So how does a character get multiple actions to fire? (I noticed this in the basic rules ..a blast rifle (I think?) can fire twice per round, but you are only...
... Had never heard of this until you mentioned it and I looked it up on the Geek. Know of anywhere I can dig up a copy? Shame I didn't know about it yesterday...
... I just played for the first time yesterday with a friend's copy. It is worth pulling it out and getting to the table. I'd say it would be worth a reprint...
1) In the mission wrap up -- you can requisition one piece of equipment, then get to buy equipment. Do you have to pay for your req? Or do you have to make the...
Just got back from a great show at Origins, more to follow, but I wanted to answer a few questions before passing out! (I replied within your post) ... You do...
One way is to use the special ability of Nimble (page 14), another is to go on overwatch, then hold your overwatch option until the following phase. After you...
Quite a few of Siadeks games are worth a look. Monster Derby might be the best of the lot, but Robotanks is a much more CS-ish tank programming simulation. ...
this actualy brought up a question I had reading the "pop" action the way it reads it sounds like you get and extra action ... -David DO PEOPLE THINK YOU'RE...
My friend Josh and I tried Battlestations for the first time today. In lieu of bots, he played the 4 default PCs posted on this group. We tried the boot camp...
I can understand your confusion. When we write missions, we try to use verbs explicitly so you can usually assume that if a mission says something happens, it...
"Pop" gives you one extra space of movement, but not an extra action. Pop is usually useful when you have completed your movement and you're still one space...
I'll let Jeff reply to this with his appreciation, but having played a small part in the development and realization of all Jeff's games (except Life Boat) I...
Thanks to all for the kind words about my earlier designs. I've had so much positive feedback that I'm planning to republish "Monster Derby" in 2007. I look...
Figures are now available! Check them out at http://www.battlestations.info/products.html#figures I hope you like them! Xeloxians are on their way, but it's...
It's actually a really tight race! (Or is it a tight species?) Here's everyone's last chance to make a vote in the poll for the favorite species, I'll close...
Up until today, it was: Canosian: 4 Human: 4 Silicoid: 3 Tentac: 4 Xeloxian: 4 Zoallan: 3 After a last rally for votes, the humans reign again o'er the Orion ...
OK. I love the Battleords RPG. I think it's the best sci-fi RPG out there. OK, I'm bias I helped write some it. Anyway, I also love the Battlestations game. I...
i don't know anything about Battlelords, but i have to say i like the races they have. thank you for the post of the files and the converersions to BS. the...
I just posted a NPC generator in Microsoft Excel to the Files section. It was created by Jonathan Ritter from my gaming group. It works great. Punch in the...
Hmmm… to make it true to the Battlelords RPG, shouldn’t there be a chance that the characters die some time during generation? :) I've got many fond...
They removed the chance to die during character generation from the later incarnations of the game (except in maybe one rare instance). Besides, those tables...
I just posted the Battlestations Spaceship Maker to the Files section of the website. It is an (admittedly crude) microsoft excel spreadsheet that has pictures...
An updated version of the NPC generator has been posted to the files section, which corrects an problem in HP calculations. -- Tony Oliveira, ACSA, ACTC,...
I'm just wondering why the target isn't TN# + Range (or some range modifier). I mean, since most items will have a TN of 7-9, that means that with 2 points of...
My guess is... and this is purely a guess, a) The game designers wanted to keep things simple and that would have added another level of complexity to the game...
Great question! The reason why combat -seems- so easy has a few factors to it: 1) Ease of play. You don't need to count spaces to your target. "To hit"...
Wow, right after I posted I saw this reply! Must have been writing simultaneously. nb: adding those to-hit modifiers would skew the mechanics of the game ...
Jason and Tony had some fine comments on this but I'll add my own two credits. There are also situations such as OOC, Peeking and Popping that can make it...
I was going to use 5 space increments (6-10 = +1 diff, 11-15 = +2, etc.) but I wanted the shipboard combat to translate directly to ground without much hoopla....