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Messages 1938 - 1967 of 6601   Oldest  |  < Older  |  Newer >  |  Newest
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1938
I think I'm one of those who spoke up before. I live in the extreme southern end of San Jose. I've been working on rennovating my sprinkler system and have...
Gregory Wong
alto_saxophone
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Jul 1, 2006
7:18 am
1939
Ahh right. We had the three corners of the Bay Area covered, but not many people near each other. Well, I already have one boardgame night a week, and...
Eric Blomberg
grym23
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Jul 1, 2006
12:15 pm
1940
... Yeah, but we're geeks (or, some of us are). ... You've scaled a hex to a light-minute. Sure, it's easy math, but that means that, if a phase is 1 minute...
dalek_no3
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Jul 2, 2006
4:02 am
1941
Not especially newsworthy, but I thought I'd mention that I uploaded my "Dice Heroes" images to BoardGameGeek. You can check one out here: ...
dalek_no3
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Jul 2, 2006
4:37 am
1942
Yep. Measurements in Battlestations are very... flexible. A hex is both large enough to hold a star or planet, but small enough that even two small ships who...
Doctor Jest
darkdungeons...
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Jul 2, 2006
6:32 am
1943
... Looks like I'm officially a nerd who makes big mistakes. With a combat skill of 12, you can actually hit things as far away as 48 hexes ((12 for your...
dalek_no3
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Jul 2, 2006
6:55 am
1944
... Meh. It's not so rubbery as you might think. True, two ships in the same hex collide, but then again, within the framework of the rules, entering the...
dalek_no3
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Jul 2, 2006
7:18 am
1945
... ========================================================= With math being far from my strongest point... :-[ I sort of extrapolated: If 6 phases = 1 round....
Scott Smith
scootergsp
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Jul 2, 2006
8:30 am
1946
Our scientists are still looking for a planet/star system where the warp fabric has them both in the mission, but the idea of whipping around a solar system in...
Jason Siadek
gigapede
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Jul 2, 2006
9:12 am
1947
Oh, sorry, there was a question at the start of this! If you want to make a mission with a star and planet, place them as far apart as they need to be for the...
Jason Siadek
gigapede
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Jul 2, 2006
9:18 am
1948
Ships decelerate by 1 at the end of every Round (core page 62, End of Round / Bookkeeping). Hyperdrive is weeks, days or moments depening on the jump points. ...
Jason Siadek
gigapede
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Jul 2, 2006
9:29 am
1949
Have you thought about putting the figures images on all four sides? ... Peter Cobcroft curufea@... Main: http://www.curufea.com/ ...
curufea
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Jul 2, 2006
10:10 am
1950
If you want hard SF and real science in spaceship combat, I recommend Attack Vector:Tactical. ... Peter Cobcroft curufea@... Main:...
curufea
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Jul 2, 2006
10:14 am
1951
I just think of it as Space Opera, or Pulp Sci Fi - like Farscape. Or even Star Trek. Throw the science out and concentrate on the characters (as in Farscape)...
curufea
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Jul 2, 2006
10:15 am
1952
... I wasn't quite sure what you were saying the first time I read this. I think I understand now. A hex as occupied by a ship and a hex as occupied by a star...
dalek_no3
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Jul 2, 2006
11:16 am
1953
... Thought of it. That would halve the number of heroes I have. I'm considering just asking the Siadeks if I can buy another set of fold-ups for just that...
dalek_no3
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Jul 2, 2006
11:18 am
1954
... Star Trek and Farscape are good, but I see the game as being much more like Futurama ... every game is an opportunity for comedy and wackiness abounds....
Adam Wells
adambwells
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Jul 2, 2006
5:08 pm
1955
If someone was going to design non-human modules - would the various battlestations and obstructions be in the same location? And would anyone be interested in...
curufea
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Jul 2, 2006
8:46 pm
1956
Hello everyone, as one who spent a *lot* of time hanging around the booth and demo games, I thought I'd chime in with an after session report for those of you...
Ben Meyaard
bmeyaard
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Jul 3, 2006
1:30 pm
1957
Thanks for covering the minutes, Ben. I had too much to do back here and couldn't make the con, but if I read your detailed report enough times than I might...
Jason Siadek
gigapede
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Jul 3, 2006
5:26 pm
1958
The measurement schemes (time and weight) in Battlestations is intentionally ambiguous. I've tried to create a system that is consistent within itself but I...
Jeff Siadek
jeff_siadek
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Jul 3, 2006
5:42 pm
1959
Planetary orbits are usually between 2-12 hexes further out than the last. This reflects the influence of the gravity well of the sun. If you tried to...
Jeff Siadek
jeff_siadek
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Jul 3, 2006
6:16 pm
1960
Hey Ben, Thanks for the great and timely post! I also want to thank you and the other guys that helped out making the booth and the demos run great: Bryce...
Jeff Siadek
jeff_siadek
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Jul 3, 2006
6:19 pm
1961
Two answers! Ships automatically decelerate by one at the end of each ROUND. Hyperdrive voyages usually take between 2 and 12 days for a fast ship on a short...
Jeff Siadek
jeff_siadek
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Jul 3, 2006
7:38 pm
1962
" Of course, there is the occaissional 2-page explosion. " That is by far the best phrase I've heard all year. Bryan...
Bryan Vlastelica
swissjak33
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Jul 4, 2006
5:16 am
1963
Thanks for the info about the con. Great news to hear about the new minis (I can feel my resistance caving in, purchase eminent) plus the reply from the ...
Eric
boise_java_dude
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Jul 4, 2006
4:54 pm
1964
I had this idea in a particularly boring meeting at work today and thought I'd share before I started writing it up using actual rules (which I don't have on...
curufea
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Jul 6, 2006
3:13 am
1965
What is going on? I just discovered Battlestations at Origins last week...and I have to say I was totally impressed. The Woman and I needed an event to do and...
Brian Seabolt
kainthedragoonx
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Jul 6, 2006
5:49 pm
1966
Wow! Thanks, Kain! You played with the game designer 'Jeff Siadek' at Origins (although I like to steal design credit where I can). I'll be at Gen Con with...
Jason Siadek
gigapede
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Jul 6, 2006
9:20 pm
1967
Your campaign is going to kick butt. There are a lot of rulesy ideas and edits that I could infect your mission with, but I think a few games under your belt...
Jason Siadek
gigapede
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Jul 6, 2006
9:42 pm
Messages 1938 - 1967 of 6601   Oldest  |  < Older  |  Newer >  |  Newest
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