... The core idea was to make a powerful, one-shot weapon an option. It seemed a waste to spend a whole module on a weapon that could only be used once, but...
Hi, my name is Jose and I'm from Spain.I played yesterday my first game..."Mutiny" and I have a few questions. A)In this adventure it appears two ships..."The...
Welcome to the UREF Jose! Each ship can support 4 crew per life support module and unless otherwise specified in the scenario is fully crewed up. If you have...
Hello I'm thinking of buying Battlestations, both on its own merits as a game and also because I just realized that it'd be neat to use it to play out the...
Congratulations! But I think you might have caught my brother in a good mood with your suggestions, since he let the Hyperdrivable missile slip by. If you...
When I started watching Firefly, I called up Jeff and said, 'Kaylee's getting assistance from Jayne to pump the Engines!' A lot of what's in Battlestations is...
Hi jeff,is Jose... In the last post u commnet a spanish translation...if I can help, I made already a few charts in spanish(equipment, special habilities and ...
Thanks for the swift and helpful answer! I read through the basics and my only other bugbear re: shields and weapons fell into place. The history of the...
That's a lot of science, Foolish Tree! As for the -fiction-, I would say give the rules a chance and you might enjoy the combat system already in place. Here's...
I spoke to Jeff tonight and he made a good case that ships don't usually become too powerful by having their resources tied up in escape strategies. I suppose...
Hey everyone, I finally got around to adding the Galactic Civil War content to the QuickEncounterMaker, and it's now uploaded in the file section. You can...
Hey Guys! Winter-Vention 2006 is just under two months away! Jeff & Jason Siadek will be in attendance and running Battlestations all weekend! They are the...
Hey, that sounds neat! The main reason I started looking into using Battlestations was to avoid "Star Wars Syndrome" - the star wars RPG had a lot of space...
Hey all! I wanted to share a lesson I learned last night while running Battlestations for my group: "Don't go into combat rounds until there is a combat." ...
You're absolutely correct, that when there's nothing going on, there's no need to turn the Phase marker. But, in the case of Ghost Ship, there is a need to...
My LORD that's awesome! I just used it for the first time, after Jeff ran a mission the other night using it. I highly recommend every ref in earshot to click ...
... This is a great tool. Two fixes/requests I'd like to make: 1) The Fighter Bay should be a yellow square, not red, since it's a Piloting battlestation. 2)...
Battlestations (as it is) is about integrating the shipboard and ship to ship action. If you remove either of these pillars, the game loses more than half of...
Hey All: I wanted to give people at my local game store a dose of Battlestations in an effort to get some regular players, but I didn't want to bore someone...
Hi Bren, Thanks for posting your mission. Eventually, we'll have forums and lists where people can comment on missions and stuff that will be a bit more ...
MISSION 1 Query! (Spoiler Warning!) Hi Everyone, I played mission 1 awhile back and I'm wondering what the trick is to beat the mission. I don't want to...
The missions in the book aren't numbered. Maybe your ref ran First Contact as the first mission? This is the one where there is no enemy ship and a planet is...
... Oops, will fix this soon. Also it appears I forgot the Whistler registry power. ... I was thinking of this while hacking away at the last version. I'll go ...
That is a very good point. I hadn't thought about having The Claw open fire immediately. I had figured that the ghosts wouldn't fire until it was obvious the...
... I avoided using the pictures of the modules so that it could all be in a single html file and be really small and simple. I could add them though as an...