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Messages 1277 - 1306 of 1680   Oldest  |  < Older  |  Newer >  |  Newest
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1277
Just thought i'd throw in my two cents on the grenade subject... You could have the grenade explode on impact. And always have the impact hit the floor, (for...
Tom Cusick
tjc240e
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Jul 1, 2008
12:11 pm
1278
Grenades always explode on impact. Its way too much for us to remember exactly when a Grenade will go off. I suppose if someone really wanted to set a...
Daniel Williamson
enki_29205
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Jul 3, 2008
1:32 am
1279
We did use mass incoming fire, and cover. Cover fire was ok, little combersome, mass fire, turned out to be deadly. Took us a little bit to work it out....
bk9wolf@...
Send Email
Jul 6, 2008
11:29 pm
1280
Here are some changes to skills we are thinking about. - eliminate skill level, instead you get 5% added to your skill (all skills are 5% now, no longer 4% for...
Aaron Thies
athiesv3
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Jul 7, 2008
2:17 am
1281
if it aint broke, dont fix it. the skills have never given me a problem the way they are, and i like the way they are open ended. thats just my opinion Aaron...
scott coultas
scottfan4
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Jul 7, 2008
5:52 am
1282
My gaming group has their whiny problems with the sheer number of skills, but they haven't read as much of the books as I have. I love the skills and like the...
Charles Williamson
cwilliamson@...
Send Email
Jul 7, 2008
6:50 am
1283
Grenades are a issue.. ROF is a issue, hand to hand, to many dice rolls. Tom In a message dated 6/24/2008 2:48:48 A.M. Eastern Daylight Time, ...
bk9wolf@...
Send Email
Jul 7, 2008
12:29 pm
1284
10% per skill level has always worked well and is nicely intuitive; I'm not sure changing it to 5% per skill level isn't more trouble than it's worth. In...
Benjamin Pierce
orcfestgm@...
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Jul 7, 2008
4:39 pm
1285
Here are some changes to grenades we are considering... - at RB1 you are hit with 2 fragments in each section (head, chest, etc.) - at RB2 you are hit with 1...
Aaron Thies
athiesv3
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Jul 7, 2008
7:14 pm
1286
I am pretty sure my group would willingly playtest any new rules and I lost one player at the end of spring(he moved away) I will definately have a new player...
darkasonar13
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Jul 7, 2008
10:55 pm
1287
Would you be able to record your game sessions so send me the audio file?...
Aaron Thies
athiesv3
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Jul 7, 2008
10:57 pm
1288
The skill costs won't have to be reworked when switched to 5% because the BASE % has also been changed. The character's attributes now play more of a role in...
alpha74@...
blwarmonger
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Jul 8, 2008
1:02 am
1289
... file? ... and I ... definately ... changes. By ... playtesting. ... The group ... if at ... before. ... sessions. I ... session, so ... Shouldn't be a...
darkasonar13
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Jul 8, 2008
11:59 pm
1290
There is a new beta feature for Groups. It is called People Map. I have added it to this group. You can reach it by using the link on the home page to this...
Aaron Thies
athiesv3
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Jul 9, 2008
5:22 am
1291
I agree with this comment. Major changes to skills may be more hassle then they are worth. I've never had any problems with them, nor my players. If people...
C. M. Amidon
camidon2
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Jul 9, 2008
3:37 pm
1292
My players and i havent had any problems with the skills, although changing the base percentage so that its based off the PS makes sense. Making the weapons ...
KEVIN DOUGLAS
mas3x69
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Jul 9, 2008
7:35 pm
1293
I run a FURIES team so stealth is usually the order of the day. i have yet to have a problem with BP and and such have only had to deal with 2 crits so far....
scott coultas
scottfan4
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Jul 9, 2008
8:02 pm
1294
... i have 10BP and im hit in the arm ... the points between the body areas doesnt ... legs chest abs, then half that for the head and ... isnt comprimised...
Matt Kolokowsky
mkolok
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Jul 9, 2008
10:13 pm
1295
We have ditched our old TL3 newsletter for a TL4 blog. I suggest you subscribe via RSS. http://blog.ssdc.com...
Aaron Thies
athiesv3
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Jul 14, 2008
7:41 am
1296
It is the time of year for SSDC's annual Xmas in July sale. Yeah, we started a bit late this year, so we are extending Xmas through August 15th. Anything you...
Aaron Thies
athiesv3
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Jul 19, 2008
8:02 am
1297
We have new material that needs playtesting. Currently we have playtest material for revised Goola, Kizanti, and Gemini. Anyone who wants to playtest contact...
Aaron Thies
athiesv3
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Jul 25, 2008
9:05 pm
1298
is this for a new official book or a web update or what? Aaron Thies <athies@...> wrote: We have new material that needs playtesting. Currently we have ...
scott coultas
scottfan4
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Jul 26, 2008
3:10 am
1299
This is for the revised Galactic Underground 2 and a for a revised Galactic Underground. The update to the existing Galactic Underground will be a free PDF...
Aaron Thies
athiesv3
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Jul 26, 2008
3:12 am
1300
I'm happy to toss my players a bone every now and then. I'm new to Yahoo Groups, so if someone could direct me to the NDA... Stupid question time: Do my...
tychus01
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Jul 30, 2008
3:27 pm
1301
The NDA is now in the "Files" area. Go you this group on the web (http://games.groups.yahoo.com/group/battlelords/?yguid=276223996) and click the "Files" link...
Aaron Thies
athiesv3
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Jul 30, 2008
4:54 pm
1302
Awesome, I will get these signed by our group and then see can provide you some useful input! Thanks. ... -- Regards, Nicolas Aretakis solfuries@... ...
Nicolas Aretakis
solfuries
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Jul 30, 2008
7:01 pm
1303
So how does hit locations work if it is not critical hit. Using hit locations and BP is being shot in the head any different thean being shot in the arm BP...
David Vershaw
davevershaw
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Jul 31, 2008
11:47 pm
1304
So how does hit locations work if it is not critical hit. Using hit locations and BP is being shot in the head any different thean being shot in the arm BP...
David Vershaw
davevershaw
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Jul 31, 2008
11:52 pm
1305
... No. If you do not suffer a crit, then there is no difference from being hit in the head or arm, or anywhere else. ... When a single hit does 1/4 or more...
Aaron Thies
athiesv3
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Jul 31, 2008
11:52 pm
1306
"Any time a person suffers damage equal to 25% or more of their current body points, the person is assumed to have suffered a critical hit...If an already...
Rhonda
mkolok
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Aug 1, 2008
10:14 pm
Messages 1277 - 1306 of 1680   Oldest  |  < Older  |  Newer >  |  Newest
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