... have been Standby. Had I had the game before it went to press I cold have told yo- ... no wait. That makes no sense. Oh well, there is always the 2nd...
... frequently enjoy the digging up and re-beating thereof. Not to be too hard on you, but I think you kind of set yourself up for this with the examples given...
I do give my players shiney medals. Well, virtual medals if they do something fun or interesting - or if the dice have been consistently against them and they...
I've mentioned my problem already in a thread on Boardgamegeek, but i am still trying to find a practical way to address my problem. My players equipped their...
The crew I referee for also has two Missile Bays and a Missile Expert. But I never encountered the problem you had. When they launch 4 missiles a turn I have...
Sorry, just noticed you actually DID post the ship size. Size 6 = 12 Modules. Let me guess, the hero ship is configured like this: 1 Helm / 1 Hyperdrive / 1...
... 12 ... (upgraded) / 3 ... Engines / 4 ... Energy. The ... The ... Multi ... manage to ... have ... The MD is up to 6 (when all players are around). The...
When you warp in you make a warp throw. (Science check against 30). This is the closest you can be when warping in to ANY ship, planet, star or moon. You...
Here are some general ideas I have, I hope they help: Give the enemy a bigger ship to give them an edge. Give the enemy ship an escort ship or two (maybe Size...
Cross-posted on the BGG: At an MD of 6, your enemies should have enough skill to shoot missiles and pump for 3 power per engine. If they've got 4 engines that...
... I GM a Zoallan destroyer with 3 missile bays. They use the same thing. Does your Marine has Engineer Skill 7 ??? to launch 14 times the second missile? ...
Is there a good comprehensive list somewhere of exactly what IS and what ISN'T luckable? I'm under the impression that missile and cannon damage rolls are NOT ...
We played the mission "Interdiction", while i was able to run it, i am unsure about the winning condition of this Mission, and what the non smuggler ships are...
You are correct. Missile and cannon damage rolls are not luckable. Admiral Siadek Out. ... From: durak60 To: battlestations@yahoogroups.com Sent: Sunday,...
The enemy ship will attempt to run the blockade. The heroes will have to board and fight a boarding action while searching for contraband with their science...
Info on the Interdiction mission, spoiler warning... :P ... I allowed the players to discover the contraband with a "Yes/No-Question". They had 3 ships to do...
"Would you allow overwhelming success if the players used ramming mines or teleporter bombs?" Good Question. No. The spirit of the overwhelming success is...
Scope A Scope adds +3 to the combat roll of the very next shot of its weapon if the firer sacrifices one free move to take aim first (i.e. takes aim instead of...
Sorry for this noob-ish question... but if somebody could kindly help us understand the requisitions we'd appreciate it!! If you make the requisition roll...
Hey, look, questions I can answer: Yes, if you make the requisition roll, you do not have to buy the item. You have to declare what item you are trying to...
This is some interesting stuff. I have 2 comments. 1. Spending "Move" actions on stuff other than movement starts a slippery slope. 2. "Standby" is a good...
... slippery slope. I think these rules are excellent examples of house rules making the local game better. Your group understands that skipping their move...
... Thanks, guys, for the help. Also found a thread on boardgamegeek that confirmed the same thing. It makes sense, but the manual could be a little more...