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Messages 113376 - 113405 of 119716   Oldest  |  < Older  |  Newer >  |  Newest
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113376
... rather than the game. Most suggestions arise from people actually playing the game and noticing a problem. I dislike the change that allows a 'free hit'...
Ed Schoenfeld
ejschoenfeld
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Oct 1, 2008
12:41 pm
113377
I don't really know what is being suggested any longer. ... From: Ed Schoenfeld To: aworldatwar@yahoogroups.com Sent: Wednesday, October 01, 2008 5:41 AM ...
Bruce Harper
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Oct 1, 2008
1:18 pm
113378
... I thought, in AWAW terms, the best representation of the sinking of the Graf Spee would be: Raiding PB2 encounters CA2 in the first engagement with both...
donmoody@...
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Oct 1, 2008
3:02 pm
113379
... This is what is being suggested: 22.54E would be changed to: E. LIGHT SHIP FIRE: All remaining light ships for both sides automatically target each other,...
donmoody@...
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Oct 1, 2008
3:07 pm
113380
... <snip> I think the elimination of repairing cruisers (even if, now and then, a '1' hit is lost) is a simplification, and a good one. Similarly, I think...
donmoody@...
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Oct 1, 2008
3:10 pm
113381
This is what you're suggesting. ... From: donmoody@... To: aworldatwar@yahoogroups.com Sent: Wednesday, October 01, 2008 8:07 AM Subject: [aworldatwar]...
Bruce Harper
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Oct 1, 2008
3:28 pm
113382
... Correct - but each of the items is a cut & paste from one of your [Bruce Harper's] recent posts on this topic. DonMoody...
donmoody@...
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Oct 1, 2008
3:45 pm
113383
I agree that the Rio de la Plata is a bad example. A better ship handler would have easily destoyed the British ships at no loss since his 11 inch guns...
mikepaetz
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Oct 1, 2008
5:30 pm
113384
... wrote: I am suggesting that we implement the change to 22.54 E LIGHT SHIOP FIRE 30.533 COMSOLIDATING HITS I am suggest that we do not implement the change...
Ed Schoenfeld
ejschoenfeld
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Oct 1, 2008
9:40 pm
113385
... This sentence is from the current wording of 20.551: "Naval attack effects incurred by a light force consisting of both cruisers and one-factor naval units...
donmoody@...
donmoody_pro...
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Oct 1, 2008
10:40 pm
113386
I understand that. I just wrote them up for clarity. I think there is a strong argument that the change to the way surplus light ships act was a mistake....
Bruce Harper
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Oct 2, 2008
5:11 am
113387
Bruce, are you saying that accumulated hits would work best as follows: CBA LBA Fleet combat as opposed to the current version: CBA LBA Heavy fire Light fire ...
Eric Thobaben
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Oct 2, 2008
6:35 am
113388
... a mistake. Ed's raider issue wouldn't arise if unopposed CAs just joined in with heavy fire, nor would the "new" rule that each heavy must be targetted by...
Ed Schoenfeld
ejschoenfeld
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Oct 2, 2008
12:23 pm
113389
Yes, but bearing in mind that damage would still accumulate from round to round within the same naval battle, which I think is the important thing. This is...
Bruce Harper
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Oct 2, 2008
1:35 pm
113390
So in a raider combat if 2 bc2 where intercepted by 1 ca, the ca would shoot at the same time as the 2 bc2? Bill ________________________________ From:...
Moodey, William
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Oct 2, 2008
1:55 pm
113391
What if one hit against a cruiser did not damage it, but knocked its attack factor down to 1 (as was proposed already) *and* also made the cruiser slow? That...
Tim Schroeder
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Oct 2, 2008
2:07 pm
113392
IIRC a damaged cruiser under your proposal would become slow but would not if it was in a  with a CVL, correct? Jim Sparks Jr ... From: Tim Schroeder...
Jim Sparks
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Oct 2, 2008
2:11 pm
113393
No. It never did before. ... From: Moodey, William To: aworldatwar@yahoogroups.com Sent: Thursday, October 02, 2008 6:54 AM Subject: RE: [aworldatwar] Re: The...
Bruce Harper
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Oct 2, 2008
2:20 pm
113394
Why would the survivors be slow? The one hit is considered to have sunk half the cruisers in the squadron (which argues for a change from the current rules...
Bruce Harper
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Oct 2, 2008
2:20 pm
113395
Being with a CVL does not make a slow ship into a fast ship. A slow BB3 with a CVL is still slow, and (under my proposal below) a cruiser with a hit is still...
Tim Schroeder
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Oct 2, 2008
2:21 pm
113396
I was just looking for some way to address a couple of the concerns brought up with the earlier proposal. Maybe they aren't really slow, but sometimes the...
Tim Schroeder
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Oct 2, 2008
2:30 pm
113397
Just some musing... Before accumulated damage, you wanted to fire as many FF (fleet factors) as possible in a single roll. That was necessary to increase the...
Randy Scheers
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Oct 2, 2008
3:11 pm
113398
... Who built 2-factor battleships in the war? Germany started with a couple (for what I think are well known reasons. The US built some *late* in the war. ......
donmoody@...
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Oct 2, 2008
3:13 pm
113399
I don't think we should go there. Perhaps people could again articulate why they feel changes are needed apart from going back to having surplus lights act as...
Bruce Harper
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Oct 2, 2008
3:15 pm
113400
... Well, we know what happened the one time this 'epic' engagement occurred: Both sides were damaged; i.e. a '1' result on each two factor unit. DonMoody...
donmoody@...
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Oct 2, 2008
3:20 pm
113401
... I am not sure what this means. Do you mean that surplus light ships will fire with heavy ships (as per the original published rules)? Or did you mean...
donmoody@...
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Oct 2, 2008
3:23 pm
113402
(In a subsequent post, Bruce inquired what is different, and why are folks posting on this now?) Sometimes we (players) discuss things when we play. I know...
ethobaben@...
ericthobaben
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Oct 2, 2008
3:57 pm
113403
I don't understand the proposal then. Or I am just confused over what change is being proposed. ________________________________ From:...
Moodey, William
wmoodey
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Oct 2, 2008
5:13 pm
113404
... between CAs and DDs, or are people just thinking of this after years of not thinking there was a problem? ... Actually, what changed for me was the...
Randy Scheers
RScheers
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Oct 2, 2008
5:16 pm
113405
... Perhaps people could again articulate why they feel changes are needed apart from going back to having surplus lights act as heavies. ... OK. Assuming we...
Tim Schroeder
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Oct 2, 2008
5:31 pm
Messages 113376 - 113405 of 119716   Oldest  |  < Older  |  Newer >  |  Newest
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