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Some quick advice needed...   Message List  
Reply | Forward Message #6382 of 6602 |
Re: [battlestations] 2nd Session Report (was: Some quick advice needed...)

Congrats on running your second mission.  5 hours is still a little long (especially for 2 players) but if you had fun, you're doing it right.
 
Thanks to all of those who posted on this thread as well with sound advice.
 
Having the sixty-six land on the planet would be the equivalent of its destruction as it was essentially holding the planet hostage so the locals would have destroyed it personally.
 
As to the difficulty,  I find it is a good idea to reduce the MD versus beginners but if you're a beginner yourself, I could understand upping the MD.
 
I like to get the ship up into 6 or 7 hull checks before going multi-barrel because the shields apply to each multi-shot and your total hull damage doesn't climb fast enough.  You were smart to figure out that once you get to a significant hull check, it's time to start plinking to death.
 
I concur with the earlier poster who reccomended a non-versus mission.  First Contact is one of the simplest and quickest missions.  I often run that if I have an event that ends early (snake eyes on the first hull check one time!)
 
Admiral Siadek Out!
 
 
 
 
----- Original Message -----
From: mjtuell
Sent: Thursday, July 02, 2009 8:39 AM
Subject: [battlestations] 2nd Session Report (was: Some quick advice needed...)

Hey everybody,

I ran my second session of BS last night. It was just me and one of the players from the first session. As expected, things went a lot more smoothly this time and we actually successfully concluded the mission.

I chose to run "Assault Outpost" because of its similarity to the last mission ("Assault Lab"). I think this was a good call for my second time out, but I will definitely be ready for a different kind of scenario next time. I allowed my player (who happens to be my brother) to create three more characters and run a full crew without bots. After we finally got started, I believe it probably took us just under 5 hours to complete the mission. That's still on the long side, but it didn't really feel like a long time and I expect things to go even faster in the future.

Some observations...

This time around, my brother kept his ship moving at a very high speed for most of the time and the defensive advantage of doing so finally dawned on us. We had been so preoccupied with tracking how ships move on the big map that it took us a while to recognize the benefit of moving at a high speed even when you are not "moving" (specifically, that you are harder to hit). We also discovered a liability of maintaining such high speed when he just barely made a turn at the last minute to avoid running into a planet. :-D

Because of the mission specifics and the fact that my brother chose a Xeloxian ship, there were no missiles to deal with! This made the game feel very different and probably easier as well.

We had a lot of fun getting to know the Teleporter module and multi-barrel mode Cannon fire, the latter of which we were all rather skeptical the first time out. Between Teleporter bombs and rapid fire cannon hits (he even made his marine a multi-barrel expert), we were surprised how effectively you could whittle down an enemy ship -- death by thousand pin pricks, as it were.

I had the SixtySix pull away and try to program the Hyperdrive for an escape after the outpost went down. This made for a tight, fun ending as my brother's crew tried to chase it down for the overwhelming success. It came down to the wire, because the SixtySix had a good head start -- well out of normal cannon range -- and was running at a slightly faster speed when the chase commenced. It was also pumping shields on the way out, improving its defense against those pesky teleport bombs. It was looking like my brother probably had one more decent shot with a teleport bomb before the SixtySix could put itself out of reach, but he managed to connect and force a fatal hull check!

We had a lot of fun and more and more things were starting to click for us as we went along. We still haven't touched on personal combat in actual play, but sticking with ship-to-ship combat has probably helped keep things manageable for us while we are still learning.

QUESTION: I spent the last part of the game trying to get the SixtySix away from the planet to program the hyperdrive, but it occurred to me that perhaps it could have tried to "exit the mission" by entering the atmosphere of the planet -- am I right about that? Of course, that would have involved slowing the ship down considerably, perhaps fatally. How would you guys have handled that situation (assuming I've given you enough information to work with)?

I guess that brings me around to my last point. I feel that I will be fine with the rules eventually, but I feel so insecure about my skills at a tactician that I worry about providing my players with a good challenge on an ongoing basis. It's not so bad when I'm only playing against one player, but when I have to match wits with a table of four or five players again? I don't know... :-(

Matthew

--- In battlestations@yahoogroups.com, "mjtuell" <mjtuell@...> wrote:
>
> Well, I can't say our first session went very smoothly. I had read the book cover to cover twice, but my head was still spinning trying to keep everything straight. This game is definitely a solid notch or two above what we are used to in terms of complexity.
>
> We started around 5:30pm with going over rules and creating characters and we weren't really rolling with the mission ("Assault Lab") until a couple hours (and a few pizzas) later. Things were moving at a crawl for the first few hours. I lost a couple of my players around 11:00, but the rest of us kept going, at which point I realized that I definitely should have avoided such a large group in the first place. Things were finally beginning to click for us by the last hour, but we had to pack it in at about 1:00am without finishing the mission.
>
> I really like the game, but I had underestimated how difficult it would be to manage the session. Understanding all the rules when you are reading them alone and at a leisurely pace is obviously not the same as having them all straight and available in your head when you need them. I think I will stick to groups of three players (and one referee) until I feel like I've had a chance to really internalize most of the rules.
>
> And for the record, it was me and 5 other guys. I decided to go for the size 6 ship, although it was a toss up in my mind until the very last minute. In retrospect, maybe upgrading the life support might have kept things simpler.
>
> Thanks for all the advice!!
>
> Best,
>
> Matthew
>



Fri Jul 3, 2009 12:57 am

jeff_siadek
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Message #6382 of 6602 |
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Hey everybody, I'm going to be running my very first session of BS in just a few hours and I'm very excited! However, I just found out that I'm going to have...
Matthew Tuell
mjtuell
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Jun 19, 2009
6:38 pm

the problem with switching out a weopon for life support is that in addition to the 5 players they also have 3 additional bots that you have to alot for. ...
Ronald Runyan
rorunyan
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Jun 19, 2009
7:04 pm

Second both of these suggestions. Doing a LS Swap out on a size five is very difficult. Was looking at that option when running Bad Apple Shakedown Cruise,...
Aaron Kurtz
aaron.kurtz
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Jun 19, 2009
7:09 pm

I concur with Runyan that taking their cannon away could be harmful to play balance and that giving them a size 6 ship is really the way to go. The bottom...
Jason Knight
jugisahunk
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Jun 19, 2009
7:12 pm

Just upgrade the Life Support. That's the best way ever! Easy for your players too....
Brian Seabolt
kainthedragoonx
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Jun 19, 2009
7:15 pm

kainthedragoonx, A size 5 ship only has one life support module. A single life support module supports 4 crew members and with 6 player characters aboard the...
Jason Knight
jugisahunk
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Jun 19, 2009
7:48 pm

When I'm running for 6 or more players, I'll almost always upgrade the ship size. With only 9 modules, the 6 players are more likely to suffer from...
Jeff Siadek
jeff_siadek
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Jun 19, 2009
7:22 pm

  5 Players + 1 GM.  The GM was counting himself as the sixth. ... From: Jason Knight <jugisahunk@...> Subject: Re: [battlestations] Some quick advice...
Ronald Runyan
rorunyan
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Jun 19, 2009
8:27 pm

Well, I can't say our first session went very smoothly. I had read the book cover to cover twice, but my head was still spinning trying to keep everything...
mjtuell
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Jun 20, 2009
2:16 pm

... Hey, thanks for the write-up, Matthew. I'm reading the rules for a first outing at some point soon and your report was highly relevant to me. I do tend to...
Stuart Booth
stuartbooth_...
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Jun 20, 2009
4:45 pm

Hey everybody, I ran my second session of BS last night. It was just me and one of the players from the first session. As expected, things went a lot more...
mjtuell
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Jul 2, 2009
3:40 pm

... I have that problem with Descent! I get creamed when I'm playing Overlord against 4 players that are partly rules lawyering, min-max-ers that spend ages...
Stuart Booth
stuartbooth_...
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Jul 2, 2009
5:50 pm

That's an interesting subject, actually. I don't think of the referee's role in BS as being adversarial in the same sense as in Descent, but you still face...
mjtuell
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Jul 2, 2009
6:03 pm

You might try some of the non-adversarial missions until you are more confident with the rules... such as Stasisville, if I'm remembering the name right...   ...
Fred Schmidt
fredschmidt2001
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Jul 2, 2009
6:27 pm

Awesome! A good pilot will keep his ship moving as quickly as is feasible during combat conditions, "X-Wings accellerate to attack speed." I like this dynamic...
Jason Knight
jugisahunk
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Jul 2, 2009
6:29 pm

Congrats on running your second mission. 5 hours is still a little long (especially for 2 players) but if you had fun, you're doing it right. Thanks to all of...
Jeff Siadek
jeff_siadek
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Jul 3, 2009
1:25 am

Our first play through was kinda like that as well.  One thing that really helped smooth things over for us was a few quick reference sheets from...
Ronald Runyan
rorunyan
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Jun 20, 2009
4:44 pm

Thanks for giving it such a fierce effort. It should have been much easier and you'll find things go much more smoothly once you get the hang of things. For an...
Jeff Siadek
jeff_siadek
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Jun 21, 2009
1:26 am

Thanks -- I'm drawing up a pretty long list of questions at the moment. I'll be sure to post them within the next couple days, after I've had a chance to work...
mjtuell
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Jun 22, 2009
5:16 am

... Must admit I tend to leave the forums alone until I've had that first play though. As you say, looking into details afterwards is often very revealing. I...
Stuart Booth
stuartbooth_...
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Jun 22, 2009
4:42 pm

Mathew, Just wondering where you are based? U.S or Europe or some other quadrant of the Republic? To: battlestations@yahoogroups.com From: mjtuell@... ...
PAUL WASTNEY
paulwastney
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Jun 21, 2009
4:47 pm

I'm in Lansing, Michigan. I haven't noticed if any else is playing Battlestations around here. I happened to learn about it through BGG. Matthew...
mjtuell
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Jun 22, 2009
5:11 am
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