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Messages 94786 - 94815 of 119702   Oldest  |  < Older  |  Newer >  |  Newest
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94786
How about use the same language as the normal attacks. It would be consistent with the current rules. Then the attacking player can decide which attacks to...
Eric Scheulin
scheulingames
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Jun 1, 2006
7:05 am
94787
... people were ... I confess I am not entirely sure what Eric Schuelin's point is either, given that he claims not to see a problem with the proposed rule...
Dave Casper
davidwcasper
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Jun 1, 2006
7:15 am
94788
... Right. ... Right. ... Right. ... Right. ... Right. ... I do not believe this is correct. Attrition combat is also conducted sequentially (e.g. see SoP...
DonMoody
donmoody_pro...
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Jun 1, 2006
8:42 am
94789
... There is no need for any of this. The rules are fine as is. This is much ado about nothing. Has any of these chicken littles 'the sky is falling' even...
DonMoody
donmoody_pro...
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Jun 1, 2006
8:42 am
94790
... Right. ... Right. ... Right. ... Right. ... Right. But I do not think Bruce looks at the game in this detail. Or, more accurately, Bruce does not see any...
DonMoody
donmoody_pro...
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Jun 1, 2006
9:18 am
94791
Bruce describes exactly how I roll attacks in PBEM. I roll all at once for any and all attacks that will go forward independently of any other attack. I...
Dave Hanson
dchanson45
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Jun 1, 2006
9:44 am
94792
I realize the *attacker* makes decisions during and after each attack, but the *defender* doesn't. So the attacker can sit at home, inform the program that he...
Bruce Harper
bruce54321@...
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Jun 1, 2006
1:04 pm
94793
This made me laugh - I used the exact phrases in Don's post just now, before I saw it! ... From: "DonMoody" <donmoody@...> To:...
Bruce Harper
bruce54321@...
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Jun 1, 2006
1:07 pm
94794
So now I'm curious - how are overruns and low-odds attacks any different? In both cases: 1. The attacker announces an action ("I am overrunning this. I am...
Bruce Harper
bruce54321@...
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Jun 1, 2006
1:18 pm
94795
I changed the proposed wording a little bit. 14. ATTRITION COMBAT Consistency (June 30, 2006): 14.13 ALLIANCE FACTIONS ATTRITION(ED) SEPARATELY: For each...
Bruce Harper
bruce54321@...
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Jun 1, 2006
1:30 pm
94796
... attack, but ... But with the proposed exception for low odds attacks, this is no longer the case. ... losses and ... move is ... every overrun ... I...
Dave Casper
davidwcasper
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Jun 1, 2006
1:41 pm
94797
... the first decision after attrition rolls, and he is entitled to know the result of all attrition rolls before making those decisions. So whether the dice...
Dave Casper
davidwcasper
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Jun 1, 2006
1:46 pm
94798
I don't see the problem Eric S sees, but it might be worth writing the low-odds rule using the same language as the regular rule just for the sake of...
ejschoenfeld
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Jun 1, 2006
2:01 pm
94799
... different? ... attacking ... the action ... any losses. ... next ... DAS ... attacker ... has ... I don't think the point Eric S was making is that pbem ...
ejschoenfeld
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Jun 1, 2006
2:12 pm
94800
Because Overruns are done with Air Superiority, and Low odds attacks are done without it. In Overruns, I would designate ALL overruns, and send the file to the...
Eric Scheulin
scheulingames
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Jun 1, 2006
2:13 pm
94801
I don't agree with much of this, but I'm only basing my views on a limited number of turns where the rule has actually been used. I also have lost track of...
Bruce Harper
bruce54321@...
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Jun 1, 2006
2:22 pm
94802
OK, why don't we vote on some simple questions: 1. Do you think a player should be able to roll several simultaneous attacks on the same die roll email? ...
Eric Scheulin
scheulingames
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Jun 1, 2006
2:23 pm
94803
Exactly! ... From: "ejschoenfeld"...
Eric Scheulin
scheulingames
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Jun 1, 2006
2:24 pm
94804
Again, Exactly.. Eric ... From: "ejschoenfeld"...
Eric Scheulin
scheulingames
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Jun 1, 2006
2:24 pm
94805
No, this is not what I propose. What I propose is to allow a player to designate several Low odds attacks at once, NOT mandate it. The attacker should be able...
Eric Scheulin
scheulingames
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Jun 1, 2006
2:38 pm
94806
1. NO (rule violation, different procedure for FTF) 2. NO (unnecessary change to basic game mechanics) ... simultaneous ... die roll ... simultaneous ... once?...
Dave Casper
davidwcasper
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Jun 1, 2006
2:46 pm
94807
I simply can't understand the concern. ... From: "Eric Scheulin" <scheulin@...> To: <aworldatwar@yahoogroups.com> Sent: Thursday, June 01, 2006 7:24...
Bruce Harper
bruce54321@...
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Jun 1, 2006
2:50 pm
94808
Of course the attacker can do this. Why not? It's to his disadvantage (rarely). ... From: "Eric Scheulin" <scheulin@...> To:...
Bruce Harper
bruce54321@...
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Jun 1, 2006
2:51 pm
94809
... Not so! ... ground ... version ... You may be right that there is no explicit rule that says attacks are not pre-announced before any are resolved, but 6.l...
Dave Casper
davidwcasper
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Jun 1, 2006
2:55 pm
94810
It's not simple. For 1, do you mean roll simultaneously at the attacker's end, or send the results simultaneously? The obvious answer is that the attacker...
Bruce Harper
bruce54321@...
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Jun 1, 2006
2:57 pm
94811
But, if the attacker WANTED to designate several low odds attacks, why deny him the opportunity? In Reality, there could easily be several simultaneous attacks...
Eric Scheulin
scheulingames
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Jun 1, 2006
3:05 pm
94812
... disadvantage ... In some cases, it may be to his advantage. Knowing the full DAS commitment before deciding where to intercept could be helpful. If the...
Dave Casper
davidwcasper
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Jun 1, 2006
3:10 pm
94813
Yes, I agree.. The attacker should be do them simultaneously, like normal combat. Yes, it is trivial to some. But others do not see this the same way you do,...
Eric Scheulin
scheulingames
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Jun 1, 2006
3:13 pm
94814
Bruce is Correct! 15.12 specifically states that the attacker may "Resolve all ground attacks he wishes to make, including those arising out of seaborne...
Eric Scheulin
scheulingames
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Jun 1, 2006
3:16 pm
94815
Yes, I agree.. The attacker should be able to do them simultaneously, like normal combat. For #1, the attacker can roll the simultaneously, and after he...
Eric Scheulin
scheulingames
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Jun 1, 2006
3:18 pm
Messages 94786 - 94815 of 119702   Oldest  |  < Older  |  Newer >  |  Newest
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