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Messages 3230 - 3259 of 5556   Oldest  |  < Older  |  Newer >  |  Newest
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3230
Cool, another reason to go buy the expansions :) Ah, it truly sucks being a poor gamer. I would love to slap down $50 for the 2 expos but She Who Must Be...
koromonitor
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Feb 1, 2007
9:30 am
3231
OK, I was thinking about sideslips, and had this crazy idea for an optional rule. Not even having GCW yet, I dont know if something like this is already in...
koromonitor
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Feb 1, 2007
12:30 pm
3232
Yup, realized the futility of Target locks in the Boot Camp scenario while doing a dry run yesterday. Still, the Science officer has plenty left to do beside...
jsimar1
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Feb 1, 2007
2:51 pm
3233
... You're in luck, dude! Because, I don't think they come in a box at all... ! DC...
durak60
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Feb 1, 2007
10:25 pm
3234
I was all ready to run my first Battlestation game tonight: I had five ready players, and I did a dry run this week which resolved in a close failure, so I am...
jsimar1
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Feb 2, 2007
7:48 pm
3235
I'm by no means an expert, but i wouldn't worry too much about the scenario being too easy. They are going to be awfully hard pressed just to fly the ship....
rickygray01
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Feb 2, 2007
7:55 pm
3236
You could have a ship with a cargo bay. One of the items can be a local life support unit it is found on (core ) page 41 instead of have two life supports on...
matthew penkava
exidor001
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Feb 2, 2007
9:13 pm
3237
The rules say you can swap out any unnecessary module in your usual ship for a life support module to accomodate extra crew. So your crew should still start...
cen0te
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Feb 2, 2007
9:53 pm
3238
I have several pieces of advice on this matter. I hope at least one is worthwhile. If I have a six player crew, I'm inclined to let them start with a larger...
Jeff Siadek
jeff_siadek
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Feb 3, 2007
12:40 am
3239
Before the start of the mission after they know what the mission will be can the players swap out modules that they have requistion. example: they have a size...
exidor001
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Feb 3, 2007
3:27 am
3240
Swapping out modules is part of the fun. I usually allow it unless the mission says something about there being an immediate action necessary. Of course,...
Jeff Siadek
jeff_siadek
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Feb 3, 2007
3:54 am
3241
thanks I always wonder that. Jeff Siadek <jeff@...> wrote: Swapping out modules is part of the fun. I usually allow it unless the mission...
matthew penkava
exidor001
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Feb 3, 2007
4:04 am
3242
GAMING NEWS: MWS Session Report (20 January 2007) Hi Everyone, I finally wrote up the session report for a local gaming meet, complete with photographs. The...
Maksim
maksimsmelchak
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Feb 5, 2007
3:31 pm
3243
Greetings, I just received this game (and the minis which I am in the process of painting). However, I would like to run through this game online either via...
Matt Keyes
mbjlkeyes
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Feb 5, 2007
3:37 pm
3244
Hello, I noticed here: http://www.boardgamegeek.com/image/174897 that the Zoallan figure is carrying a weapon. However, I received four engineers (no...
Matt Keyes
mbjlkeyes
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Feb 7, 2007
5:15 am
3245
That looks like a mod, considering that it's still carrying the toolkit. Steve...
Steven Damer
hampswitch
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Feb 7, 2007
7:04 am
3246
Okay, so a fighter can carry 2 crew, right? So ideally you'd have a skilled pilot and a skilled marine in any fighter you send out, but really, who has that...
Brian Peters
discordian3125
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Feb 7, 2007
7:09 pm
3247
I've ruled for my home game that Sharpshooter works for a fighter. My biggest concern in building a fighter pilot is his engineering skill. I'd probably get...
Jeff Siadek
jeff_siadek
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Feb 7, 2007
9:02 pm
3248
... You know, I thought of that right after I posted. In the game I referred to we had told the new player he probably would want to play a marine so he could...
Brian Peters
discordian3125
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Feb 7, 2007
9:20 pm
3249
I've realized once again that a rule we break very frequently is the rule about each player/character finishing their complete turn before the next person...
Brian Peters
discordian3125
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Feb 7, 2007
9:25 pm
3250
One of the best defences against fighters is the tractor beam. While most strafing runs by a fighter will be at point blank range, they will tend to be a bit...
curufea
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Feb 7, 2007
9:52 pm
3251
It does change gameplay to not have players complete their turns. In general it gives them more of an advantage than the NPCs. Brian Peters...
curufea
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Feb 7, 2007
9:53 pm
3252
I'll take your word for it and bring it up with my group. :) ... I've realized once again that a rule we break very frequently is the ... ...
Brian Peters
discordian3125
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Feb 7, 2007
10:00 pm
3253
Our ship has so far never had a tractor beam. I've been lobbying to try to requisition one for awhile and I believe we did just before we started our last...
Brian Peters
discordian3125
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Feb 7, 2007
10:02 pm
3254
If a fighter is within 1 hex, it forces a docking with the tractor bay. Otherwise it is damn difficult for NPCs to do anything at all about fighters -...
curufea
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Feb 7, 2007
10:18 pm
3255
Really? I didn't know you could force a dock... that's in GCW in the fighter section? What do you mean by fighter dodge? All fighters get to dodge ...
Brian Peters
discordian3125
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Feb 7, 2007
10:25 pm
3256
It's a dodge pool special ability only applicable for figther pilots. Brian Peters <fnord3125@...> wrote: Really? I...
curufea
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Feb 7, 2007
10:38 pm
3257
Hmmm... I don't remember this ability. Now, granted I don't have my books with me at the moment, but it's not listed on your special ability list on your site...
Brian Peters
discordian3125
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Feb 7, 2007
10:44 pm
3258
It should be there- Ah - it was Fighter Jock I was thinking of. Similar to a dodge. Brian Peters <fnord3125@...> wrote:...
curufea
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Feb 7, 2007
11:03 pm
3259
Mmm... Fighter Jock. A bit different than a dodge reroll. Very useful though, as long as you're a good enough pilot to make the check when you need it. :) ...
Brian Peters
discordian3125
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Feb 7, 2007
11:13 pm
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