I thought this was interesting so I posted it to the files section. From the ReadMe file: [When I asked Mark Steere how it could ever be advantageous to ...
... It would be nice if there was a graphical tool that allowed one to quickly assemble a script (zrf or Axiom, or both). I could see it being used mainly as...
Here is a chance for everyone to post what they want fixed regarding Zillions, but in Axiom. Here is my list: 1. The ability to have checkmate or capturing a...
http://www.code-magazine.com/article.aspx?quickid=0709041&page=1 Just curious if anyone would be interest in that, and also come up with a GUI client to work....
Hi Rich, in Zillions you can simply check for "0 King" instead of checking for checkmate if you want to have it as a win condition. ... Send instant messages...
Yes, but there is problems when you go9 beyond 2 players. It doesn't indicate who captured the enemy king. I want to have it so whomever captured the king...
Hi Rich, at capture time simply add an 'imprison' command line such as: ...cascade from special-position to add... and check for black king on special-position...
Hi Greg, Maybe before you tackle Chess, (if you do), you might look at Shogi. Zillions does not play it nearly as well as it should. It doesn't "drop" as much...
... Shogi. ... I wonder why that is asI would have thought that an extra piece on the board would encourage the Zillions AI due to the added mobility it...
Hi Rich, As an afterthought I realized that a cascade may not always be possible or convenient for some reason. However, there is even a more simple solution...
... "tweaking" ... I think so, too. I improved the Chinese Chess and the Korean Chess by a very simple tweaking, namely by changing the relative values of the ...
From the discussion I glean that obviously nobodu has tried to improve Shogi games simply by making the pieces in storage less valuable. Once one knows how...
Thank you Mats and Karl for the clarifications. I had assumed that an off board piece would have little mobility, but on second thought, maybe it has a high...
... Axiom fully supports random number generation. It has the ability to seed the random number generator to a fixed value (for a repeatable stream) or you...
Hi Greg, there is no guessing in the piece values, because Zillions gives you the exact value when you rightclick a piece. Add some moves and the value goes...
... Karl, Good point. I remembered that Zillions allows you to display the piece values precisely one nanosecond after I hit the "send" button. :) Still it...
... You do get a value for the piece though it is impacted by position on the board. Generally the value diminishes as the piece is placed where more and more...
I have a preliminary Axiom version of Mark Steere's Quadrature available. If anyone is interested in trying it out let me know and I will upload it to the...
I was wondering if anyone was working on an Axiom driven game for Zillions besides Greg. So far it looks like a one man show. I don't have much to pick from....
I will give the preliminary Axiom version of Quadrature a try. Just keep in mind that my one game played was against Mark Steere and went like this. I make my...
I find this game perceptually challenging and so my skill level is pretty low. I've attached the lastest version, please use this one if you decide to play...
I would enjoy trying the axiom version. I have played a few games against the zog version and would be interested to see how the play of the axiom version...
I am putting feelers out. I was curious to see what the interest would be to start an association to promote abstract strategy games, that are done up in...
Hi Greg, Do you have any suggestions for approaches to coding for groups of pieces moving as a unit, where the movement options depend upon the geometry of the...
... Sounds like an issue that also impacts stacks or territories. Maybe Axiom could add multi-dimension arrays and have that for a group of pieces, and move...
Now that that the file has been uploaded, I wanted to make sure that Keith Carter gets due credit for the excellent graphics he produced for this game. -- Greg...
... David, Zillions supports group movement via the "cascade" keyword. Since the move type (drops or moves) is implicit in whether or not we are in a moves or...