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Messages 1280 - 1309 of 5428   Oldest  |  < Older  |  Newer >  |  Newest
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1280
... So it should. And consume 1 from guns power as well....
misterwhimsical
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Dec 1, 2005
5:20 pm
1281
... The core idea was to make a powerful, one-shot weapon an option. It seemed a waste to spend a whole module on a weapon that could only be used once, but...
misterwhimsical
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Dec 1, 2005
5:38 pm
1282
Hi, my name is Jose and I'm from Spain.I played yesterday my first game..."Mutiny" and I have a few questions. A)In this adventure it appears two ships..."The...
peponmongolon
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Dec 3, 2005
6:24 pm
1283
Welcome to the UREF Jose! Each ship can support 4 crew per life support module and unless otherwise specified in the scenario is fully crewed up. If you have...
Jeff Siadek
jeff_siadek
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Dec 3, 2005
7:02 pm
1284
Hello I'm thinking of buying Battlestations, both on its own merits as a game and also because I just realized that it'd be neat to use it to play out the...
the_foolish_tree
the_foolish_...
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Dec 4, 2005
12:37 am
1285
Congratulations! But I think you might have caught my brother in a good mood with your suggestions, since he let the Hyperdrivable missile slip by. If you...
Jason Siadek
gigapede
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Dec 4, 2005
12:48 am
1286
When I started watching Firefly, I called up Jeff and said, 'Kaylee's getting assistance from Jayne to pump the Engines!' A lot of what's in Battlestations is...
Jason Siadek
gigapede
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Dec 4, 2005
1:00 am
1287
Hi jeff,is Jose... In the last post u commnet a spanish translation...if I can help, I made already a few charts in spanish(equipment, special habilities and ...
peponmongolon
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Dec 4, 2005
8:37 am
1288
Thanks for the swift and helpful answer! I read through the basics and my only other bugbear re: shields and weapons fell into place. The history of the...
the_foolish_tree
the_foolish_...
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Dec 4, 2005
4:02 pm
1289
That's a lot of science, Foolish Tree! As for the -fiction-, I would say give the rules a chance and you might enjoy the combat system already in place. Here's...
Jason Siadek
gigapede
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Dec 5, 2005
1:51 am
1290
I spoke to Jeff tonight and he made a good case that ships don't usually become too powerful by having their resources tied up in escape strategies. I suppose...
Jason Siadek
gigapede
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Dec 5, 2005
1:54 am
1291
Hey everyone, I finally got around to adding the Galactic Civil War content to the QuickEncounterMaker, and it's now uploaded in the file section. You can...
ktb
cheepicus
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Dec 5, 2005
11:16 am
1292
Hey Guys! Winter-Vention 2006 is just under two months away! Jeff & Jason Siadek will be in attendance and running Battlestations all weekend! They are the...
Patrick
gunslinger4960
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Dec 5, 2005
5:17 pm
1293
Hey, that sounds neat! The main reason I started looking into using Battlestations was to avoid "Star Wars Syndrome" - the star wars RPG had a lot of space...
the_foolish_tree
the_foolish_...
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Dec 5, 2005
8:25 pm
1294
Hey all! I wanted to share a lesson I learned last night while running Battlestations for my group: "Don't go into combat rounds until there is a combat." ...
Mark MacVicar
mmvksg
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Dec 5, 2005
10:28 pm
1295
You're absolutely correct, that when there's nothing going on, there's no need to turn the Phase marker. But, in the case of Ghost Ship, there is a need to...
Jason Siadek
gigapede
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Dec 6, 2005
12:19 am
1296
My LORD that's awesome! I just used it for the first time, after Jeff ran a mission the other night using it. I highly recommend every ref in earshot to click ...
Jason Siadek
gigapede
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Dec 6, 2005
12:35 am
1297
... This is a great tool. Two fixes/requests I'd like to make: 1) The Fighter Bay should be a yellow square, not red, since it's a Piloting battlestation. 2)...
Adam Wells
adambwells
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Dec 6, 2005
1:08 am
1298
Wow, that is really sweet! Bravo! Todd ... ...
Todd Boyce
ninjamastertodd
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Dec 6, 2005
1:53 am
1299
Battlestations (as it is) is about integrating the shipboard and ship to ship action. If you remove either of these pillars, the game loses more than half of...
Jeff Siadek
jeff_siadek
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Dec 6, 2005
2:16 am
1300
... Hmm, link doesn't work for me (and it's not due to wordwrap)... Is there a long way round of getting to it? Alan...
R. Alan Monroe
amonroejj
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Dec 6, 2005
4:07 am
1301
... Look at the Yahoo Groups page for this list, and look in the Files section. adam...
Adam Wells
adambwells
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Dec 6, 2005
7:10 am
1302
Hey All: I wanted to give people at my local game store a dose of Battlestations in an effort to get some regular players, but I didn't want to bore someone...
Bren Mayhugh
jygro
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Dec 6, 2005
7:59 am
1303
Hi Bren, Thanks for posting your mission. Eventually, we'll have forums and lists where people can comment on missions and stuff that will be a bit more ...
Jeff Siadek
jeff_siadek
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Dec 6, 2005
4:01 pm
1304
MISSION 1 Query! (Spoiler Warning!) Hi Everyone, I played mission 1 awhile back and I'm wondering what the trick is to beat the mission. I don't want to...
Maksim
maksimsmelchak
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Dec 6, 2005
5:24 pm
1305
The missions in the book aren't numbered. Maybe your ref ran First Contact as the first mission? This is the one where there is no enemy ship and a planet is...
Jeff Siadek
jeff_siadek
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Dec 6, 2005
6:04 pm
1306
This is a really cool tool, I'll be using it for my next game. I found one error, Whistler ships list "undefined" as the registry bonus....
Eric
boise_java_dude
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Dec 6, 2005
10:31 pm
1307
... Oops, will fix this soon. Also it appears I forgot the Whistler registry power. ... I was thinking of this while hacking away at the last version. I'll go ...
ktb
cheepicus
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Dec 7, 2005
12:18 am
1308
That is a very good point. I hadn't thought about having The Claw open fire immediately. I had figured that the ghosts wouldn't fire until it was obvious the...
Mark MacVicar
mmvksg
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Dec 7, 2005
2:58 am
1309
... I avoided using the pictures of the modules so that it could all be in a single html file and be really small and simple. I could add them though as an...
ktb
cheepicus
Online Now Send Email
Dec 7, 2005
1:25 pm
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