I've begun creating a GUI client for Axiom. I am now able to load Axiom games. This allows me to display the board and pieces, move history list, etc. and...
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Rich Hutnik
docreason
Aug 7, 2008 6:32 pm
Good stuff Greg. I look forward to trying it....
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Keith Carter
americanjury...
Aug 30, 2008 7:16 pm
The Zillions site is down again. I tried to send Ed a message. I ... mail.zillionsofgames.com.: Insufficient disk space; try again later Warning: message...
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Mwirkk at Eskimo North
mwirkk
Aug 30, 2008 11:36 pm
Looks like it's up again now. -Matt in Seattle :)...
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Mwirkk at Eskimo North
mwirkk
Aug 30, 2008 11:39 pm
Spoke too soon. Web-site is up, but Discussion Board is experiencing a Disk Quota Error. -Matt in Seattle :)...
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Greg Schmidt
gschmidt958
Sep 26, 2008 5:19 pm
It is now possible to develop and play Axiom games apart from Zillions. In addition, Axiom games can be distributed for free, in a standalone format, subject...
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Claude Van Horn
twinetwstr
Sep 26, 2008 8:38 pm
That sounds neat! I am an old forth guy who gave up on it a long time ago. Glad to see it back. I have not tried developing anything on it yet, but I like...
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jnkule
Oct 2, 2008 4:47 pm
Hello, I have made a small board chess variant with Zillions of Games using FIDE rules. It knows all the rules and its strength is average or good. Can Axiom...
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Greg Schmidt
gschmidt958
Oct 3, 2008 3:03 am
... using ... Well I have previously made the point that Axiom was designed to shine in the areas where Zillions is lacking, primarily in territorial and...
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Rich Hutnik
docreason
Mar 9, 2009 5:24 am
The rules are here: http://www.boardgamegeek.com/thread/386015 In a nutshell, both players select their moves simultaneously, without knowledge of what each is...
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Greg Schmidt
gschmidt958
Mar 9, 2009 2:42 pm
... You could probably also do it by having the 2nd player perform the resolution for both players immediately after the 2nd player makes a selection. That...
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Greg Schmidt
gschmidt958
Mar 9, 2009 3:04 pm
In post #347, Mats offers some insight as to how he approached the problem of hidden information in his zrf coding. Perhaps his approach could be applied to...
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Rich Hutnik
docreason
Mar 9, 2009 3:04 pm
... Why not have it so the AI ALWAYS selects first, but turn order of dropping is determined by what color is in a certain spot on the board (color) and what...
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Greg Schmidt
gschmidt958
Mar 9, 2009 4:12 pm
... Not sure how that helps because after both moves, no matter which order they were made in, the arbitrator "runs" in order to determine the outcome. When...
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Greg Schmidt
gschmidt958
Apr 13, 2009 8:29 pm
The following games can be downloaded for free at bgg: Emanations: http://www.boardgamegeek.com/boardgame/34721 Grim Reaper: ...
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mbrenco
Apr 15, 2009 4:28 pm
Greg, it seems a great idea, any progress on that since last September? I also volunteer as a beta tester! As a hobbyist developer of a few (unsuccessful)...
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Greg Schmidt
gschmidt958
Apr 15, 2009 5:19 pm
Hi Marco, [it seems a great idea, any progress on that since last September?] See post #502 below. I currently have 5 standalone Axiom games posted to board...
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mbrenco
Apr 18, 2009 3:34 pm
Hi Greg, I had already played Festival Climbers before knowing it was yours on the ZoG system. I think it's a very interesting idea, and excellent...
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Greg Schmidt
gschmidt958
Apr 20, 2009 1:54 am
Hi Marco, I keep around both the Zillions and the Axiom version of the games. Oops, it looks like I accidentally uploaded the Zillions version instead of the...
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Greg Schmidt
gschmidt958
Apr 21, 2009 2:13 pm
The Axiom version of Festival Climbers is now available for download at Board Game Geek. http://www.boardgamegeek.com/filepage/41914 -- Greg...
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mbrenco
Apr 22, 2009 9:57 pm
Hi Greg, BGG is faster than ZoG, my game hasn't appeared yet. Are you sure there's a real interest in the network feature? That host/join session method...
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Greg Schmidt
gschmidt958
Apr 22, 2009 11:43 pm
Hi Marco, ... Please let us know when it does appear. ... No, I'm not sure - my first thought was to simply emulate Zillions in that area. Not having played...
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mbrenco
May 2, 2009 11:51 am
... Apparently it went lost and I had to submit it again. Now Knights & Kings is in the ZoG list, as well as another game I made in the meanwhile (Strobot). ...
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Greg Schmidt
gschmidt958
May 2, 2009 1:01 pm
[Apparently it went lost and I had to submit it again. Now Knights & Kings is in the ZoG list, as well as another game I made in the meanwhile (Strobot).] ...
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Greg Schmidt
gschmidt958
May 3, 2009 1:37 am
Nice little game! I forgot about the "progressive levels" option. It works nicely for this game. -- Greg...
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mbrenco
May 5, 2009 4:08 pm
Very kind of you, Greg! Yes I think I'll use that option often. Maybe I should have provided solutions, I forgot about that possibility in ZoG......
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jerome powell
ocimum14
May 5, 2009 5:27 pm
Strobot looks interesting. One of these days I will have to try to make something out of axiom but at the time I have neither the skills or time. Axiom is...
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Greg Schmidt
gschmidt958
May 6, 2009 2:02 am
Modifying zrf files is not a bad way to get started. My first Zillions game (never released) was about the simplest possible thing I could think of just to...
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Claude Van Horn
twinetwstr
May 6, 2009 12:26 pm
The board game creativity here amazes me. Dots and Boxes is terrific! Much better than the Zog version. I was able to tie it once, but not beat it yet. I...
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Greg Schmidt
gschmidt958
May 6, 2009 5:00 pm
Glad you like it! Dots and Boxes was Keith Carter's first foray into Axiom. I didn't know that there is a Zillions version of the game as I didn't think...