Search the web
Sign In
New User? Sign Up
axiom-system · The Axiom Universal Game System Project
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.

Messages

  Messages Help
Advanced
Messages 91 - 120 of 474   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
91
I thought this was interesting so I posted it to the files section. From the ReadMe file: [When I asked Mark Steere how it could ever be advantageous to ...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 1, 2007
12:22 pm
92
... It would be nice if there was a graphical tool that allowed one to quickly assemble a script (zrf or Axiom, or both). I could see it being used mainly as...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 1, 2007
1:04 pm
93
Here is a chance for everyone to post what they want fixed regarding Zillions, but in Axiom. Here is my list: 1. The ability to have checkmate or capturing a...
Rich Hutnik
docreason
Offline Send Email
Sep 4, 2007
3:23 am
94
http://www.code-magazine.com/article.aspx?quickid=0709041&page=1 Just curious if anyone would be interest in that, and also come up with a GUI client to work....
Rich Hutnik
docreason
Offline Send Email
Sep 5, 2007
5:43 am
95
Hi Rich, in Zillions you can simply check for "0 King" instead of checking for checkmate if you want to have it as a win condition. ... Send instant messages...
Karl Scherer
karlscherer3
Offline Send Email
Sep 5, 2007
10:43 pm
96
Yes, but there is problems when you go9 beyond 2 players. It doesn't indicate who captured the enemy king. I want to have it so whomever captured the king...
Rich Hutnik
docreason
Offline Send Email
Sep 5, 2007
10:51 pm
97
Hi Rich, at capture time simply add an 'imprison' command line such as: ...cascade from special-position to add... and check for black king on special-position...
Karl Scherer
karlscherer3
Offline Send Email
Sep 6, 2007
5:08 am
98
... Ok, it looks like that is the way to do it. Create a holding pen space and add a black king to it....
Rich Hutnik
docreason
Offline Send Email
Sep 6, 2007
6:12 am
99
Hi Greg, Maybe before you tackle Chess, (if you do), you might look at Shogi. Zillions does not play it nearly as well as it should. It doesn't "drop" as much...
Douglas S
duglis1
Offline Send Email
Sep 6, 2007
9:55 am
100
... Shogi. ... I wonder why that is asI would have thought that an extra piece on the board would encourage the Zillions AI due to the added mobility it...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 6, 2007
1:17 pm
101
Hi Rich, As an afterthought I realized that a cascade may not always be possible or convenient for some reason. However, there is even a more simple solution...
Karl Scherer
karlscherer3
Offline Send Email
Sep 6, 2007
1:42 pm
102
... "tweaking" ... I think so, too. I improved the Chinese Chess and the Korean Chess by a very simple tweaking, namely by changing the relative values of the ...
Mats Winther
mawin_se
Offline Send Email
Sep 6, 2007
4:20 pm
103
From the discussion I glean that obviously nobodu has tried to improve Shogi games simply by making the pieces in storage less valuable. Once one knows how...
Karl Scherer
karlscherer3
Offline Send Email
Sep 7, 2007
7:10 am
104
Thank you Mats and Karl for the clarifications. I had assumed that an off board piece would have little mobility, but on second thought, maybe it has a high...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 7, 2007
12:33 pm
105
How good is Axiom in games with random factors (e.g. dice)? Zillions is not especially strong in them... Andreas...
andreas_kaufmann2000
andreas_kauf...
Offline Send Email
Sep 7, 2007
6:35 pm
106
... Axiom fully supports random number generation. It has the ability to seed the random number generator to a fixed value (for a repeatable stream) or you...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 7, 2007
7:08 pm
107
Hi Greg, there is no guessing in the piece values, because Zillions gives you the exact value when you rightclick a piece. Add some moves and the value goes...
Karl Scherer
karlscherer3
Offline Send Email
Sep 8, 2007
1:41 am
108
... Karl, Good point. I remembered that Zillions allows you to display the piece values precisely one nanosecond after I hit the "send" button. :) Still it...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 8, 2007
2:26 am
109
... You do get a value for the piece though it is impacted by position on the board. Generally the value diminishes as the piece is placed where more and more...
Keith Carter
americanjury...
Offline Send Email
Sep 8, 2007
2:55 am
110
FWIW a piece that is dropped and then has no other moves is always worth 100. Karl, does your method allow even lower values? --Keith...
Keith Carter
americanjury...
Offline Send Email
Sep 8, 2007
3:09 am
111
I have a preliminary Axiom version of Mark Steere's Quadrature available. If anyone is interested in trying it out let me know and I will upload it to the...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 8, 2007
3:56 am
112
I was wondering if anyone was working on an Axiom driven game for Zillions besides Greg. So far it looks like a one man show. I don't have much to pick from....
Keith Carter
americanjury...
Offline Send Email
Sep 8, 2007
3:56 am
113
I will give the preliminary Axiom version of Quadrature a try. Just keep in mind that my one game played was against Mark Steere and went like this. I make my...
Keith Carter
americanjury...
Offline Send Email
Sep 8, 2007
4:07 am
114
I find this game perceptually challenging and so my skill level is pretty low. I've attached the lastest version, please use this one if you decide to play...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 8, 2007
4:33 am
115
I would enjoy trying the axiom version. I have played a few games against the zog version and would be interested to see how the play of the axiom version...
David Milne
djomilne
Offline Send Email
Sep 8, 2007
4:39 am
116
I am putting feelers out. I was curious to see what the interest would be to start an association to promote abstract strategy games, that are done up in...
Rich Hutnik
docreason
Offline Send Email
Sep 8, 2007
5:19 am
117
Hi Greg, Do you have any suggestions for approaches to coding for groups of pieces moving as a unit, where the movement options depend upon the geometry of the...
David Milne
djomilne
Offline Send Email
Sep 8, 2007
5:19 am
118
... Sounds like an issue that also impacts stacks or territories. Maybe Axiom could add multi-dimension arrays and have that for a group of pieces, and move...
Rich Hutnik
docreason
Offline Send Email
Sep 8, 2007
5:36 am
119
Now that that the file has been uploaded, I wanted to make sure that Keith Carter gets due credit for the excellent graphics he produced for this game. -- Greg...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 8, 2007
6:19 am
120
... David, Zillions supports group movement via the "cascade" keyword. Since the move type (drops or moves) is implicit in whether or not we are in a moves or...
Greg Schmidt
gschmidt958
Offline Send Email
Sep 8, 2007
6:46 am
Messages 91 - 120 of 474   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2007 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help