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battlelords · Battlelords of the Twenty-Third Century

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  • Members: 741
  • Category: General
  • Founded: Aug 4, 2000
  • Language: English
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This group is dedicated to all fans of the sci-fi, table-top, roleplaying game Battlelords of the Twenty-Third Century. Come on in.

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Re: Flamethrower duration
Very good and simple way to handle FTs with already existing rules. Your aerosol can example is flawed however, FTs have safety devices and design aspects that
Posted - Fri Jan 1, 2010 8:03 pm
stuck_fla
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Re: Flamethrower duration
Flamethrowerssssssssssssssss. ouch. Well, again… I hate to give my two cents but… I always thought that the rules explained most of it well and I wonder
Posted - Thu Dec 31, 2009 6:34 pm
GlashneeC
glashnee
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Re: Flamethrower duration
If you were "fanning" an area I'd go with something like a chance of grenade fragments (except it'd be flamethrower damage portions). Higher size-class suffers
Posted - Thu Dec 31, 2009 2:54 am
Colin Stewart
runjikol
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Re: Flamethrower duration
Perhaps the weapon can be effectively tracked x number of meters per second of spray? My aerial survey says x=2m. Anyone else? Dan From:
Posted - Thu Dec 31, 2009 12:07 am
Dan Williamson
enki_29205
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Re: Flamethrower duration
I would rule that the weapon shuts off automatically at the maximum duration. If the PC wants to use it in one go for longer, they can use the Weapon Repair
Posted - Wed Dec 30, 2009 11:00 pm
Dan Williamson
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Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2010 1
2009 79 18 48 40 18 7 42 39 5 4 7 11
2008 10 5 6 37 39 60 29 4 5 28 14 24
2007 5 10 2 9 10 9 4 1 2 4
2006 2 6 14 16 6 1 3 6 10 1 5
2005 14 1 3 65 17 14 15 2 14 6
2004 1 38 81 8 19 27 14 11 9 10 7 16
2003 37 20 9 15 15 8 46 13 10 4 4 2
2002 66 24 5 14 19 8 16 45 18 8 5 1
2001 15 3 1 7 7 6 16 28 16 56 16 12
2000 2 1 2 1

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