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Messages 381 - 411 of 461   Oldest  |  < Older  |  Newer >  |  Newest
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381
I am using Zillions to program a chess-like game: I have one piece which swaps with other friendly pieces. I am currently using a long list of commands to get...
ceratopsianus
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Jan 5, 2008
7:31 pm
382
... currently ... way ... A "while" loop would serve to make the code more compact, but I doubt there would be any efficiency gained (in fact the while loop...
Greg Schmidt
gschmidt958
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Jan 5, 2008
8:37 pm
384
I am not sure what you are looking for. Do you mean that the combination of the definition plus the piece moves takes too many lines? For example: (define...
Keith Carter
americanjury...
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Jan 6, 2008
12:41 am
385
... a ... but I ... doubt ... I rewrote it explicitly listing positions a1, a2,... i11 (so there are 99 lines - it's a 9 X 11 board). I'll post the basic game...
ceratopsianus
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Jan 6, 2008
7:16 am
386
... a ... but ... I rewrote it explicitly listing positions a1, a2,... i11 (so there are 99 lines of code - it's a 9 X 11 board). This seems to be the most...
ceratopsianus
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Jan 6, 2008
7:21 am
387
You can replace any cascade-move by a >>>>>create<<<<<! Cheers, Karl ... Send instant messages to your online friends http://au.messenger.yahoo.com...
Karl Scherer
karlscherer3
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Jan 6, 2008
11:35 am
388
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the axiom-system group. File : /Chaos...
axiom-system@yahoogro...
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Jan 6, 2008
3:31 pm
389
I have uploaded my game Chaos. There are a couple of minor issues I would like to repair. If anyone knows how to fix the script let me know. Issue 1: When a...
ceratopsianus
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Jan 6, 2008
3:50 pm
390
I will take a look and see what I can figure out. I did notice that the two 1.9 meg audio files are the same thing. You could cut the zip file size nearly in...
Keith Carter
americanjury...
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Jan 6, 2008
4:19 pm
391
... <ceratopsian@...> ... if ... do ... What you would really like to do is something like: (count-condition (white black) (piece-count 4)) but that is not...
Greg Schmidt
gschmidt958
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Jan 7, 2008
2:59 am
392
I reuploaded it. I got rid of both audio files (I couldn't use the song I wanted to because Zillions only accepts midi files). I also took out the music for...
ceratopsianus
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Jan 7, 2008
7:54 pm
393
... draw ... two ... do ... That's pretty clear, but I don't think it's worth reducing the engine effectiveness to do all this extra work. The variant as...
ceratopsianus
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Jan 7, 2008
7:59 pm
394
The Axiom plug-in has been awarded Free Game in the Spotlight status. Congratulations Greg. It is a very worthy addition to what has become a list of...
Keith Carter
americanjury...
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Jan 13, 2008
12:31 am
395
I see that you have released the basic game to the Zillions site. I hope you were able to get it working to your liking. FWIW I did try making some code...
Keith Carter
americanjury...
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Jan 13, 2008
12:34 am
396
... status. ... become ... Zillions. Thank you Keith. I see Zillions and Axiom as enablers for creative individuals. One that allows them to produce board...
Greg Schmidt
gschmidt958
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Jan 13, 2008
2:55 am
397
The Zillions\Axiom combo is a great enabler. Well advanced from the point when computer driven abstract game development at home was just becoming a...
Keith Carter
americanjury...
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Jan 13, 2008
3:53 am
398
... I own a copy of the book (although I paid significantly more than 35 cents for it). I also own a copy of Levy's book "The Joy of Computer Chess". I'll...
Greg Schmidt
gschmidt958
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Jan 13, 2008
4:13 am
399
Yes. I believe that I have simplified the scripts to my satisfaction. I changed the occupation game to be a draw if a player is reduced to one piece (instead...
ceratopsianus
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Jan 13, 2008
3:58 pm
400
... In the Zillions help file 'langref.chm' there is a notice that you may combine different goals by an and operator. Therefore the following construct could...
Alfred Pfeiffer
apfde
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Jan 14, 2008
12:23 pm
401
The extra time needed to think may have more to do with the design of the game than anything else. The decision tree has a huge branching factor. I think I...
Keith Carter
americanjury...
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Jan 16, 2008
2:20 am
402
Here is an idea to test how strong of an AI Axiom has for territory games. Design a game like the boardgame Risk. In other words, you have territories...
Rich Hutnik
docreason
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Jan 17, 2008
6:48 am
403
... game ... luck. ... While it's definitely not Risk, take a look at my recent submission "Emanations" which is a territorial game. The "how strong of an AI...
Greg Schmidt
gschmidt958
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Jan 17, 2008
4:08 pm
404
... I ... me ... if ... draw ... do ... Thanks for the information. I should have been able to figure that out! I think I'm going to leave the draw-condition...
ceratopsianus
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Jan 17, 2008
4:22 pm
405
This makes sense. The intermediate game (which I will post soon) has an even larger branching tree. This is evident by the fact that you need to let the...
ceratopsianus
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Jan 17, 2008
4:29 pm
406
... A stripped down version of Borderlands is a possibility. You can use an RPS combat system where A units eliminate B units and B units eliminate C units and...
Rich Hutnik
docreason
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Jan 17, 2008
4:58 pm
407
... On this note, let me suggest the following. A board is a grid. Each space on the grid has three areas to store A B and C units (you can follow rock,...
Rich Hutnik
docreason
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Jan 17, 2008
5:10 pm
408
... Each ... Each ... ABC ... would ... I don't fully understand the rules above, but nevertheless it sounds interesting (I've only played Risk once and that...
Greg Schmidt
gschmidt958
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Jan 17, 2008
8:47 pm
409
... Each square that can make up a region/space can contain all 3 ABC units. You could also argue a fourth unit called "PRODUCTION" can also be contained....
Rich Hutnik
docreason
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Jan 18, 2008
5:40 am
410
... Right, but what I am suggesting is this. I'll make you an offer. Put together a framework for the game (basic graphics, rules, and a zrf file that...
Greg Schmidt
gschmidt958
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Jan 18, 2008
5:55 am
411
... It works like Risk, in that pieces move from one region to an adjacent region, with at least one piece needing to be left behind (like Risk). The graphics...
Rich Hutnik
docreason
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Jan 18, 2008
6:40 am
Messages 381 - 411 of 461   Oldest  |  < Older  |  Newer >  |  Newest
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