... to implement (and nothing else). Note the ratio of German conquests/minors to base will be 2:1, not 3:1, which makes a considerable difference while...
This is a typically negative post from you. What you term "screwing Germany" I view as "not giving Germany an artificial free ride based on an unrealistically...
Bruce Harper
bruce54321@...
Nov 1, 2008 3:04 pm
113895
... Germany" I view as "not giving Germany an artificial free ride based on an unrealistically high BRP base/UCL level which in real life couldn't have been...
One objection I have to this is that it introduces a mini-YSS for Germany at the end of each turn, especially in 1944-45. Perhaps you could prpose sometihng to...
Seriously? It is already painless. First of all, the German BRP base may not be unduly constrained by the German conquests/minors (i.e., there may be a lot of...
Bruce Harper
bruce54321@...
Nov 2, 2008 12:06 am
113898
Hi Can sea transport be made with DDs from any mapboard box to load unit in any port and debark to another port from the same front? Examples. 1- DDs Based on...
Germany doesn't offset oil. Does that mean no more submarine warfare? 25.721 German submarines in the Atlantic SW box may not be used for SW if the Axis do not...
For India and Australia the distance off map is given to the pacific map board so yes you could do the sea transport as long as it does not exceed 20 hexes in...
Speaking of Sea Transport ... It appears you can sea transport: - from the South Africa box to Suez, Basra or Abadan or sea transport: - from Suez, Basra or...
No, I wasn't joking. Yes, it is a pain. It's one more calculation and we have many already. So it reduces ease of play. Mike. ... From: Bruce Harper To:...
Because it isn't in the rules, I always assumed you couldn't, although I agree, it would seem natural enough to allow it. Mike. ... From: donmoody@... ...
I thought it used to be allowed, as you did, at reduced effectiveness. But it is not in the current rules, so I would agree that if you take the naval oil...
I think this objection is beyond silly, to be honest. No additional calculations are required. And the Allied players will have an hour to make one...
Bruce Harper
bruce54321@...
Nov 2, 2008 3:27 am
113907
Germany rolls a result of 11 for rockets, allowing up to six rocket bases to be placed. How many may be placed each turn? We have: 42.24E E. ROCKET BASES:...
"Successive" refers to the way in which advanced technology research results are implemented - gradually. It also refers to the fact that you could roll for...
I also thought the rule was just that there is a -1 mod (due to decreased NRDM from the oil effect), but don't know where that rule would be. Don ... From:...
There used to be a -2 for SW, but I think we finally concluded that if the Germans don't offset the naval oil effect, they simply can't do submarine warfare. ...
Bruce Harper
bruce54321@...
Nov 2, 2008 4:59 pm
113911
We discussed these possible rule changes at the convention: 1. Sacrificing Japanese BRP base to uninvert units 2. Uninverting countered air in the Japanese...
I think we forgot. This was a good idea. We put in this rule: Consistency (August 31, 2008) 33.76 EXEMPTIONS FROM UNINVERSION LIMITS: Air and naval units in...
Bruce Harper
bruce54321@...
Nov 2, 2008 5:51 pm
113914
So... does this Japanese "NAS or kamikaze equivalent" round up to one full factor (like use of one or two NAS or AAS for search or similar actions) or round...
There is no rounding with uninversion. Burn no base, uninvert nothing. Burn 1 BRP of base, uninvert up to 1 AAF or 3 NAS/kamikazes. Burn 2 BRPs of base,...
Yes - it's just like paying for NAS in a limited offensive. I don't think everything in the game is complicated... ... From: donmoody@... To:...
Bruce Harper
bruce54321@...
Nov 2, 2008 8:02 pm
113917
maybe I am missing something, but why do kamikaze's need to be included in this rule? By 17.45 they are initially always uninverted, they remain offboard so...
If rockets are implemented "TWO RESULTS PER TURN", it seems to me that bases should be placeable at a rate of at least two per turn. Or, if "successive" means...
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