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7562
radkillmer
Oct 10, 2006 4:25 am
I am starting an Atlantis 5.0 standard game. Signups will be at dadelis@.... Send a text message to dadelis with #help in the body of the message...
7563
radkillmer
Oct 10, 2006 1:19 pm
Dadelis is ready for signups. dadelis@... Enjoy, Rad...
7564
Max Shariy
mshariy
Oct 11, 2006 5:33 am
Hi Rad, #help command works, but #rules and #join gave me no reply. Is it a bug or simply not implemented yet? Thanks, Max...
7565
Christopher Allen - G...
gmfangs_asmr...
Oct 11, 2006 6:47 am
... Yes, #help works, but I tried #rules and #faq and they failed to respond. -- Christopher Allen...
7566
Trevor Whyatt
t_whyatt
Oct 12, 2006 4:18 am
I got my faction reply but couldn't get the rules. tried #rules a couple of ways so will have to wait. Trev...
7567
Trevor Whyatt
t_whyatt
Oct 12, 2006 4:20 am
I just got my reply for #help so I'm just waiting for the game to start its first turn. so far I have Faq, Help, Preamble, thanks for joining. Trev...
7568
radkillmer
Oct 12, 2006 3:05 pm
... a bug or ... You can retry the #rules, I did have a bug in that one. If you use <#create "Faction Name" "password"> format it should get you into the game....
7569
Anthony Briggs
anthony_s_br...
Oct 13, 2006 12:41 pm
Hi All, I'm organising a "meta" game for dadelis, basically to try and get around the 'mega-alliance' issue and make a more fun game. The gist is that we...
7570
Constantin Orasan
di_tri_nel
Oct 13, 2006 11:52 pm
Hi, ... #rules still not work. Got back a zip file with the empty rules. Dinel...
7571
Rad Killmer
radkillmer
Oct 14, 2006 4:01 am
Hmmm, you are right, I sent the #rules command, and it did in fact come back empty. I will fix it right away. Thanks, Rad ... From: Constantin Orasan To:...
7572
Rad Killmer
radkillmer
Oct 14, 2006 4:13 am
OK, I sent in a #rules command and it worked this time. Please try it again, and let me know if it does not work. Thanks, Rad ... From: Rad Killmer To:...
7573
Brandon
bbs00
Oct 14, 2006 7:26 pm
fedora core make error, rather strange seeing as how I have built this on nearly every os imaginable by now, everything from unix to beos and macos. make...
7574
Rad Killmer
radkillmer
Nov 1, 2006 4:53 am
I have started my Dadelis game, and it appears that Times Rewards are not working on 5.0 Is anyone else running 5.0, and if so, are thay having the same...
7575
Jan Rietema
ravanrooke
Nov 1, 2006 3:39 pm
On Tue, 2006-10-31 at 23:20 -0500, Rad Killmer wrote:
> I have started my Dadelis game, and it appears that Times Rewards are not > working on 5.0
Times...
7576
Rad Killmer
radkillmer
Nov 1, 2006 7:20 pm
Yes, my script adds "TimesReward" to the players.in file. If I add "Reward: 50" then the player gets the 50, so that works and is a work around. I have been...
7577
wyrmswyrd
Nov 1, 2006 8:03 pm
I've only played around with the 4.x Atlantis code, so not sure if this applies. In Atlantis 4.x the scripts for #times reward needs to add a line to the...
7578
Robert Bunn
adalger
Nov 1, 2006 11:36 pm
Hello, all. I'm a new participant, playing with Atlantis as a hobby. I work on a Windows environment, using Visual C++ 2005 Express. I've noticed the 5.0...
7579
Rad Killmer
radkillmer
Nov 2, 2006 4:52 am
WinCVS is a good choice. Rad ... From: Robert Bunn To: atlantisdev@yahoogroups.com Sent: Wednesday, November 01, 2006 5:54 PM Subject: [atlantisdev] 5.0...
7580
Robert Bunn
adalger
Nov 3, 2006 6:56 pm
Hi, all. When I try to compile the sources as downloaded, I get an error in npc.cpp from the while loop starting on line 320. It seems my compiler (VC++ 2005)...
7581
Rad Killmer
radkillmer
Nov 3, 2006 7:28 pm
... From: "Robert Bunn" <adalger@...> To: <atlantisdev@yahoogroups.com> Sent: Friday, November 03, 2006 6:57 AM Subject: [atlantisdev] npc.cpp build...
7582
Rick C
frost_cat
Nov 3, 2006 7:38 pm
... I wonder--is this a VC++ bug, or is this an issue of not following the correct C++ grammar? I really don't know OTTOMH--I haven't looked at the Atlantis...
7583
Rick C
frost_cat
Nov 3, 2006 7:44 pm
... This makes sense, as non-leaders cannot learn more than one skill....
7584
Robert Bunn
adalger
Nov 3, 2006 11:27 pm
... From: "Rick C" <pixelcat@...> To: <atlantisdev@yahoogroups.com> Sent: Friday, November 03, 2006 2:34 PM Subject: RE: [atlantisdev] npc.cpp build error,...
7585
Robert Bunn
adalger
Nov 3, 2006 11:43 pm
... From: "Rick C" <pixelcat@...> To: <atlantisdev@yahoogroups.com> Sent: Friday, November 03, 2006 2:36 PM Subject: RE: [atlantisdev] npc.cpp build error,...
7586
Rick C
frost_cat
Nov 3, 2006 11:50 pm
... I knew not mentioning that was going to pull someone out of the woodwork. :) I don't know how much that setting has been used. I wouldn't be surprised if...
7587
Robert Bunn
adalger
Nov 4, 2006 3:08 am
... From: "Rick C" <pixelcat@...> To: <atlantisdev@yahoogroups.com> Sent: Friday, November 03, 2006 6:41 PM Subject: Re: [atlantisdev] npc.cpp build error,...
7588
Stephen Baillie
argentrune
Nov 4, 2006 3:17 am
... 'cos even with SKILL_LIMIT_NONLEADERS turned off, peasants should get a max skill rating of three (2 if the skill in question isn't one of their racial...
7589
Rad Killmer
radkillmer
Nov 4, 2006 3:39 am
... From: Rick C To: atlantisdev@yahoogroups.com Sent: Friday, November 03, 2006 6:41 PM Subject: Re: [atlantisdev] npc.cpp build error, maintenance issues ......
7590
Robert Bunn
adalger
Nov 4, 2006 5:49 am
... From: "Rad Killmer" <radsgames@...> To: <atlantisdev@yahoogroups.com> Sent: Friday, November 03, 2006 10:33 PM Subject: Re: [atlantisdev] npc.cpp...