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  • Founded: Oct 20, 1998
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Messages 23 - 52 of 1776   Oldest  |  < Older  |  Newer >  |  Newest
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#23 From: CrackHead69man
Date: Sun May 2, 1999 11:31 pm
Subject: Re: messed up tactic
CrackHead69man
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es, u can do that. what u do is drop a tank off
in Caucasus from your transport and use your planes,
men, and some other tanks other than those in the
Ukraine, which should be enough to take out the four or
five men placed in caucasus, and then u take you take
your tanks and maybe a stashed plane because you can
blitz through newly captured territory and then if u
leave just one or two men in Russia, then they can be
taken out easily, leaving Russia poor and knee deep in
the shit.

#24 From: Coolest01
Date: Mon May 3, 1999 12:12 pm
Subject: Re: messed up tactic
Coolest01
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hat will take two turns to do. Entering Russia
is a combat move and is impossible to do if any men
are in Caucasus. You cannot enter Russia without
starting combat. Blitzing tanks cannot have been involved
in combat as that will stop their movement. So if
you do as you are saying, either all the tanks will
engage the troops in the Caucasus, or if you leave a
tank behind in the Ukraine, it will not be able to
enter Russia after killing the Russian troops in
Caucasa because that will be a combat move and combat
movement will be over by that point.

#25 From: Coolest01
Date: Mon May 3, 1999 12:51 pm
Subject: Axis and Allies Links
Coolest01
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dded some more links for your enjoyment!

#26 From: gluebags
Date: Sun May 16, 1999 7:37 am
Subject: Axis and Allies
gluebags
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am new to this club, but not new to the game of
A&A. I have played hundreds of games and I believe
once you have "seen it all", winning with the axis is
easier than winning with the allies. The whole key to
victory is for Germany to hold off the allies long enough
for the Japanese to crush the Russians. This means it
is the utmost importance for Germany to keep the
allies from estabishing a fleet in the North Sea as long
as possible. If Japan thinks that buying a fleet in
the Atlantic is wise, they will learn that they will
not win very many games, (if any), against any sort
of player. The key with Japan is to build a factory
the first turn ALWAYS, and to support it with the men
from phillipines and planes from the mainland. If this
is stable after the first round, buy another factory
on manchuria, or India if you have and can hold it.
Once you have 3 factories and have built up 20
infantry on the mainland you should have the resources to
start dropping 9 tanks a turn. It will only be a matter
of time before the russians cannot resist your
might. Meanwhile the germans make sure that they have
(mostly) ample men, and tanks. Only extend the german
tanks if you are certain you will not lose them!!
panzers are very handy for extinguishing landing parties
if they are 10 - 15 tanks strong with support from
infantry (for cannon fodder before and after the battle).
Do not waste too many resources in the quest for
africa. If the allies want to waste 3-5 turns in
recapturing it... go ahead and let them, while japan gets
strong and crushes russia. The axis should make the
attempt to take out the russian fighters (as i believe
they are the most valueable piece to the allies,
because the russian army cannot cost effectively take
teritory without fighters and cannot cost effectively
purchase new ones). Unfortunately in this game any side
wishing to build a fleet in the atlantic will suffer a
big disadvantage, as the output of resources can
hardly be compensated for in the spoils of war. When I
play the axis I usually buy 1 fighter, 1 tank and 5
infantry the first turn for germany as it is important to
keep a strong luftwaffe at the start to ward off the
allied fleet in the North sea. With japan, i buy 1
factory and either 1 tub or 3 men, (depending on the
outcome of other battles). For the most part the japanese
fleet is expendable, so dont be worried about losing
some at hawaii. ( Oh yeah, japan MUST attack pearl
harbor the first round, but i'm sure you already know
that). Knowing this and quite a few other little tricks
will win you the game at least 75% of the time (if the
rolls for both sides are fairly average). Also remember
that infantry are cheap and make good cannon fodder,
so make sure you include enough in every battle to
cushion losing expensive units. I hope that everyone can
learn "something" from this message. P.S. if you want
to email me personally, i am stu at jammoi@...

#27 From: gogopgo
Date: Tue Jul 20, 1999 7:50 am
Subject: Lets Rumble in Oregon: Contact me to pla
gogopgo
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Im a Law Student in Salem Oregon. Anyone who's interested in playing give me a
holler!! <br>gogopgo@...

#28 From: potter008
Date: Fri Jul 23, 1999 6:12 pm
Subject: Re: The axes can win!!!!!
potter008
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exactly how do you pull off getting the UK on the
first turn. How does Japan get so powerful that noone
can stop them? Whoever was playing the Americans
those games were either too stupid to realize what they
were letting go on, or you played them yourself.

#29 From: macaroni_duck
Date: Tue Jul 27, 1999 1:50 am
Subject: Re: Axis and Allies (winning as the axis
macaroni_duck
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IME, you have the right idea to win as the axis,
however some of your suggestions are a bit of overkill,
IMHO. Japan has no need for 3 or even 2 factories. They
should definitely try to build one on the mainland in
the first turn as you suggest. In French-Indochina if
they feel safe enough there. Then, assuming they have
properly done away with the American fleet, they steal a
page from the German book and start sending floods of
tanks toward Russia.<br>If done correctly, Germany can
assault Russia as well. The key is to completely destroy
the british navy at the beginning of the game, and
hang on to enough to keep the American one at
bay.<br><br>Of course, keep in mind, that if you play a savvy
player, there are plenty of ways to kill this strategy.
Play me some time and you'll see ; )

#30 From: ROB23m
Date: Sat Jul 31, 1999 1:24 pm
Subject: best allied opening ??
ROB23m
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I found this on the web any comments ?<br>written
by some guy called J.C Hamlin<br>The deadly Allied
opening<br><br>Build 8 infantry, to be placed in
Karelia.<br><br>Attack the north German fleet with your sub, transport,
and a fighter. If you each get one hit, of course
choose the transport. If Germany chooses his transport,
then withdraw your sub. Now his sub is killed
automatically. Cool eh? Wait, it gets better. You'll win 98% of
the time, most likely with the whole fleet
intact.<br><br>Attack Manchuria with all the ground forces you can get
there (I think 5 infantry and a tank), as well as the
Russian fighter. If you retreat the<br>fighter when it's
your only piece left, you'll win 90% of the time, most
likely with 2 infantry and your tank left. Land the
fighter in China (the<br>only green American one it can
reach, the one with the fighter) -- yes, I'm not crazy
here.<br><br>Attack Ukraine with all the ground forces you can get
there (I think 8 infantry and 3 tanks). You'll win 95%
of the time with 5 infantry and three<br>tanks left.
If you have 5 or more infantry, move in the Karelia
AA gun (as well as move up the Russian one to
Karelia).<br><br>Move the Russians up to Karelia and place your builds
there (11 infantry total I think). Land the other
fighter in Russia, as well as move back<br>towards Russia
the other two guys you haven't used yet (the ones out
in Siberia somewhere that can't do anything during
combat).<br><br>Collect 30 IPCs!<br><br>Then, Britain must do an
amphibious assault on Kwangtung with the India pieces,
winning 80% of the time, and landing the fighter in the
same place as the Russian one.<br><br>The rest of
their turn depends on what Germany did, and how the
dice worked out so far.<br><br>Ramifications and board
analysis<br><br>Russia has killed two Axis fighters before they ever get
to be used. Japan has only two infantry left on the
mainland. This will give all of the Allies more time and
money. It has probably saved *two* U.S. fighters (Hawaii
and China), or will kill more Japanese aircraft. If
Japan attacks China with only two infantry, it will
have to trade aircraft for aircraft. Japan
will<br>have to concentrate most of its effort just getting
back to its initial IPC and territory, and if Japan
does this it doesn't have the resources to kill the
Hawaii fleet -- saving yet another U.S. fighter (and
other stuff). All<br>in all, Japan is just screwed. It
will be game turn five before Japan is even in a
position to threaten Russia. And six before it even stands
a<br>chance of winning. Germany now has a huge dilemma, and
lots of juicy targets. Do they attack Ukraine and kill
the Russian tanks, attack Karelia<br>-- just because
that's instinctively what they've done in every game
before, or kill the fleet and just build up in Eastern,
etc. And this is where most new players make their
mistakes, and seal the fate of the Axis.

#31 From: ROB23m
Date: Sat Jul 31, 1999 1:29 pm
Subject: where should Russia attack ?
ROB23m
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I like attacking Finland/Norway and the
german<br>transport and sub in the sea zone north of germany. The
german player will be unable to counterattack
finland/norway because he will loose<br>his transport. And the
Russian Tanks will survive.

#32 From: ROB23m
Date: Sat Jul 31, 1999 7:25 pm
Subject: Re: messed up tactic
ROB23m
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hey CrackHead69man you need to read the
rulebook<br>again. You can not Blitz thru a newly
taken<br>territory. If there is any units in Caucasus at <br>the
BEGINNING of your turn then you are not allowed to blitz
thru it. And like someone else <br>said units cannot
move after being unloaded from<br>the transport

#33 From: MnHatnRnr
Date: Wed Aug 4, 1999 5:25 am
Subject: New Axis and Allies Game
MnHatnRnr
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I attened the recent World Boardgaming
Championships sponsored by the BPA and they had the mapboard
and box cover artwork for the new Axis and Allies
Game titled Axis and Allies: Europe. From what I could
tell from the cover and the mapboard it looks to be a
slightly different game than the original. It looks like
they are adding new rules (in adtition to the mabboard
only covering Europe, Western Russian and the Eastern
US. Also it will be published as an Avalon Hill Game
(which is now owned by Hasbro), so I assume they're
trying to group all their games like this under the
Avalon Hill name now. Stratego is also going to be
revised and re-released under the Avalon Hill name as
well.

#34 From: macaroni_duck
Date: Thu Aug 5, 1999 9:29 pm
Subject: Re: best allied opening ??
macaroni_duck
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My opinion is that JC Hamlin most likely hasn't played Axis and Allies very
much.  Or at least not against very experienced players....

#35 From: macaroni_duck
Date: Thu Aug 5, 1999 9:31 pm
Subject: Re: where should Russia attack ?
macaroni_duck
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While it's a great idea to use the Russian
*cough* Navy to attack the Germans, IMO, attacking
Finland is foolhardy. The losses Russia will take will
hurt them far worse than what little damage they do to
Germany.

#36 From: ROB23m
Date: Fri Aug 6, 1999 6:10 pm
Subject: Re: where should Russia attack ?
ROB23m
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If you attack Finland your tanks will survive to
fight another round. (unless you attack with too few
infs or the german player is really lucky).<br>Germany
will loose infs, 1 tank (or is it 2 cant remember),
and a fighter.<br><br>I think you are wrong when you
say that it is foolhardy ... but what I am intrested
in is what you like to do on the first turn when you
are playing russia

#37 From: breeder8
Date: Sat Aug 7, 1999 7:23 pm
Subject: IM NEW
breeder8
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THROW ME A FRIGGIN BONE HERE!!?

#38 From: macaroni_duck
Date: Mon Aug 9, 1999 6:48 pm
Subject: Re: where should Russia attack ?
macaroni_duck
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Having Russia's tanks survive to fight another
round isn't of much use since they will be almost
completely on the defensive (and thus, no more useful than
the infantry you lost just to take Finland). In
addition, you have just gained another piece of land you
have to defend. Even if you only leave one tank or
infantry there, that is one less troop defending Karelia.
As the Russian player, your main focus is to delay
Germany long enough that Britain and the US can mount an
offensive. <br>IMHO, spending all of your IPCs on infantry
and creating a hoarde in Karelia is the best way to
do that. Taking Finland from Germany would prove to
only be a minor irritation to them, and, in fact,
could prove to make it easier for them to penetrate to
Russia.<br><br>I will add that I've been playing this game since
it first hit the stores about 15 years ago ; )

#39 From: ROB23m
Date: Tue Aug 10, 1999 12:45 pm
Subject: Re: where should Russia attack ?
ROB23m
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if you attack Finland and buy only infantry and
move all forces expect the ones attacking
finland<br>to karelia I think that germany will be unable to
<br>capture Karelia...of course you must leave one inf<br>in
caucasus...you say that finland is one more land Russia will
have to defend but if you destroy<br>the german
transport in the sea zone north of germany, the german
player will be unable to recapture finland unless he
captures Karelia first. And taking finland will destroy
german tanks and a fighter and russia will only loose
infs (and maybe tanks if you are unlucky

#40 From: macaroni_duck
Date: Sun Aug 15, 1999 1:00 am
Subject: Re: where should Russia attack ?
macaroni_duck
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OK, here is a more detailed explanation of why I
think attacking finland on the opening turn will be
little more than a small thorn in the pinky toe of the
German player = ) <br><br>Germany has 3Inf, 1Arm, and
1Fight in Finland at the beginning of the game. Note
that as a force, this group is actually more dangerous
on the DEFENSE than as attackers. While the tank
hits better as an attacker, the other 4 units all are
more likely to score hits if YOU attack
THEM.<br><br>Now, since you spoke of also attacking the German sub
and transport on the first turn, I'm assuming that
you will be using your 2 Russian planes to do so,
along with your sub and transport. So, you will be
attacking Finland with 3 tanks and 3 infantry (all the Inf
that Karelia starts with.) Note here that half of your
units are better as defensive units (your infantry).
The reason this is so important is because Russia HAS
to stall the Germans, and the best way to do so is
to build a huge wall that the Germans can't get
through, sit back and defend.<br><br>So, you fight the
battle. The _most likely _ scenario would be as
follows:<br><br>First rolls: Russia hits 3 times (germany loses it's 3
Inf) Germany hits twice (russia loses 2 Inf)<br>Second
rolls: Russia hits the remaining 2 units. Germany only
hits once, killing the last Russian Inf.<br><br>Now,
note that it is quite likely that the German player
will get one more hit in there, killing a russian
tank.<br><br>The key here is that the Russian losses will weigh
FAR more heavily on them in the next 2 turns. Those 3
Inf (and probably at least one tank) could make the
difference in Karelia.<br><br>Possibly even more
important...should the Russian player roll badly, or the German
player roll above average, this move could greatly
endanger the allies' chances. It is completely possible
that the Russians could come out of this battle with
only one tank. If the German player was able to roll 3
hits on the first turn and the Russian player only
hits twice (a DEFINITE possibility), there's even a
good chance the Russian will LOSE the battle. That
would simply be devastating. <br><br>I'm all for taking
gambles, unless I'm the Russian player. Russia simply
cannot afford to lose a single gamble if the allies hope
to win, IMHO.

#41 From: charlie_brown7
Date: Thu Aug 19, 1999 12:56 pm
Subject: Germany, my thoughts.
charlie_brown7
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I thought I would just throw in a general thought
on Germany, and on which front they ought to
concentrate. I believe that the key to an axis victory is
complete and utter control of Africa. This is Germany's
only means of gaining the necessary production for a
Russian attack. With Germany holding Africa, and Japan
pushing into Russia, Germany can win the production war
with Russia, and attack.<br><br>Now, the means by
which one controls Africa is a tricky subject. I'm
tired now, but if anyone is interested in hearing about
it, I'll post them.

#42 From: macaroni_duck
Date: Thu Aug 19, 1999 11:10 pm
Subject: Re: Germany, my thoughts.
macaroni_duck
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ummmm... charlie, were you being
sarcastic?<br>Just in case you weren't.....<br>Africa is only worth
something like 10 IPCs for the entire continent. Germany
would have to spend far more than that to gain and hold
it. Germany is FAR better off, IMHO, concentrating on
keeping Britain without a navy, and attacking Russia as
soon as it is feasible.

#43 From: charlie_brown7
Date: Fri Aug 20, 1999 3:10 pm
Subject: Re: Germany, my thoughts.
charlie_brown7
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Well, 10 ipcs can make a big difference in a
production war with Russia, especially with Japan eating
away at USSR's eastern territories. Also, keeping
Britian without a navy is part of the campaign to control
Africa. W/O a navy, UK has no adequate way to get
manpower to Africa. Besides, eliminating the UK navy is
SOP during any game.<br><br>No navy = no mainland
troops = Trouble for Allies<br><br>Andy

#44 From: macaroni_duck
Date: Fri Aug 20, 1999 11:13 pm
Subject: Re: Germany, my thoughts.
macaroni_duck
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You seem to be assuming that the US will ignore
Germany. Yes, 10 IPCs can make a big difference. However,
that isn't the main factor here. The problem is that
it would cost Germany too much in IPCs, time and
manpower to gain Africa.<br>All Britain has to do to stop
them is put an industrial complex in Africa first turn
and that plan is a complete wash. <br>Even if by some
strange stroke of luck (or ignorance on the part of the
Allied players) Britain didn't do that and America
didn't intervene in any way (and if they didn't, you'd
think Japan would have a lot more on their mind than
Russia ; ) , it would still be at LEAST 4 turns before
Germany could have all of Africa. If Britain made even a
token resistance it would be longer. By then, it is
simply too late for it to be of any help against
Russia.<br><br>Why even bother if Africa. IMO, Germany's best chance
is to commit every resource to keeping Britain
without a Navy and the invasion of Russia. Every tank,
inf, whatever you send to Africa could make it that
much more possible to take Russia.<br><br>I'm in NC,
if you happen to be close by, I'll be happy to let
you try out your "African Strategy" on me ; )

#45 From: charlie_brown7
Date: Sun Aug 22, 1999 4:51 am
Subject: Re: Germany, my thoughts.
charlie_brown7
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I agree fully with the idea to keep Germany
without a navy. This goes very well with the Africa
strategy. W/O a navy, UK has no effective way of getting
troops to Africa. True, the UK can build an IC, but can
they really build a large enough force to protect. It
would more likely become a huge assistance to the
Germans, as they roll in and begin production of Africa
holding garrisons.

#46 From: macaroni_duck
Date: Sun Aug 22, 1999 8:38 pm
Subject: Re: Germany, my thoughts.
macaroni_duck
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Where do you live Charlie? I'm in North Carolina.
As I've said, I'd love to play against you = )
<br>If the UK builds an IC in Kenya on the first turn
and saves the rest of it's IPCs, it could then build
at least 8 tanks there the next turn (or some
combination of tanks/inf). It is simply impossible for
Germany to get enough troops to Africa to secure it if
Britain decides not to let them. If Britain has an IC in
Africa, they can surely hold it against Germany who has
to send every troop over on a transport.<br>And,
once again, you are assuming that the Americans are
taking a long nap completely ignorning the Germans.

#47 From: charlie_brown7
Date: Sun Aug 22, 1999 10:07 pm
Subject: Re: Germany, my thoughts.
charlie_brown7
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Ummm, its my understanding that you can't build
past a territories IPC level when you build an IC
there. I'm wondering how Kenya jumped to 8 ipcs. (Pretty
valuable for Africa.)<br><br>BTW, the American fleet is
not exactly the finest in the Atlantic. The German
Air Forces shouldn't have too much
trouble.<br><br>I'm in Ohio.

#48 From: macaroni_duck
Date: Mon Aug 23, 1999 5:39 pm
Subject: Re: Germany, my thoughts.
macaroni_duck
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I believe the rule you are referring to is an
_optional_ one. At least it is in my rule book.<br>Granted,
my copy of the game is pretty old ; )<br><br>Even
playing with that rule, IMHO, attempting to possesss all
of Africa is a waste of time and resources for the
Germans.<br><br>In addition, if the German Luftwaffe is busy fending
off an American navy, then it isn't aiding in the
attack on Russia ; )

#49 From: scott62301
Date: Tue Aug 24, 1999 2:36 am
Subject: Re: Germany, my thoughts.
scott62301
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But if the Americans are going after the germans , Then Japan is free to go
after Russia ipc's

#50 From: charlie_brown7
Date: Tue Aug 24, 1999 5:01 am
Subject: Re: Germany, my thoughts.
charlie_brown7
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Well, I can personally guarantee that anyone who
plays Axis and Allies knows that you can only build a
number of units on a territory equal to its IPC
value.<br><br>Also, it isn't exactly a tall task to take the whole of
Africa. This is especially so when you've taken out the
British navy with the German air force. A couple of armor
or infantry should be enough to do the job, provided
that you've successfully kept Britain out of the
seas.<br><br>As for the Americans, they are a slight threat to
africa. But, the USA committing resources to Africa and
Europe leaves Japan to have free reign in Asia. Also,
those German fighters don't just sit on their hands.
They can be used to break the train of troops from the
US to Africa, or even to western Europe.<br><br>If
Germany has Europe, and Japan eats away at Russia's IPCs
in the east, then Germany can out produce Russia,
and eventually make their way into
Moscow.<br><br>Andy

#51 From: charlie_brown7
Date: Tue Aug 24, 1999 5:03 am
Subject: Addendum to last message
charlie_brown7
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The word "Europe" in the last paragraph should be "Africa." Sorry about that.
:)<br><br>Andy

#52 From: macaroni_duck
Date: Wed Aug 25, 1999 7:55 pm
Subject: Re: Germany, my thoughts.
macaroni_duck
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You're assuming that America isn't going after BOTH the Germans and the
Japanese.  It doesn't take much effort from America to be a thorn in the side of
the Germans.

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