OK so whos going to be first to get an atlantis server running on a Raspberry Pi?...
8356
artyomtrityak
Feb 29, 2012 1:36 pm
I've never used illusions magic skills. What for they are needed? I mean CREATE_PHANTASMAL_BEASTS, CREATE_PHANTASMAL_UNDEAD, CREATE_PHANTASMAL_DEMONS?...
8357
Jorge Garciasevilla L...
egroupsmx
Feb 29, 2012 3:23 pm
I've never used illusions magic skills. ... You need it for invisibility and true seeing (these two are used to create the magic items used by assasins and...
8358
Rick C
frost_cat
Feb 29, 2012 8:44 pm
... Probably going to take a while given the launch problems....
8359
Stephen Baillie
argentrune
Feb 29, 2012 9:49 pm
... They do tend to be less helpful than some of the other spells out there. I was wondering about making illusionary creatures tradeable, but with a decay...
8360
Rob Rodgers
rdr2019
Feb 29, 2012 11:16 pm
... I would do the exact opposite. Give them the attacks, but with 0 hit points. Don't you think that is a better fit for an illusion? R...
8361
Arno Saxena
torojima
Mar 2, 2012 8:17 am
... Hash: SHA1 ... aren't they still helpful as shields, at least the ones in abundant in amount? They may be killed by one hit, but on the other hand, they ...
8362
stabliser
Mar 2, 2012 11:51 am
Illusions are for fooling the enemy, Sun Tzu tells us that deception IS the art of war. I think what we need to make illusions more useful, is a special spell...
8363
gczerniak@...
gczerniak
Mar 22, 2012 8:17 pm
Hi, has anyone sucessfully compiled Eressea? I created in direction example the subdirectory bin did cmake .. and make. But I got hundreds of error messages. I...
8364
Stephen Baillie
argentrune
Mar 27, 2012 11:47 pm
... Thanks for all your feedback :-/ So here's a bunch of stats for ships, currently unnamed. Any problems with these? Better ideas? Names? Please reply to...
8365
Jorge Garciasevilla L...
egroupsmx
Mar 28, 2012 4:51 pm
I just think that the ballon scout is missing. Something for 5-10 men. On Tue, Mar 27, 2012 at 5:47 PM, Stephen Baillie...
8366
Stephen Baillie
argentrune
Mar 29, 2012 1:04 am
... Hm, I based the flying ship at SHIP 4 on the Balloon, but given that I've got a ship that only requires 10 WOOD to construct, are you suggesting that the...
8367
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 12:14 am
My suggestion would be to make a ballon out of floter hides or floater hides and wood (the ballon and the basket). Also, I think that any flying ship should...
8368
aqwinsor
Mar 30, 2012 1:18 am
... Make this 4 sail levels and I'd use it. ... A raft? even at speed 2 I'd use it. great for fishing in port cities. ... this would be okay. I'd probably use...
8369
aqwinsor
Mar 30, 2012 1:19 am
I ran a local game to refresh my memory, then I did another to try out the bots I found here. IMO the bots did help for testing things out, but with a little...
8370
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 1:27 am
... What bots did you try out??...
8371
Stephen Baillie
argentrune
Mar 30, 2012 1:34 am
... The source code for At-BOT-1 is included in the archive (it's in Pascal); I don't know of any source code for AtBot2. Both of those bots are quite simple...
8372
aqwinsor
Mar 30, 2012 2:23 am
... The two in the files repository http://games.dir.groups.yahoo.com/group/atlantisdev/files/Clients/...
8373
aqwinsor
Mar 30, 2012 2:40 am
... Thanks, I don't know how I missed that. That... Really is simple, it doesn't parse the report at all. The other one has to be more complex. I've seen it...
8374
phychem2500
Mar 30, 2012 5:38 am
Hi, I dled the source code for Atlantis 4.1.0 from the Files section of this group. I went through the steps and it compiles - I have a standard that I can...
8375
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 5:41 am
Silly question, but did you rename the .out files to .in?...
8376
phychem2500
Mar 30, 2012 5:42 am
... Thanks! Ken...
8377
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 5:46 am
Ok... Yes, I've used those. I found others surfing the web. I found one named gengis in python that actually parses the reports and has many configuration...
8378
Stephen Baillie
argentrune
Mar 30, 2012 5:48 am
... ...but really, 4.1 is rather dated. We've moved the source code to git ( https://github.com/Atlantis-PBEM/Atlantis), where we're up to version 5.1. I...
8379
phychem2500
Mar 30, 2012 5:56 am
Looks like I'll pull down the code from there tomorrow (today? it is almost 1 am after all...) Does anyone know of a guide on how to setup games for Atlantis?...
8380
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 6:02 am
This happens when in the compilation options, you put that the account inactivity is going to be handled by scripts. So you either change that compile option...
8381
phychem2500
Mar 30, 2012 6:27 am
I've tried to modify rules.cpp - I'm assuming that the relevant flag is the // MAX_INACTIVE_TURNS, which I set to 0 (assuming it is 0 for off, any other # for...
8382
Stephen Baillie
argentrune
Mar 30, 2012 6:28 am
... If you were using 5.1 then that option is set by default, 'cos this problem kept happening to everyone :-( It could be a different problem though -...
8383
Stephen Baillie
argentrune
Mar 30, 2012 6:32 am
... Actually, it's -1 for off. 0 means to delete anyone as soon as they miss a turn. 15 is a good number, as you get plenty of warning in your turn reports...
8384
Jorge Garciasevilla L...
egroupsmx
Mar 30, 2012 6:33 am
Try to put LastTurn: 100 Also, the compile option is another flag. I'll check tomorrow and reply. ... Â Try to put LastTurn: 100 Also, the compile option is...