... I tend to invest about half my RPs in the naval category for the duration of the war. This includes shipbuilding, possibly naval DRM, but it is mostly...
1114
Mike Crowe
73140.247@xxxxxxxxxx....
Jan 1, 1999 11:53 pm
... Once upon a time we were rolling 2d6 for research, but Bruce got tired of dividing by two, so he decided to roll three dice and take the middle result....
1115
James Ouzts
ouztsj@xxxxxxx.xxxx
Jan 2, 1999 2:51 pm
Do the rules concerning seige of Fortifications (i.e. rule 32.242) apply to Fortifications in ports or single hex islands in the Pacific Theatre? If YES, then...
1116
James Ouzts
ouztsj@xxxxxxx.xxxx
Jan 2, 1999 4:42 pm
With respect to this rule: 30.264 COLONIAL CAPITALS: A colonial capital (Europe: Al Kuwait, Algiers, Amman, Baghdad, Cairo, Casablanca, Damascus, Jerusalem,...
1117
Chris Goldfarb
cgoldfarb@xxxxxxxxx.x...
Jan 3, 1999 7:41 am
For those interested, the full setup package for GWPBEM beta v1.3d is now available for download from my website. As in the previous versions, this beta will...
1118
Johan Mellbourn
johanm@xxxxxxx.xxx
Jan 3, 1999 9:25 pm
... From Mike Crowe: I tend to invest about half my RPs in the naval category for the duration of the war. This includes shipbuilding, possibly naval DRM, but...
1119
Johan Mellbourn
johanm@xxxxxxx.xxx
Jan 3, 1999 9:55 pm
Bruce Harper wrote: I don't share this enthusiasm. This topic was discussed at length several years ago and we settled upon the present rules. I don't know...
1120
bruce_h@xxxxx.xxxxxxx...
bruce_h@xxxxx.xxxxxxx...
Jan 4, 1999 2:39 am
Well, this could start a lengthy discussion, but have a close look at *all* the current gw2k rules, including the US election rules. I don't think the Germans...
1121
bsteiner@...
Jan 5, 1999 4:44 pm
1122
Moodey, William
wmoodey@xxxx.xxxx
Jan 5, 1999 8:25 pm
I can see you have never played Japan. In Global war Japan will get crushed if Germany does not pursue a sub campaign. It might be a viable strategy in a...
1123
William F Steiner
110652.1220@xxxxxxxxx...
Jan 6, 1999 3:34 pm
Isn't a ground unit in full supply always allowed to move one hex, regardless of the movement cost to enter that hex? I have an Italian 3-3 in hex U-20 that...
1124
Laner, Eric (PCF - NJ)
ELaner@xxx.xx.xx.xxxx
Jan 6, 1999 3:49 pm
I thought so to (and think it should be), but not according to the latest rules....
1125
William F Steiner
110652.1220@xxxxxxxxx...
Jan 6, 1999 3:57 pm
Personally I think there is something wrong with the rules when a fully supplied unit can't even move one lousy hex in three months. Bill Steiner...
1126
John Dodge
jdodge@xxxxxx.xxxx
Jan 7, 1999 4:28 am
... I agree, and generally adopt a house rule that allows this, unless otherwise prevented by terrain features or enemy units. (But that's not the issue...
1127
Greg Wilson
GregLWilson@xxxxxxxx....
Jan 6, 1999 6:37 pm
I beleive that Bruce had answered this question a few weeks ago and stated that the units were just stuck. I personally beleive a unit should always be able to...
1128
William F Steiner
110652.1220@xxxxxxxxx...
Jan 7, 1999 1:43 am
I agree with you Greg, but I have a real problem with this. I am afraid that here in Portland we will be playing as if a unit can always move one hex. Bill...
1129
William F Steiner
110652.1220@xxxxxxxxx...
Jan 7, 1999 2:17 am
Eric Laner, John Dodge, Greg Wilson, and Myself wrote: I started this off with the following example, drawn from my PBeM game ... opponent ... Eric Laner...
1130
bruce_h@xxxxx.xxxxxxx...
bruce_h@xxxxx.xxxxxxx...
Jan 7, 1999 3:25 am
If everyone think a supplied unit should always be able to move one hex, regardless of ZoCs or terrain, that's fine with me. Let's hear from others on the...
1131
William F Steiner
110652.1220@xxxxxxxxx...
Jan 7, 1999 4:57 am
... others ... the ... Nothing has to be changed, only one rule added: 13.48 A supplied unit may always move one hex, regardless of terrain or ZOC modifiers. I...
1132
csonti@xxxx.xxx.xx
Jan 7, 1999 11:58 am
... It'd be logical, that an armor unit couldn't paralize the movement of infantry in rough terrain. So I say implement the rule change (addition). Csonti...
1133
csonti@xxxx.xxx.xx
Jan 7, 1999 12:07 pm
I remember a rule about limiting the surrender level of French between -3 and +3. The 4.0 version also mentions that for force pool additions the limitation...
1134
bruce_h@xxxxx.xxxxxxx...
bruce_h@xxxxx.xxxxxxx...
Jan 7, 1999 12:52 pm
Actually that's exactly what happened to me in my last game. The French were unexpectedly intercepted and lost to the Italians. It wrecked the modifier by +6...
1135
bruce_h@xxxxx.xxxxxxx...
bruce_h@xxxxx.xxxxxxx...
Jan 7, 1999 1:00 pm
Actually the number and wording should be: 13.411 SUPPLIED UNITS MAY ALWAYS MOVE ONE HEX: A supplied ground unit may always move at least one hex during the...
1136
Darren Kilfara
kilfara@xxxxxxx.xxxx
Jan 7, 1999 1:30 pm
... of terrain, enemy ZoCs, weather and oil effects. This does >not apply to units conducting overruns or exploitation movement. Just a minor editing...
1137
bruce_h@xxxxx.xxxxxxx...
bruce_h@xxxxx.xxxxxxx...
Jan 7, 1999 1:22 pm
Have a look at 15.84B. ... Bruce Harper...
1138
John Dodge
jdodge@xxxxxx.xxxx
Jan 8, 1999 1:50 am
... I agree with this, although we maybe should include something like: 13:48 A supplied unit may always move one hex into an adjacent hex, regardless of...
1139
Darren Kilfara
kilfara@xxxxxxx.xxxx
Jan 7, 1999 2:02 pm
... OK, I did: 15.84 EFFECTS OF COMBAT TRAINING: B. BREAKTHROUGHS AND EXPLOITATION: Armor units with a combat training level of zero or less may not create...
1140
Tim Cooper
tim@xxxxxxxxxxxx.xxxx
Jan 7, 1999 3:08 pm
And even one in limited supply may move the one hex, right? Full supply is not required? ... From: bruce_h@... [SMTP:bruce_h@...] Sent: Thursday,...
1141
William F Steiner
110652.1220@xxxxxxxxx...
Jan 7, 1999 3:17 pm
... would ... can ... I agree with Bruce on this--because it is very possible for Germany to manipulate the surrender level to achieve the biggest vichy...
1142
William F Steiner
110652.1220@xxxxxxxxx...
Jan 7, 1999 3:21 pm
... One question-are we going to allow movement during monsoons in the Pacific? This has always been a part of the pacific rules (units are unable to move into...