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1381
  We us computers for our games, and I use a dice roller on the computer for some of our rolls (mini-guns, antipersonnel bombardment, anything that takes...
wayne bohrn
off_the_reco...
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Jan 1, 2009
5:27 pm
1382
... I use a laptop to keep track of NPC stats, equipment, and campaign notes. I also just started using Google Sketch Up to create maps in 3-D, I use my LCD...
thebc4
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Jan 1, 2009
6:06 pm
1383
When we played D&D, we used the Hypertext SRD, as a player, and I used Astrosynthesis, IPPro and The Keep from NBOS for my Battlelords games as GM. Also...
Daniel Williamson
enki_29205
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Jan 1, 2009
7:43 pm
1384
The hardest part about computers and playing really is the usability of the tools. I have looked at a LOT of AD&D tools for instance, and very few of them are...
Alex Nicoll
anicoll@...
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Jan 1, 2009
7:43 pm
1385
I use a laptop for tracking my character (have a character sheet designed to for easy use), while that sheet isn't self calculating like the generator sheet on...
Michael Cook
asoliloquy
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Jan 1, 2009
9:54 pm
1386
I'd be interested in the IP Pro tables and maps for Astrosynthesis. Jeremehovah ... From: Daniel Williamson To: battlelords@yahoogroups.com Sent: Thursday,...
jeremehovah
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Jan 1, 2009
11:27 pm
1387
I dont know if iam missing it or not but we had a 3 hour argument on the hit location on a bike. The problem is a bike got hit by a bazooka round and wen the...
tbenderhmgs
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Jan 2, 2009
6:18 am
1388
This sort of argument is why I feel a lot of the weapons should have a blast radius. All explosive weapons should have a blast radius. Dan Mountain View, CA ...
Daniel Williamson
enki_29205
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Jan 2, 2009
6:48 pm
1389
I like that. Good idea. ... a blast radius. All explosive weapons should have a blast radius....
Aaron Thies
athiesv3
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Jan 2, 2009
6:48 pm
1390
I don't know if as a GM I would would have made that call, but I sure would not let my group argue for 3 hours on my call. In my group if they think a call is...
Brian
Shortfuse18
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Jan 2, 2009
7:00 pm
1391
Well, I always end up in the argument... more realistic vs more functional... After the fact.... "In this instance, I might, as the GM, explain that bikes in...
glashnee
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Jan 3, 2009
5:07 pm
1392
Well, I always end up in the argument... more realistic vs more functional... After the fact.... "In this instance, I might, as the GM, explain that bikes in...
glashnee
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Jan 3, 2009
5:07 pm
1393
I usually don't chime in, but this one caught my interest. A Bazooka round is a shape-charged warhead so technically the player was correct. There is little...
Charles Stuckey
stuck_fla
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Jan 3, 2009
5:08 pm
1394
I completely disagree with this statement: "A Bazooka round is a shape-charged warhead so technically the player was correct. There is little collateral...
Daniel Williamson
enki_29205
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Jan 3, 2009
9:53 pm
1395
Yeah, I agree with this assessment.  The amount of possible collateral works too, that is a GM thing to decide, mine would've been a little different...
clay butler
darkasonar13
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Jan 3, 2009
9:53 pm
1396
Which is why the biker would take probably 1/3 -1/2 of the damage done in my estimate.  This would be delt to the closest body parts, legs, abd, and maybe the...
clay butler
darkasonar13
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Jan 4, 2009
6:17 am
1397
According to my reading of the rules, the BM was technically correct. However, I think some situations call for one to step back from the rules and use their...
elelemukquenk
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Jan 4, 2009
6:42 am
1398
I've seen some replies to my post and many are good ideas as house rules, so take no offense if i said something you have not agreed with. The WWII/post-WWII...
Charles Stuckey
stuck_fla
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Jan 5, 2009
5:24 am
1399
After skimming Engines of War I determined the following: 1) The driver is completely exposed from all sides other than the front, so the “armor” does not...
alpha74@...
blwarmonger
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Jan 5, 2009
5:24 am
1400
I use a laptop when I'm gaming on occasion, it's helped me to be able to pull together commonly used charts/graphs/tables and to customize them for whatever...
scott.javoroski@...
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Jan 5, 2009
6:05 pm
1401
Very well said. All of the options presented allow for a simple resolution of the event. Bottom line: wear armor. Lots of it. Dan Mountain View,CA ...
Daniel Williamson
enki_29205
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Jan 5, 2009
7:13 pm
1402
What was the first think that interested you in Battlelords? That thing that you saw/hear that got you to check out Battlelords. I will be working on...
Aaron Thies
athiesv3
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Jan 5, 2009
9:43 pm
1403
Tom and I meeting Larry at that first GenCon and seeing the passion in everyone's eyes and hearing it in their voices. And then playing it :-) Scott Javoroski ...
scott.javoroski@...
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Jan 5, 2009
10:11 pm
1404
Heh, I was at a convention in Toronto called Pandemonium. The original writers (I think) were there running demos and selling the original white covered...
Gregory S. Small
garith-jannisar
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Jan 5, 2009
11:07 pm
1405
Nice. I like that response. ... From: Charles Stuckey <stuck_fla@...> Subject: [Battlelords] Re: Hit location for bikes To: battlelords@yahoogroups.com ...
chris kearney
kearney01
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Jan 6, 2009
12:56 am
1406
Got into it in 95 or 96 with friends. It was the wide-range of races in a thoroughly original and believable corporate future. It wasn't Star Wars or Star...
C. M. Amidon
camidon2
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Jan 6, 2009
12:56 am
1407
The thing that got me first interested in Battlelord's was the Sci-Fi setting.  There were never enough sci-fi settings and I liked the looks of it.   Jer ...
Jeremy Smith
jrstk421
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Jan 6, 2009
4:44 am
1408
Honestly, the first thing I remember is Chunga.   The character and individuality of the various species was probably the earliest big draw.   -Justin ... ...
Justin Barney
jbarneylmt
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Jan 6, 2009
5:24 am
1409
For me it was the comments my roommate in college made after his introduction, as well as my first game. Dale went to the fall Con in Toledo and came back...
Scott Tulleners
stulleners
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Jan 6, 2009
4:56 pm
1410
I met Larry at Origins in Columbus OH, and He was telling me about Blooddawn. I like After the Bomb(destruction/whatever) genre, and the system was great. He...
T Wickstrom
twickstr
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Jan 6, 2009
4:57 pm
Messages 1381 - 1410 of 1680   Oldest  |  < Older  |  Newer >  |  Newest
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