I am using Zillions to program a chess-like game: I have one piece which swaps with other friendly pieces. I am currently using a long list of commands to get...
... currently ... way ... A "while" loop would serve to make the code more compact, but I doubt there would be any efficiency gained (in fact the while loop...
I am not sure what you are looking for. Do you mean that the combination of the definition plus the piece moves takes too many lines? For example: (define...
... a ... but I ... doubt ... I rewrote it explicitly listing positions a1, a2,... i11 (so there are 99 lines - it's a 9 X 11 board). I'll post the basic game...
... a ... but ... I rewrote it explicitly listing positions a1, a2,... i11 (so there are 99 lines of code - it's a 9 X 11 board). This seems to be the most...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the axiom-system group. File : /Chaos...
axiom-system@yahoogro...
Jan 6, 2008 3:31 pm
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I have uploaded my game Chaos. There are a couple of minor issues I would like to repair. If anyone knows how to fix the script let me know. Issue 1: When a...
I will take a look and see what I can figure out. I did notice that the two 1.9 meg audio files are the same thing. You could cut the zip file size nearly in...
... <ceratopsian@...> ... if ... do ... What you would really like to do is something like: (count-condition (white black) (piece-count 4)) but that is not...
I reuploaded it. I got rid of both audio files (I couldn't use the song I wanted to because Zillions only accepts midi files). I also took out the music for...
... draw ... two ... do ... That's pretty clear, but I don't think it's worth reducing the engine effectiveness to do all this extra work. The variant as...
The Axiom plug-in has been awarded Free Game in the Spotlight status. Congratulations Greg. It is a very worthy addition to what has become a list of...
I see that you have released the basic game to the Zillions site. I hope you were able to get it working to your liking. FWIW I did try making some code...
... status. ... become ... Zillions. Thank you Keith. I see Zillions and Axiom as enablers for creative individuals. One that allows them to produce board...
The Zillions\Axiom combo is a great enabler. Well advanced from the point when computer driven abstract game development at home was just becoming a...
... I own a copy of the book (although I paid significantly more than 35 cents for it). I also own a copy of Levy's book "The Joy of Computer Chess". I'll...
Yes. I believe that I have simplified the scripts to my satisfaction. I changed the occupation game to be a draw if a player is reduced to one piece (instead...
... In the Zillions help file 'langref.chm' there is a notice that you may combine different goals by an and operator. Therefore the following construct could...
The extra time needed to think may have more to do with the design of the game than anything else. The decision tree has a huge branching factor. I think I...
Here is an idea to test how strong of an AI Axiom has for territory games. Design a game like the boardgame Risk. In other words, you have territories...
... game ... luck. ... While it's definitely not Risk, take a look at my recent submission "Emanations" which is a territorial game. The "how strong of an AI...
... I ... me ... if ... draw ... do ... Thanks for the information. I should have been able to figure that out! I think I'm going to leave the draw-condition...
This makes sense. The intermediate game (which I will post soon) has an even larger branching tree. This is evident by the fact that you need to let the...
... A stripped down version of Borderlands is a possibility. You can use an RPS combat system where A units eliminate B units and B units eliminate C units and...
... On this note, let me suggest the following. A board is a grid. Each space on the grid has three areas to store A B and C units (you can follow rock,...
... Each ... Each ... ABC ... would ... I don't fully understand the rules above, but nevertheless it sounds interesting (I've only played Risk once and that...
... Each square that can make up a region/space can contain all 3 ABC units. You could also argue a fourth unit called "PRODUCTION" can also be contained....
... Right, but what I am suggesting is this. I'll make you an offer. Put together a framework for the game (basic graphics, rules, and a zrf file that...
... It works like Risk, in that pieces move from one region to an adjacent region, with at least one piece needing to be left behind (like Risk). The graphics...