... I support this change. ... I would prefer a straight 50/50 if there are only 2 of the 3 types as available targets. i.e. 1-3: one type; 406: the other...
Yes I think this is the best option if a group isn't present. I also have some concerns about being able to choose to target smaller and/or damaged ships,...
I am with Kevin and Don on this. The 'player choice' aspect is an essential part of the simplification. If we were to follow Tim and roll dice to select an...
How about this: 1-2: Sub attacks target of choice 3-4: Sub must attack capital ship if possible; otherwise target of choice 5-6: Sub must attack lights is...
I favor simplifying this rule, although some of the other suggestions from today would likely work better than what is proposed below. I will leave it to...
I will go along with the change Bruce proposes.  I recommend consideration of the targetting tweaks suggested by Don and Elihu. Dave Hanson From: Bruce...
I'm fine with the change as proposed. I would not support the "If roll is 5-6 and no lights, then no attack" version, though. If roll is 5-6 and there are no...
For once, this is simple enuf for me to understand. Â I wouldnt complicate it. Vic ________________________________ From: Eric Thobaben <ethobaben@...> ...
FYI: I'm using the new naval package. Can I counter-air from a patrol hex, and then use those same NAS for ground support during the combat phase? My...
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Bruce Harper
bruce54321@...
6:33 am
I also have a room, as yet with no roommate. ... From: Greg Wilson To: aworldatwar@yahoogroups.com Sent: Thursday, May 24, 2012 7:27 AM Subject: RE:...
Me too. I think a lot of folks may be in that position at this point. We had a lot of people come last year, and not as many are repeating this year Ed...
134575
Bruce Harper
bruce54321@...
1:28 pm
Maybe Eric could post the list of people who are coming and who has figured out their rooms and who hasn't. ... From: ejschoenfeld To:...
This is the list of Con attendees. I'll let folks note their hotel accomodations; then I'll update the hotel list this weekend. These folks have a room (these...
Up to 117 words, but still simple enough, I think: E. SELECTING TARGETS: Each attacking submarine targets a category of defending naval units: fast carriers;...
Sounds workable Bruce. Will put this to work in current games. Dave Hanson ________________________________ From: Bruce Harper <bruce54321@...> To:...
Good. Eric Thobaben From: aworldatwar@yahoogroups.com [mailto:aworldatwar@yahoogroups.com] On Behalf Of Bruce Harper Up to 117 words, but still simple enough,...
... 20.121 SPEED: Naval units fall into two categories, “slow” and “fast”, as follows: A. All damaged ships are slow. B. CVEs are slow. ... DonMoody...
I think they are called fast carriers, to distinguish them from CVEs, which are a type of carrier, but happen to be slow. CVEs still count against the limit...
Oh, and a damaged fast carrier would still be included in the fast carrier category, even if it isn't moving as fast. It's still a fast carrier as opposed to a...
Fast Carriers are a very specific type of ship. 20.31 FAST CARRIERS: Fast carriers are represented by named ship counters with values of two (CVLs), three...
All true, except that CVEs do not count against the limit on carrier factors in a TF. Only fast carriers are limited. You can have a TF of 25 CVEs if you...