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  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 7835 - 7864 of 8612   Oldest  |  < Older  |  Newer >  |  Newest
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7835 Max Shariy
mshariy Send Email
Nov 13, 2007
2:30 am
Version 2.6.0 of ALH is available from ttp://www.geocities.com/pbemah/ This release is mainly about new graphics for the map window. They were created by Jan...
7836 Max Shariy
mshariy Send Email
Nov 13, 2007
2:32 am
That should read http://www.geocities.com/pbemah/ , of course....
7837 Arno Saxena
torojima Send Email
Nov 17, 2007
1:11 pm
does anybody know about the GIVE UNIT bug in the v5 engine? Whenever it is tried to give a unit to another faction, the engine is only posting an error message...
7838 Arno Saxena
torojima Send Email
Nov 23, 2007
10:50 pm
... I don't know if anybody has already had a look. I've just done some debuging and found that in Game::DoGiveOrder (runorders.cpp line 2293) there is a...
7839 Thor Christensen
thorchristensen Send Email
Nov 24, 2007
3:53 pm
I see them for windoze... Time flies like an arrow. Fruit flies like a banana. ...
7840 Arno Saxena
torojima Send Email
Nov 24, 2007
7:18 pm
ok, now I am completely bewildered... !!! I've coppied for my convenience the source I'm using, from the Linux machine I'm runing the turns on, to my Mac...
7841 Max Shariy
mshariy Send Email
Nov 24, 2007
11:30 pm
Can you step into that ship checking function? Looks like something is wrong with it, perhaps some uninitialized variable which gets right value on Mac by ...
7842 Rick C
frost_cat Send Email
Nov 25, 2007
12:02 am
It's not actually a function. ... IT_SHIP is an enum. This line looks to see if the type field of the ItemDef has the ship bit set. IIRC o refers to a...
7843 Jan
ravanrooke Send Email
Nov 25, 2007
1:33 am
On Sat, 24 Nov 2007 20:18:12 +0100 ... I think the different platforms handle undefined indices in arrays differently... I just checked, the game creates the...
7844 Rick C
frost_cat Send Email
Nov 25, 2007
3:26 am
... Atlantis-pbem.org has a link to a Subversion repository....
7845 bryanbrun Send Email Nov 27, 2007
8:28 am
I've been writing a web-based, real-time game that is based on Atlantis. I played Atlantis for the first time a very long time ago around v 2.0 and thoroughly...
7846 Jan
ravanrooke Send Email
Nov 27, 2007
9:29 am
Hi, On Tue, 27 Nov 2007 05:33:27 -0000 ... Yes. There was once a project done in php to provide a web-frontend for turn-based atlantis. I believe the project...
7847 Giovanni Baldini
giovabal Send Email
Nov 27, 2007
10:21 am
maybe you could be interested in PyAtlantis, an Atlantis 1.0 python "translation&quot; (I mean: I don't know how much pythonic it is) and python can be chewed by...
7848 Anthony Briggs
anthony_s_br... Send Email
Nov 27, 2007
11:34 am
... It's actually not too bad now, and getting better - at least at the macro level :) Most things have a class of their own, with methods that are roughly in...
7849 Mike Watson
redhorn48 Send Email
Nov 27, 2007
1:57 pm
http://webatlantis.sourceforge.net/ This is a web-based Atlantis game, or so it claims. There are no new games listed and the only two that are can only be...
7850 Arno Saxena
torojima Send Email
Nov 27, 2007
7:31 pm
I have tried your suggestion if((o->type > -1) && (ItemDefs[o->item].type & IT_SHIP)) { without any success. Then I've changed the if-query from a binary AND...
7851 Jan
ravanrooke Send Email
Nov 27, 2007
11:25 pm
Hi Arno, ... Sorry, that's an obvious mistake, I meant: if ((o->item > -1) && (ItemDefs[o->item].type & IT_SHIP)) { Of course, o->type is not defined... ... It...
7852 bryanbrun Send Email Nov 28, 2007
5:17 am
... Yes, my version of Risk is an Ajax application. It's really not even a traditional web application. ... Yes, going over the archives here last night and I...
7853 Max Shariy
mshariy Send Email
Nov 28, 2007
5:27 am
I guess you will need to change Atlantis a lot to make it real-time on-line game. Currently it takes hours to write orders for one turn....
7854 digital_carnage1
digital_carn... Send Email
Dec 4, 2007
5:53 am
Hey Guys / Girls I was wondering something i have had a look around but the one tool i found doesn't seem to want to work correctly. What i wanna know is this,...
7855 Anthony Briggs
anthony_s_br... Send Email
Dec 4, 2007
11:49 am
... Which tool was that? You might have more luck fixing your trouble with the tool than writing your own. ... Fairly easy to do. ... Good luck finding a way...
7856 Pete Christie
stabliser Send Email
Dec 5, 2007
1:51 pm
Hi You could try: http://gnawer.byte-force.yar.ru/advisor/download/shadows/shadow.zip It might work with a standard atlantis.exe Pete ... with the tool than...
7857 digital_carnage1
digital_carn... Send Email
Dec 5, 2007
4:36 pm
Hi Pete Thanks, this looks exactly like what i was looking for but i cant get it to work, it doesnt generate the Players.out in the right places, the Help doc...
7858 Pete Christie
stabliser Send Email
Dec 5, 2007
7:27 pm
Hi Digi Goto: http://gnawer.byte-force.yar.ru/advisor/shadows.htm there you'll see where the shadowmaster download came from, you might also want to download...
7859 digital_carnage1
digital_carn... Send Email
Dec 6, 2007
8:11 am
Thank you thank you thank you :D PERFECT :P now i just gotta figure out why i cant connect to my mail server to automate the whole process, lol, cant seem to...
7860 bryanbrun Send Email Dec 6, 2007
7:32 pm
My plan is to keep all of the Units, Objects and Items as identical to Atlantis and its variants as possible. However, "Real Time Atlantis" many of the orders...
7861 Giovanni Baldini
giovabal Send Email
Dec 6, 2007
8:15 pm
I guess you are planning something similar to Travian. http://travian.com/ http://en.wikipedia.org/wiki/Travian I'm experimenting Travian right now and it's...
7862 bryanbrun Send Email Dec 6, 2007
9:14 pm
That's funny you mention Travian. I started on a version of Tribal Wars (offspring of Travian) and made it all the way to where I could move units around. I...
7863 Arno Saxena
torojima Send Email
Dec 7, 2007
10:04 am
... you could even make a timed loop, executed every given time. for example if the loop would need your given 36 hours, the player could write LOOP 50:17 MOVE...
7864 Tom Norrell
ghoster29692 Send Email
Dec 13, 2007
6:28 pm
Has anyone heard about Tarmellion going off line? Tom Norrell...
Messages 7835 - 7864 of 8612   Oldest  |  < Older  |  Newer >  |  Newest
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