiral and your most honorable senator. It is my sad and...
nessex
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Sep 20, 2005
8:44 pm
981
Hey All! Winter-Vention 2006 is a multi-genre gaming convention being held in the Missouri Ozark country at Trout Lodge. Trout Lodge is a wilderness lodge...
Patrick
gunslinger4960
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Sep 20, 2005
9:01 pm
982
New Cargo equipment is a lot more likely in the near future as we're not about to go to press again to print the shiny modules. In the long run, I'll be...
Jeff Siadek
jeff_siadek
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Sep 21, 2005
1:32 am
983
Your stunned buddy is completely free of his old stun. And then, of course, he has to immediately make a check to resist the new stun effect. Stun weapons...
Jeff Siadek
jeff_siadek
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Sep 21, 2005
4:01 am
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