Hi folks I asked Evgeny Pashkin if it was OK for me to upload his AtlaClient source to this yahoogroup, he said : 'OK' Is anyone interested? Does anyone think...
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henleyd@...
Mar 13, 2001 2:34 am
does anyone have atlantis conquest they be willing to post as a zip file. using 4.0.4c so don'e have it and like to experiment with it....
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Bjoern Becker
Xanathos79@...
Mar 13, 2001 12:27 pm
Hi. Is there any other doc for the players than that standard.html included in the sources ? -- Qapla'...
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Pete Christie
stabliser@...
Mar 13, 2001 1:08 pm
I have a Pagemaker5 version for printing to a booklet, but I've been wondering it it could be converted to pdf easily? Interested? Pete...
684
cvraspir@...
Mar 13, 2001 3:05 pm
... her ... I totally agree. The idea that you could trade knowledge for survival is ridiculous. Plus you have to think of it this way also. The units are...
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Ben Lloyd
Ben.Lloyd.1@...
Mar 14, 2001 3:39 am
... I'd be interested. What language was it written in? BEn...
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Andrey Repin
talweb1@...
Mar 14, 2001 6:30 am
Greetings, Ben Lloyd! ... BL> I'd be interested. What language was it written in? Borland C++ - Copyright 1999 Inprise Corporation -- WBR, Andrey Repin...
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mech
mech@...
Mar 14, 2001 8:21 pm
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Andrey Repin
talweb1@...
Mar 15, 2001 8:51 pm
Greetings, mech! m> :) Do you have a link 2 atlaclient.exe... http://andreyz7.chat.ru/2001-02-09/atlaclient090111.rar http://atlaclient.nm.ru - home page -- ...
689
atlantisdev@yahoogrou...
Mar 17, 2001 9:35 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
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JT
jtraub@...
Mar 17, 2001 9:40 am
A while back I said that I would be releasing the source code that I had been working on (and reworking to some extent) here when I felt it was stable enough....
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Pete Christie
stabliser@...
Mar 17, 2001 12:14 pm
JT What a splendid fellow you are. Your upload does draw my attention to the issue of the disorganisation of the atlantisdev files section. Perhaps we need a ...
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JT
jtraub@...
Mar 17, 2001 5:37 pm
The morning after I release the code, someone points out to me a small bogosity which I had in the code. In ARegion.cpp, function...
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JT
jtraub@...
Mar 17, 2001 5:40 pm
... That would certainly be useful. Who is the current 'owner' of the group. Would they care to appoint some of us with full management of the files area so...
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mech
mech@...
Mar 17, 2001 7:10 pm
Nice one JT, as a aside... How about putting all the monster info into the rules subsets + the creation of the city guards, & while youre at it all the...
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JT
jtraub@...
Mar 18, 2001 12:33 am
... I do hope you were being sarcastic here mech :) I deliberately moved that stuff up out of the rule sets to make the game easier to customize. ... Well,...
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Larry Stanbery
stanbery@...
Mar 18, 2001 7:55 pm
... Urm. That would probably be me (owner), and Geoff Dunbar (moderator). You should have expected that, of course. =) As is my wont, I'll go ahead and make...
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Luis Palomero
183367@...
Mar 19, 2001 11:13 pm
MM err, talking about disorganization, I want to download the current code to make some mods I have thought about. But, wich code should I download???? Cheers ...
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JT
jtraub@...
Mar 19, 2001 11:17 pm
... Well, I'm biased, but I'd claim that the best code to download would be 4.0.5. I'm about to upload a new version of this (with the fix for ...
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JT
jtraub@...
Mar 19, 2001 11:49 pm
... And just a quick announcement that I've gone and done the reorganization. If you have comments or questions about how things got organized, tell me ... ...
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Andrew Zhilenko
andrew@...
Mar 22, 2001 4:28 pm
Hello! This is probably considered a "feature", that unit with COMBAT skill >= 1 can tax without even having weapon. Can I ask, what is the reason behind it?...
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Petr Hodan
phod7178@...
Mar 22, 2001 4:34 pm
... To kill others faster :-) ... Petr...
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cortina@...
Mar 22, 2001 4:49 pm
... You have it backwards. Why should just anyone with a sharp piece of metal and absolutely no training in its use be able to use it to extort money from the...
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manowar@...
Mar 23, 2001 3:34 pm
Hello! ... Yes, that's why I think it was right in Atlantis 1 - when you need to have _both_ training and proper weapon in order to TAX. But, on the bright...
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JT
jtraub@...
Mar 23, 2001 4:49 pm
... I will most likely be adding a gamedef setting to the code to allow it to work either way (either the current way, or requiring combat+weapon/bowskill+bow...
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Max Shariy
mshariy@...
Mar 24, 2001 6:18 am
... Hmm, no. There are also combat/bowskill and combat+weapon/bowskill combinations left :)) In my opinion, though, only combat/bowskill+bow makes sense....
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JT
jtraub@...
Mar 24, 2001 6:46 am
... Smartass. I don't consider those combinations very useful. ... As may be. The point is to give GM's the choice to make their worlds harder (or easier)...
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JT
jtraub@...
Mar 24, 2001 6:50 am
... I left off the smiley here. I did in fact intend to show amusement :) (Just in case I did offend anyone) --JT -- ...
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Ricardo
fuba01@...
Mar 24, 2001 1:27 pm
Could COMB+SWOR or Bowskill+skill be more effective (collect more silver) than only possession of a sword or only COMB? Ricardo ... <HR> <html><body> <tt> On...
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JT
jtraub@...
Mar 24, 2001 2:29 pm
... It *could* be, but I suspect it would be slightly unbalancing. I might consider *lowering* the 'unarmed' tax but I'd be loathe to increase the armed tax...