".... it's *too* quiet." To: aworldatwar@yahoogroups.com From: diffnstein@... Date: Wed, 1 Feb 2012 21:47:59 +0000 Subject: [aworldatwar] So quiet...no...
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Bruce Harper
bruce54321@...
Feb 2, 2012 2:43 pm
I know I have been... But all good things come to an end. The (expanded) naval committee reconvened and a new naval package should be on the website today. ...
This sounds very good - the dynamics of how to number your CGs will be interesting. Definitely worth trying out. Kudos to the ENC (and to Bruce for his...
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Bruce Harper
bruce54321@...
Feb 2, 2012 4:06 pm
Don't be fooled - I ran out of patience at least a week ago. ... From: bnm.bryanb@... To: aworldatwar@yahoogroups.com Sent: Thursday, February 02, 2012...
Bruce ! Â You had (have) more patience than anybody could ever have ! You did an amazing job putting the pieces together and keeping a focus on the end...
I will also second(third) the kudos on the patience and the results. Â So lets go back to the one bb vs one carrier group and look at how that works. Â ...
Bill So lets go back to the one bb vs one carrier group and look at how that works. scenerio 1. bb is group1 carrier is group 6. round 1, bb gets 1 die or...
With a roll for Vichy +1 If U.S./British armor or infantry forces are in a bridgehead or port on the European continent outside of France (Gibraltar, Norway...
I take the rule to mean that the Allied armor or infantry unit (NOT commando, airborne, etc.) must occupy the hex in which is located the port or bridgehead. ...
Dave I take the rule to mean that the Allied armor or infantry unit (NOT commando, airborne, etc.) must occupy the hex in which is located the port or...
Hey Mark  I take the rule to mean if you land in Spain it's a -1, and if you get into France you still have to get a port or invasion BH to get the other -2....
It is my understanding that whether the BB group can attack the CG group depends on what combat round you're in. Only 'unpaired active' CGs can engage in fleet...
... Isn't CG1 active in round 1 as its number is less than or equal to the round number in Round 1? So if CG1 is also unpaired, CG1 can attack any found enemy...
But, unless I'm misinterpreting... In round 1, CG6 is found. The opponent's CG1 is active and may attempt to engage in fleet combat. But per Bruce's writeup,...
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Bruce Harper
bruce54321@...
Feb 3, 2012 3:13 pm
No - when you evade, you always renumber to a higher CG number (the lowest distant CG number). The new number must be: - higher than the previous number. -...
An airborne airdrops in the Eastern front, behind enemy lines. During the opponent's attrition on the immediate turn after, the airborne is removed to satisfy...
No.  Rule 14.212, which you quote, makes the airborne unit's hex a part of the larger East Front attrition zone for the airborne owner's alliance faction. ...
IMO, rules say that the airborne still a different att zone that the main Russia zone. The only unification is related to the att combat, is attrioned "as...
... I have a slightly different version of 14.212 than you posted. It has the following very relevant phrase -- "...provided that attrition zone is on the...
Re-reading the original question, it was never stated that the airborne ended up in a different front. So ignore the first part of my reply. The hex cannot...
I think the rule implies that the airborne's hex is part of the larger attrition zone (and not just attritioned as part of the larger zone, while keeping it as...
Is the Axis sub modifier (the replacement for the Axis DRM) explained somewhere? The question is whether the +1 applies to harbor attacks, in addition to...
... No offense, but that logic makes no sense at all. If you agree that the airborne is attritioned "as part" of the rest of occupied Russia, then the...
... I will get the actual rules posted tonight when I get home from work. The +1 German sub modifier is a +1 NDRM modifier. So German subs have a NDRM 3 for...