... rather than the game. Most suggestions arise from people actually playing the game and noticing a problem. I dislike the change that allows a 'free hit'...
I don't really know what is being suggested any longer. ... From: Ed Schoenfeld To: aworldatwar@yahoogroups.com Sent: Wednesday, October 01, 2008 5:41 AM ...
Bruce Harper
bruce54321@...
Oct 1, 2008 1:18 pm
113378
... I thought, in AWAW terms, the best representation of the sinking of the Graf Spee would be: Raiding PB2 encounters CA2 in the first engagement with both...
... This is what is being suggested: 22.54E would be changed to: E. LIGHT SHIP FIRE: All remaining light ships for both sides automatically target each other,...
... <snip> I think the elimination of repairing cruisers (even if, now and then, a '1' hit is lost) is a simplification, and a good one. Similarly, I think...
This is what you're suggesting. ... From: donmoody@... To: aworldatwar@yahoogroups.com Sent: Wednesday, October 01, 2008 8:07 AM Subject: [aworldatwar]...
Bruce Harper
bruce54321@...
Oct 1, 2008 3:28 pm
113382
... Correct - but each of the items is a cut & paste from one of your [Bruce Harper's] recent posts on this topic. DonMoody...
I agree that the Rio de la Plata is a bad example. A better ship handler would have easily destoyed the British ships at no loss since his 11 inch guns...
... wrote: I am suggesting that we implement the change to 22.54 E LIGHT SHIOP FIRE 30.533 COMSOLIDATING HITS I am suggest that we do not implement the change...
... This sentence is from the current wording of 20.551: "Naval attack effects incurred by a light force consisting of both cruisers and one-factor naval units...
I understand that. I just wrote them up for clarity. I think there is a strong argument that the change to the way surplus light ships act was a mistake....
Bruce Harper
bruce54321@...
Oct 2, 2008 5:11 am
113387
Bruce, are you saying that accumulated hits would work best as follows: CBA LBA Fleet combat as opposed to the current version: CBA LBA Heavy fire Light fire ...
... a mistake. Ed's raider issue wouldn't arise if unopposed CAs just joined in with heavy fire, nor would the "new" rule that each heavy must be targetted by...
Yes, but bearing in mind that damage would still accumulate from round to round within the same naval battle, which I think is the important thing. This is...
Bruce Harper
bruce54321@...
Oct 2, 2008 1:35 pm
113390
So in a raider combat if 2 bc2 where intercepted by 1 ca, the ca would shoot at the same time as the 2 bc2? Bill ________________________________ From:...
What if one hit against a cruiser did not damage it, but knocked its attack factor down to 1 (as was proposed already) *and* also made the cruiser slow? That...
IIRC a damaged cruiser under your proposal would become slow but would not if it was in a with a CVL, correct? Jim Sparks Jr ... From: Tim Schroeder...
No. It never did before. ... From: Moodey, William To: aworldatwar@yahoogroups.com Sent: Thursday, October 02, 2008 6:54 AM Subject: RE: [aworldatwar] Re: The...
Bruce Harper
bruce54321@...
Oct 2, 2008 2:20 pm
113394
Why would the survivors be slow? The one hit is considered to have sunk half the cruisers in the squadron (which argues for a change from the current rules...
Bruce Harper
bruce54321@...
Oct 2, 2008 2:20 pm
113395
Being with a CVL does not make a slow ship into a fast ship. A slow BB3 with a CVL is still slow, and (under my proposal below) a cruiser with a hit is still...
I was just looking for some way to address a couple of the concerns brought up with the earlier proposal. Maybe they aren't really slow, but sometimes the...
Just some musing... Before accumulated damage, you wanted to fire as many FF (fleet factors) as possible in a single roll. That was necessary to increase the...
... Who built 2-factor battleships in the war? Germany started with a couple (for what I think are well known reasons. The US built some *late* in the war. ......
I don't think we should go there. Perhaps people could again articulate why they feel changes are needed apart from going back to having surplus lights act as...
Bruce Harper
bruce54321@...
Oct 2, 2008 3:15 pm
113400
... Well, we know what happened the one time this 'epic' engagement occurred: Both sides were damaged; i.e. a '1' result on each two factor unit. DonMoody...
... I am not sure what this means. Do you mean that surplus light ships will fire with heavy ships (as per the original published rules)? Or did you mean...
(In a subsequent post, Bruce inquired what is different, and why are folks posting on this now?) Sometimes we (players) discuss things when we play. I know...
... between CAs and DDs, or are people just thinking of this after years of not thinking there was a problem? ... Actually, what changed for me was the...
... Perhaps people could again articulate why they feel changes are needed apart from going back to having surplus lights act as heavies. ... OK. Assuming we...