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Messages 6003 - 6032 of 6600   Oldest  |  < Older  |  Newer >  |  Newest
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6003
I was planning on doing it exactly as you suggest, This way any mook can't get good results in the Sick Bay (an average result yielding a 7HP gain for a...
gareth_lazelle
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Mar 2, 2009
3:46 pm
6004
I have two dubs about diplomatic. In "PoT" is said "When a ship make a morale check, by a diplomatic attemp, it is make like a hull check with modificators"....
elpiteas
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Mar 3, 2009
12:32 pm
6005
Please forgive if this question has been asked before, but the search is not working :p. When kicking a grenade, how far can you kick it and in what direction?...
Jason
jugisahunk
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Mar 3, 2009
2:24 pm
6006
Yes, the NPC morale check is based on how close they are to having their ship explode. In cases where they don't have a ship, (like stowaway pirate boarders)...
Jeff Siadek
jeff_siadek
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Mar 3, 2009
4:18 pm
6007
You've got it right. The difficulty to kick a grenade is 8 so you're likely to kick a grenade farther. Admiral Siadek Out! ... From: Jason To:...
Jeff Siadek
jeff_siadek
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Mar 3, 2009
4:19 pm
6008
In the 1.1 rules there isn't references for spare parts for upgrade modules, but in "PoT 1.0" appears this requeriment. Is recommended play with this rules in...
elpiteas
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Mar 4, 2009
1:26 am
6009
Don't use the spare part requirements unless you are running a Pirates campaign. This is a modification assuming you are using the Pirates book rather than an...
Jeff Siadek
jeff_siadek
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Mar 4, 2009
8:10 am
6010
Again, sorry if this is a repeat post, but...no searchy. Exactly how much damage does an energy blade inflict if you roll doubles? I have scoured the book,...
Jason
jugisahunk
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Mar 5, 2009
10:14 pm
6011
If you roll doubles on your attack roll with the e-blade, you roll damage against yourself (3d6-3). This is entirely separate from any damage you may inflict...
Jeff Siadek
jeff_siadek
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Mar 5, 2009
10:40 pm
6012
Ouch indeed. Thanks for the reply. ... -- Jason Knight " Ardente veritate Urite mala mundi Ardente veritate Incendite tenebras mundi "...
Jason Knight
jugisahunk
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Mar 6, 2009
4:57 am
6013
I'm just finish a Battlestations scenary (in spain are the five in morning, you can make an idea that how i like it! ;)) an think tree choses. 1 - There will...
elpiteas
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Mar 6, 2009
5:12 am
6014
Hi Elpiteas, It is only 11:00 here but I too am tired. There will be more uses for Diplomacy. It doesn't appear in the core game because it is something...
Jeff Siadek
jeff_siadek
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Mar 6, 2009
7:13 am
6015
Does a tractor bay require a facing just like guns? Cadet kiwi paul...
paul wastney
paulwastney
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Mar 8, 2009
10:20 pm
6016
Nope. Tractor Bay requires any external facing. Admiral Siadek Out! ... From: paul wastney To: battlestations@yahoogroups.com Sent: Sunday, March 08, 2009 3:20...
Jeff Siadek
jeff_siadek
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Mar 8, 2009
11:00 pm
6017
Hey Admiral, et al., I've played the game a few times, I own all of the books (v1.0, and none of the minis), and I'm a big fan. However, it's been a while...
justin_borges
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Mar 9, 2009
4:07 am
6018
Question, can the reroll poll you recieve from the Special Ability Doctor (Science x 2), be used for both for the skill check (versus 11) and the healing dice?...
sebastiaan.vanswelm
sebastiaan.v...
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Mar 9, 2009
8:32 am
6019
True, any external facing but if one is facing starboard can it tractor someone on the port side? Cadet kiwi paul To: battlestations@yahoogroups.com From:...
PAUL WASTNEY
paulwastney
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Mar 9, 2009
1:41 pm
6020
The Doctor pool can only be used for skill check dice for healing or curing. I'd count de-ionization and poison as healing or curing. Admiral Siadek Out! ... ...
Jeff Siadek
jeff_siadek
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Mar 9, 2009
3:36 pm
6021
Just like the Science Bay, the tractor bay can do its magic in any direction as long as it has any external facing. Thus a Tractor Bay on the port side could...
Jeff Siadek
jeff_siadek
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Mar 9, 2009
3:38 pm
6022
That includes both the medikid skill check and healing dice throw correct?...
sebastiaan.vanswelm
sebastiaan.v...
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Mar 10, 2009
8:26 am
6023
I was taking a look at the Cantina Module and some useless ideas came to me... Action: Serve Draft Beer ATL vs. 8 to put beer in one glass. Aditional glasses...
Norson Botrel
norsonbotrel
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Mar 10, 2009
3:32 pm
6024
New Drug: Beer Affects: "En birra fortis" Combat+1 per pint (stackable). All other stats (including athletics) are reduced by one _per drink!_ (stackable). ...
Jason Knight
jugisahunk
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Mar 10, 2009
3:59 pm
6025
No. The ability specifically refers to SKILL CHECK dice. There is no special ability that applies to healing amount dice. Admiral Siadek Out! ... From:...
Jeff Siadek
jeff_siadek
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Mar 10, 2009
4:01 pm
6026
Well, in that case, the special ability becomes much less effective then it originaly was. That because orginaly the healing was calculated by the success of...
sebastiaan.vanswelm
sebastiaan.v...
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Mar 10, 2009
5:33 pm
6027
While I don't disagree with the change to the way healing worked. I am curious as to the explanation. Too easy to heal a lot as your skill improved? Too hard...
Aaron Kurtz
aaron.kurtz
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Mar 10, 2009
5:48 pm
6028
Extra healing dice is good. Extra skill dice is potentially good. 1 or 2 adds nothing, 3-5 adss one healing dice and 6 adds 2 healing dice (may). Adding both I...
Andrew Strauss
andstrauss
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Mar 10, 2009
5:58 pm
6029
All of the above. Counting successes can be annoying when there are too many modifiers going on. It is easier to know you've beaten the difficulty and then...
Jeff Siadek
jeff_siadek
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Mar 10, 2009
11:41 pm
6030
Yes, Healing used to be easier, but the task really belongs in the hands (or tentacles, etc.) of someone that has skill. That said, if you're a Doctor/Surgeon...
Jason Siadek
gigapede
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Mar 11, 2009
12:33 am
6031
...And if you also have Healer, doubling the amount healed? That combo of 3 abilities is quite powerful....
Christopher Larson
malkav_the_l...
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Mar 11, 2009
5:48 am
6032
Even better, imagine having the following combo: Healer + Doctor + Surgeon + EMT. then you will be able to heal twise with 3 dices with an healing action and...
sebastiaan.vanswelm
sebastiaan.v...
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Mar 11, 2009
11:02 am
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