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aworldatwar · Forum for GMT's "A World At War"

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  • Members: 674
  • Category: Wargaming
  • Founded: Oct 19, 1998
  • Language: English
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Messages 1113 - 1142 of 134591   Oldest  |  < Older  |  Newer >  |  Newest
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1113 Mike Crowe
73140.247@xxxxxxxxxx.... Send Email
Jan 1, 1999
11:53 pm
... I tend to invest about half my RPs in the naval category for the duration of the war. This includes shipbuilding, possibly naval DRM, but it is mostly...
1114 Mike Crowe
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Jan 1, 1999
11:53 pm
... Once upon a time we were rolling 2d6 for research, but Bruce got tired of dividing by two, so he decided to roll three dice and take the middle result....
1115 James Ouzts
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Jan 2, 1999
2:51 pm
Do the rules concerning seige of Fortifications (i.e. rule 32.242) apply to Fortifications in ports or single hex islands in the Pacific Theatre? If YES, then...
1116 James Ouzts
ouztsj@xxxxxxx.xxxx Send Email
Jan 2, 1999
4:42 pm
With respect to this rule: 30.264 COLONIAL CAPITALS: A colonial capital (Europe: Al Kuwait, Algiers, Amman, Baghdad, Cairo, Casablanca, Damascus, Jerusalem,...
1117 Chris Goldfarb
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Jan 3, 1999
7:41 am
For those interested, the full setup package for GWPBEM beta v1.3d is now available for download from my website. As in the previous versions, this beta will...
1118 Johan Mellbourn
johanm@xxxxxxx.xxx Send Email
Jan 3, 1999
9:25 pm
... From Mike Crowe: I tend to invest about half my RPs in the naval category for the duration of the war. This includes shipbuilding, possibly naval DRM, but...
1119 Johan Mellbourn
johanm@xxxxxxx.xxx Send Email
Jan 3, 1999
9:55 pm
Bruce Harper wrote: I don't share this enthusiasm. This topic was discussed at length several years ago and we settled upon the present rules. I don't know...
1120 bruce_h@xxxxx.xxxxxxx...
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Jan 4, 1999
2:39 am
Well, this could start a lengthy discussion, but have a close look at *all* the current gw2k rules, including the US election rules. I don't think the Germans...
1121 bsteiner@... Send Email Jan 5, 1999
4:44 pm
1122 Moodey, William
wmoodey@xxxx.xxxx Send Email
Jan 5, 1999
8:25 pm
I can see you have never played Japan. In Global war Japan will get crushed if Germany does not pursue a sub campaign. It might be a viable strategy in a...
1123 William F Steiner
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Jan 6, 1999
3:34 pm
Isn't a ground unit in full supply always allowed to move one hex, regardless of the movement cost to enter that hex? I have an Italian 3-3 in hex U-20 that...
1124 Laner, Eric (PCF - NJ)
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Jan 6, 1999
3:49 pm
I thought so to (and think it should be), but not according to the latest rules....
1125 William F Steiner
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Jan 6, 1999
3:57 pm
Personally I think there is something wrong with the rules when a fully supplied unit can't even move one lousy hex in three months. Bill Steiner...
1126 John Dodge
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Jan 7, 1999
4:28 am
... I agree, and generally adopt a house rule that allows this, unless otherwise prevented by terrain features or enemy units. (But that's not the issue...
1127 Greg Wilson
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Jan 6, 1999
6:37 pm
I beleive that Bruce had answered this question a few weeks ago and stated that the units were just stuck. I personally beleive a unit should always be able to...
1128 William F Steiner
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Jan 7, 1999
1:43 am
I agree with you Greg, but I have a real problem with this. I am afraid that here in Portland we will be playing as if a unit can always move one hex. Bill...
1129 William F Steiner
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Jan 7, 1999
2:17 am
Eric Laner, John Dodge, Greg Wilson, and Myself wrote: I started this off with the following example, drawn from my PBeM game ... opponent ... Eric Laner...
1130 bruce_h@xxxxx.xxxxxxx...
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Jan 7, 1999
3:25 am
If everyone think a supplied unit should always be able to move one hex, regardless of ZoCs or terrain, that's fine with me. Let's hear from others on the...
1131 William F Steiner
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Jan 7, 1999
4:57 am
... others ... the ... Nothing has to be changed, only one rule added: 13.48 A supplied unit may always move one hex, regardless of terrain or ZOC modifiers. I...
1132 csonti@xxxx.xxx.xx Send Email Jan 7, 1999
11:58 am
... It'd be logical, that an armor unit couldn't paralize the movement of infantry in rough terrain. So I say implement the rule change (addition). Csonti...
1133 csonti@xxxx.xxx.xx Send Email Jan 7, 1999
12:07 pm
I remember a rule about limiting the surrender level of French between -3 and +3. The 4.0 version also mentions that for force pool additions the limitation...
1134 bruce_h@xxxxx.xxxxxxx...
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Jan 7, 1999
12:52 pm
Actually that's exactly what happened to me in my last game. The French were unexpectedly intercepted and lost to the Italians. It wrecked the modifier by +6...
1135 bruce_h@xxxxx.xxxxxxx...
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Jan 7, 1999
1:00 pm
Actually the number and wording should be: 13.411 SUPPLIED UNITS MAY ALWAYS MOVE ONE HEX: A supplied ground unit may always move at least one hex during the...
1136 Darren Kilfara
kilfara@xxxxxxx.xxxx Send Email
Jan 7, 1999
1:30 pm
... of terrain, enemy ZoCs, weather and oil effects. This does >not apply to units conducting overruns or exploitation movement. Just a minor editing...
1137 bruce_h@xxxxx.xxxxxxx...
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Jan 7, 1999
1:22 pm
Have a look at 15.84B. ... Bruce Harper...
1138 John Dodge
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Jan 8, 1999
1:50 am
... I agree with this, although we maybe should include something like: 13:48 A supplied unit may always move one hex into an adjacent hex, regardless of...
1139 Darren Kilfara
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Jan 7, 1999
2:02 pm
... OK, I did: 15.84 EFFECTS OF COMBAT TRAINING: B. BREAKTHROUGHS AND EXPLOITATION: Armor units with a combat training level of zero or less may not create...
1140 Tim Cooper
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Jan 7, 1999
3:08 pm
And even one in limited supply may move the one hex, right? Full supply is not required? ... From: bruce_h@... [SMTP:bruce_h@...] Sent: Thursday,...
1141 William F Steiner
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Jan 7, 1999
3:17 pm
... would ... can ... I agree with Bruce on this--because it is very possible for Germany to manipulate the surrender level to achieve the biggest vichy...
1142 William F Steiner
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Jan 7, 1999
3:21 pm
... One question-are we going to allow movement during monsoons in the Pacific? This has always been a part of the pacific rules (units are unable to move into...
Messages 1113 - 1142 of 134591   Oldest  |  < Older  |  Newer >  |  Newest
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