In revamping the movement code I notice that it's possible for a unit to be attacked quite a large number of times in one turn - in particular, once for every...
8291
iyhael
Jul 2, 2011 11:53 am
... This is the case in Olympia - a unit can be attacked by another unit on any day of the month. In my humble opinion that is not excessive, but just the...
8292
iyhael
Jul 2, 2011 12:10 pm
... Nice. Something is happening after all. I got distracted by writing stuff for one of my other distractions, though. ... Sounds good. This way every unit...
8293
Stephen Baillie
argentrune
Jul 4, 2011 6:02 am
... You mean, other than where I described it right after the table of speed vs movement phases?...
8294
iyhael
Jul 4, 2011 10:51 am
... Yes, please. At least I guess I got a little confused with the multiple uses of phase, speed, ticks and movement. I guess we do not have any standard...
8295
Andrey Repin
anrdaemon
Jul 5, 2011 12:12 pm
Greetings, Stephen Baillie! SB> In revamping the movement code I notice that it's possible for a unit to be SB> attacked quite a large number of times in one...
8296
Andrey Repin
anrdaemon
Jul 5, 2011 12:29 pm
Greetings, iyhael! ... i> Yes, please. At least I guess I got a little confused with the multiple i> uses of phase, speed, ticks and movement. I guess we do...
8297
Andrey Repin
anrdaemon
Jul 5, 2011 12:33 pm
Greetings, Stephen Baillie! SB> speed SB> 1 2 3 4 5 6 7 8 SB> x SB> x x x x...
8298
Andrey Repin
anrdaemon
Jul 5, 2011 10:35 pm
Greetings, Andrey Repin! SB>> speed SB>> 1 2 3 4 5 6 7 8 SB>> x SB>> x x x x...
8299
Stephen Baillie
argentrune
Jul 6, 2011 3:02 am
... However, what I suggested wouldn't make any difference in that case - the immunity to further attacks would only apply to units that have been routed, so...
8300
Stephen Baillie
argentrune
Jul 6, 2011 3:07 am
... Well, when I posted it it didn't look like that - I suspect something in your mail client is mangling my lovely formatting of the table, and thereby ...
8301
stabliser
Jul 6, 2011 8:43 am
Just so someone says it: "I dont like it" This movement change to phases, its going to change atlantis from a strategic game to a tactical game, so seeing it...
8302
iyhael
Jul 6, 2011 4:54 pm
... I would re-phrase Your statement into this: It will give a strategic game a improved, much more solid tactical component. I do not like the current...
8303
Stephen Baillie
argentrune
Jul 7, 2011 5:09 am
... I assumed I could find Thera in the Atlantis-Tools repository on github ( https://github.com/Atlantis-PBEM/Atlantis-Tools), but much to my surprise that...
8304
Anthony Briggs
anthony_s_br...
Jul 7, 2011 6:42 am
Yeah, I haven't gotten around to moving it from Sourceforge just yet, although if enough people are using it, I might move it (probably to bitbucket though,...
8305
Arno Saxena
torojima
Jul 7, 2011 7:07 am
... Hash: SHA1 ... I would not recommend that. True, we do not need "W" since we do not have the direction "west" as such, but since it could be misinterpreted...
8306
Andrey Repin
anrdaemon
Jul 7, 2011 8:05 am
Greetings, Stephen Baillie! ... SB> However, what I suggested wouldn't make any difference in that case - the SB> immunity to further attacks would only apply...
8307
Stephen Baillie
argentrune
Jul 7, 2011 9:21 am
... While it's interesting that you think such mechanics are exploitable, they are what currently happens in Atlantis, and don't have anything to do with what...
8308
Stephen Baillie
argentrune
Jul 7, 2011 9:32 am
... Good point. Any other votes? It's a good suggestion, but I don't know which of the D/P/H is best, so would welcome any reasons to prefer one of them over...
8309
Arno Saxena
torojima
Jul 7, 2011 11:41 am
... Hash: SHA1 ... what are the probabilities for a single men scout to kill one opponent in a mayor force? I think they are negligible... On the other hand,...
8310
Arno Saxena
torojima
Jul 7, 2011 12:57 pm
... Hash: SHA1 ... I think, the immunity for routed units is not very realistic. If I would plan to destroy an enemy unit and have surrounded this unit with...
8311
Stephen Baillie
argentrune
Jul 9, 2011 12:27 am
... When I started coding these changes, I didn't think it would be possible to make this a gamedef, as too much stuff had to change to make it work. However,...
8312
Stephen Baillie
argentrune
Jul 9, 2011 1:47 am
I think, the immunity for routed units is not very realistic. If I would ... If you have a sufficient attack force then you can already wipe a unit out, and...
8313
stabliser
Jul 28, 2011 12:23 pm
... I dont think more gamedefs is what the atlantis code needs, and I suspect that a couple of games using your new movement system and people would see that...
8314
iyhael
Jul 28, 2011 8:34 pm
... I think there is already a 4.0.10 server running at Arno's site - so the latest 5.0 code would probably something more interesting. Note that there is also...
8315
Stephen Baillie
argentrune
Jul 29, 2011 2:32 am
... As I understand it, the reason we have so many gamedefs is that the Atlantis project is primarily an engine that people can use to set up their own games....
8316
Stephen Baillie
argentrune
Jul 29, 2011 2:35 am
... Sadly the version of the Arcadia code that has been committed hasn't been integrated properly into the Atlantis code base, and doesn't compile as is. I've...
8317
stabliser
Jul 29, 2011 8:55 am
... Oooooh, hook,line, sinker, and copy of angling times. <snip> ... Like a moth to a flame, I'll be an ordermonkey. Pete...
8318
iyhael
Jul 29, 2011 4:55 pm
Beeing bound to Olympia - and doing my own things here and there - I am afraid I must refuse. I would be glad to see the rules, however :)...
8319
iyhael
Jul 29, 2011 4:58 pm
... I will email Bradley about it - although I have no hopes that he will take up his old work again....