First, a hello to Jeff and Jason... this is Tristan from DDC last year (emerging from a darkness best spoken of only in whispers) Second, hey to the rest of...
Cargo Pod: Detachable cargo modules that clamp magneticaly to the exterior hull of the ship. Cargo pods can hold up to 15 units of resources (ERG, BIO, or...
I've put up two jpegs of the module in the Pictures section; one, cargopod.jpg, is is quite large (300 dpi), the other, cargopodweb.jpg is smaller (72 dpi) ......
I'm sure Jeff is going to want to field this, but I'd just like to say this is great! It's non-standard UREF equipment, but in your campaigns you can...
... destroyed. ... Your Pod is pretty excellent too! I'm very eager for the trade book to come out; I'm working on a whole campaign based around free traders,...
Hi guys: This is something I had my crew encounter in a "Boss fight". The portable Flux Compensator (TM) This device allows whoever wears it to bend time and...
Howdy, all! I just uploaded sketches I did of some aliens for my new campaign (in the Photos section). Tell me what you think... the "group" pic shows them...
... Only the guys with the wide, triangular heads have names right now ("hashah"). I'll put up stats and descriptions for all of them in the next couple of...
I think this makes perfect sense. The UREF has cargo ships that rely on other ships for protection and travel in convoys. Free traders, and small time...
... Yeah Tristan, cargo pods are a nifty idea. I would add that they suffer the fate of adjacent modules and if they are slagged, they are removed (with any...
Just noticed this... pg 93 (freighters): Text gives freighter Hull Rating as Size 5 and Maneuvers and Explosion Force as 10, but under the layout it gives Hull...
This is the kind of unique treasure/device that I like... powerful enough to sway the tide of battle in an emergency, and pull the heroes' respective fats out...
Updated the pics with one more regular alien, and a group photo of NPC methane-breathers. One of the other aliens is silhouetted for scale. Im getting all my...
... their ... oxy ... why? i thought that is what a EVA is for? anyways that is part of Battlestations........meet strange new species and disintegrate them, ...
Tristan! Yes, the data for the freighter is wrong. They have a hull rating like a size 5 but maneuver and explode like size 10. This probably isn't the right...
... them, ... no ... Truuuue... but be aware that if I make up those stats, they'll be trememdously unbalanced. At some level, they'll be incredible ...
Darn line breaks on the links! (It should be fairly obvious from the text that I'm talking about the predatory catterpillar aliens, not the newt guy.)...
"you will kill them every single time in ... so this is a non-player race then. and if its a gaseous species.......why would it need a ship? and how would it...
... Just a guess here, they'll be poisoned by oxygen just as badly as we'd be poisoned by chlorine, so any suit breach on either side bleeds Bad Stuff into the...
... Well, first of all we're dealing with two seperate environments here. The methane breathers are fairly weak physically for their size, but are quite...
I forgot to mention that the methane atmosphere is really really cold... in space your problem is getting rid of heat, since vaccuum is a very effective...
An EVA wouldn't be well designed for ... thank you for being more descriptive on the gas aliens. but unless you have a differant version of the BS rule book. a...
... that ... differant ... True, and this would be a perfectly reasonable way of dealing with it (and not bothering to create more environment suits). In my...
... differant ... I just realized a better way of expressing my point... There is also nothing that states rules for temperate extremes or any kind of ...
... <tristanheydt@y...> wrote: one of ... we ... that ... doesn't ... element, "handwavium") thank you tristan for taking the time in explaining your universe....
To clear things up for people on the boards: Battlestations out of the box is -not- hard science! (You know, in cyberspace no one can hear you say, 'duh!') ...