What happens when a ship has reached the maximum number of target locks?
Such as when a size 9 Dreadnought has 9 target locks.
Dreadnought has 3 locks on Ship A, 4 on Ship B, 2 on Ship C.
The way I've been running it is that if say the science officer wants to add two
more target locks to Ship B, then it is allowed as long as 2 target locks are
removed somewhere else, say from Ship C.
Thoughts?
~Adam