Howdy all, I emailed GG the other day about reprint date, and received the answer of August. I admit to being really jazzed about getting into the game after...
... From what I understand, the differences are few and easily implemented with the old edition. Some rule tweaks, some rules changes, a few different counters...
Back when it announced, they gave us http://battlestations.info/battlestationsrevisions.pdf as a link to the revisions being made (with the note that there...
I pointed you to the pdf they gave us. The biggest change that would effect the box was getting rid of the Hull Stabilizer as a separate module. If you do a...
If they're doing away with the Hull Stabilizer module, I suppose they could introduce a new module that looks exactly like the obsolete Hull Stabilizer but...
Just a couple issues to throw up onto the forums for feedback: #1: Skillful (-1) from PoT: Enemies are one rank higher. How does this really make the mission...
And to reply to myself here I just realized a third hazard issue. In GCW Turbulence is only a -1 modifier but in Pax Turbulence is bumped up to a -3. That's...
Good questions. The main point of plot twists is to bring the MD into a range that is managable. The secondary function is to try to keep the enemies at a...
I have gone through my rules set and updated to the latest version. The link to the revision PDF was very kindly provided by this Yahoo Group. Thanks for...
I agree. We're working on getting the website up to date. Admiral Siadek Out! ... From: lonewolfbasic To: battlestations@yahoogroups.com Sent: Monday, August...
Quick question, which of these is right? GCW p22: Upon entering a mined hex, make a free piloting skill check vs 11 or suffer a hit GCW p25: Fighter pilots...
I would say both. While I can't see the context within the book (they're at home right now, not on my person), these appear to be two separate rules. p22 is...
p22 is probably referring to the size 5 and up ships p25 sounds like it is referring to a fighter ship, because they have special move options. You move one...
EDIT: p22 is talking about making a check to avoiding hitting a mine. p25 is about moving the FIGHTER (not a ship) normally (regardless of mines or not)...
Page 25 has the correct rule. When a fighter enters a mined hex it must make a free piloting check to avoid the mine. The difficulty is based on the speed of...
SO I'm looking through v1.1 for the differences between it and v1.0. I've got a question regarding cyberware now though, every type of cyberware except the...
Thanks Jeff, always appreciate your answers on here. ... to avoid the mine. The difficulty is based on the speed of the fighter. 8 at speed 1, 11 at speed 2,...
Howdy! My new players proved that a cargo bay with 3 batteries are a much, much better than having a Engine. Engines are required, so they usually have two on...
The cyberhand is something of a special case because emping it reduces your hands rather than reversing a bonus. It works the same way (-1 hand instead of +1...
Gorilla Games is fired up and excited for this years Gen Con!!! We have several events of Battlestations and 3 special playtest sessions of Fleet Action:...