Hello and welcome to all new members! Since there appears to be sufficient interest in Axiom, I have decided to create this group. My thanks go to Keith...
... Just checking in myself. Given that participation in the ZoG forums is so sparse I was concerned Axiom would have trouble gaining traction. Nice to see...
... Welcome aboard. I think what happened with Zillions is the word of mouth died down, and the uses for Zillions got maximized, to merely end up with pretty...
I recognize two new significant members. Stephen Tavener - contract programmer for ZoG. I have had a little bit of prior contact with Stephen on an upcoming...
I just want to make sure: Axiom will be able to read zrf files yes? It will have the same features ZoG has yes? With all the ideas bubbling around, it may take...
... It ... Axiom has its own built-in scripting language that is Forth based (as opposed to ZoG, which is Lisp based). Axiom offers the full power of Forth as...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the axiom-system group. File :...
axiom-system@yahoogro...
Aug 18, 2007 5:56 pm
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the axiom-system group. File :...
axiom-system@yahoogro...
Aug 18, 2007 5:57 pm
11
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the axiom-system group. File :...
axiom-system@yahoogro...
Aug 18, 2007 5:58 pm
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Looks like we are over 12 members. I am plan on getting some specs and wishlist up here sometime next week for discussion. Getting all this out and organized...
... If Karl gets on that, and lets loose on his creativity, we will still turn Axiom into ASL via the use of the D20 ruleset :-P I look forward to Karl giving...
Thanks :) Don't expect anything from me apart from a bit of quality lurking; two small children, and a couple of other projects are taking up lots of my...
Just starting to delve into your excellent docs, and I encounter: The board definition must be equivalent to the Zillions board definition in the minimal .zrf...
The Axiom Developer's guide makes some mention of connection type games, insofar as improving the evaluation function is concerned. But it doesn't seem to...
... I'm glad you didn't list XML as one of the possibilities. :) According to what I have read in comp.lang.forth, Forth has been effectively applied to games....
... these ... and ... figuring ... The only reason that the zrf file must contain positions is so that ZoG knows how to update the graphical representation of...
... games, ... Many games require the ability to determine such things as connected groups of pieces or distant board locations connected by a string of ...
... Theoretically, a move string from Axiom to Zillions which mentions only the move to make on the logic grid would be all Zillions needs to know. It could...
... grids ... have ... my "Loop ... pieces, ... to ... script to ... the ... Your "loop game" impressed me as one of those games which pushed the limits of...
... two small ... processing ... I believe Greg explained why FORTH. What I want to see from the Axiom project is things definitely be geared more towards...
... Even so, It seems wrong to me that Axiom would have to figure out how to generate a huge cascaded move string in the first place. Modularity is one of the...
... how ... Modularity ... I completely agree with that point. ... the ... on ... I don't see how ZoG could be 'patched' for this. The source code is required...
Rather than patch Zillions, a better long term solution is to generate a separate GUI. This GUI would have to understand the zrf language insofar as graphics...
... See: Appendix B – Zillion's Move Syntax This is an attempt for me to define the "programming language" that the engine uses to cause the GUI to update....
Ok, I am curious here what we are talking about as far as GUI. I saw two types of GUIs, one for playing games (required), the other one for coding up the...
... Thanks, I missed that. ... When Axiom sends a move string to the GUI, or when the user clicks on the board, the GUI will have to be able to turn that into ...
... See: Appendix C – Axiom's Extended DLL interface I've extended the DLL interface beyond the ZoG specification. For example, ZoG requires the initial...
... by a ... This suggested an obvious idea to me. Create a word called 'connected?' that takes two board positions and returns TRUE if the positions are...