Cool, another reason to go buy the expansions :) Ah, it truly sucks being a poor gamer. I would love to slap down $50 for the 2 expos but She Who Must Be...
OK, I was thinking about sideslips, and had this crazy idea for an optional rule. Not even having GCW yet, I dont know if something like this is already in...
Yup, realized the futility of Target locks in the Boot Camp scenario while doing a dry run yesterday. Still, the Science officer has plenty left to do beside...
I was all ready to run my first Battlestation game tonight: I had five ready players, and I did a dry run this week which resolved in a close failure, so I am...
I'm by no means an expert, but i wouldn't worry too much about the scenario being too easy. They are going to be awfully hard pressed just to fly the ship....
You could have a ship with a cargo bay. One of the items can be a local life support unit it is found on (core ) page 41 instead of have two life supports on...
The rules say you can swap out any unnecessary module in your usual ship for a life support module to accomodate extra crew. So your crew should still start...
I have several pieces of advice on this matter. I hope at least one is worthwhile. If I have a six player crew, I'm inclined to let them start with a larger...
Before the start of the mission after they know what the mission will be can the players swap out modules that they have requistion. example: they have a size...
Swapping out modules is part of the fun. I usually allow it unless the mission says something about there being an immediate action necessary. Of course,...
GAMING NEWS: MWS Session Report (20 January 2007) Hi Everyone, I finally wrote up the session report for a local gaming meet, complete with photographs. The...
Greetings, I just received this game (and the minis which I am in the process of painting). However, I would like to run through this game online either via...
Hello, I noticed here: http://www.boardgamegeek.com/image/174897 that the Zoallan figure is carrying a weapon. However, I received four engineers (no...
Okay, so a fighter can carry 2 crew, right? So ideally you'd have a skilled pilot and a skilled marine in any fighter you send out, but really, who has that...
I've ruled for my home game that Sharpshooter works for a fighter. My biggest concern in building a fighter pilot is his engineering skill. I'd probably get...
... You know, I thought of that right after I posted. In the game I referred to we had told the new player he probably would want to play a marine so he could...
I've realized once again that a rule we break very frequently is the rule about each player/character finishing their complete turn before the next person...
One of the best defences against fighters is the tractor beam. While most strafing runs by a fighter will be at point blank range, they will tend to be a bit...
Our ship has so far never had a tractor beam. I've been lobbying to try to requisition one for awhile and I believe we did just before we started our last...
If a fighter is within 1 hex, it forces a docking with the tractor bay. Otherwise it is damn difficult for NPCs to do anything at all about fighters -...
Hmmm... I don't remember this ability. Now, granted I don't have my books with me at the moment, but it's not listed on your special ability list on your site...
Mmm... Fighter Jock. A bit different than a dodge reroll. Very useful though, as long as you're a good enough pilot to make the check when you need it. :) ...