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atlantisdev

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  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 680 - 709 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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680 Pete Christie
stabliser@... Send Email
Mar 12, 2001
3:19 pm
Hi folks I asked Evgeny Pashkin if it was OK for me to upload his AtlaClient source to this yahoogroup, he said : 'OK' Is anyone interested? Does anyone think...
681 henleyd@... Send Email Mar 13, 2001
2:34 am
does anyone have atlantis conquest they be willing to post as a zip file. using 4.0.4c so don'e have it and like to experiment with it....
682 Bjoern Becker
Xanathos79@... Send Email
Mar 13, 2001
12:27 pm
Hi. Is there any other doc for the players than that standard.html included in the sources ? -- Qapla'...
683 Pete Christie
stabliser@... Send Email
Mar 13, 2001
1:08 pm
I have a Pagemaker5 version for printing to a booklet, but I've been wondering it it could be converted to pdf easily? Interested? Pete...
684 cvraspir@... Send Email Mar 13, 2001
3:05 pm
... her ... I totally agree. The idea that you could trade knowledge for survival is ridiculous. Plus you have to think of it this way also. The units are...
685 Ben Lloyd
Ben.Lloyd.1@... Send Email
Mar 14, 2001
3:39 am
... I'd be interested. What language was it written in? BEn...
686 Andrey Repin
talweb1@... Send Email
Mar 14, 2001
6:30 am
Greetings, Ben Lloyd! ... BL> I'd be interested. What language was it written in? Borland C++ - Copyright 1999 Inprise Corporation -- WBR, Andrey Repin...
687 mech
mech@... Send Email
Mar 14, 2001
8:21 pm
688 Andrey Repin
talweb1@... Send Email
Mar 15, 2001
8:51 pm
Greetings, mech! m> :) Do you have a link 2 atlaclient.exe... http://andreyz7.chat.ru/2001-02-09/atlaclient090111.rar http://atlaclient.nm.ru - home page -- ...
689 atlantisdev@yahoogrou... Send Email Mar 17, 2001
9:35 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
690 JT
jtraub@... Send Email
Mar 17, 2001
9:40 am
A while back I said that I would be releasing the source code that I had been working on (and reworking to some extent) here when I felt it was stable enough....
691 Pete Christie
stabliser@... Send Email
Mar 17, 2001
12:14 pm
JT What a splendid fellow you are. Your upload does draw my attention to the issue of the disorganisation of the atlantisdev files section. Perhaps we need a ...
692 JT
jtraub@... Send Email
Mar 17, 2001
5:37 pm
The morning after I release the code, someone points out to me a small bogosity which I had in the code. In ARegion.cpp, function...
693 JT
jtraub@... Send Email
Mar 17, 2001
5:40 pm
... That would certainly be useful. Who is the current 'owner' of the group. Would they care to appoint some of us with full management of the files area so...
694 mech
mech@... Send Email
Mar 17, 2001
7:10 pm
Nice one JT, as a aside... How about putting all the monster info into the rules subsets + the creation of the city guards, & while youre at it all the...
695 JT
jtraub@... Send Email
Mar 18, 2001
12:33 am
... I do hope you were being sarcastic here mech :) I deliberately moved that stuff up out of the rule sets to make the game easier to customize. ... Well,...
696 Larry Stanbery
stanbery@... Send Email
Mar 18, 2001
7:55 pm
... Urm. That would probably be me (owner), and Geoff Dunbar (moderator). You should have expected that, of course. =) As is my wont, I'll go ahead and make...
697 Luis Palomero
183367@... Send Email
Mar 19, 2001
11:13 pm
MM err, talking about disorganization, I want to download the current code to make some mods I have thought about. But, wich code should I download???? Cheers ...
698 JT
jtraub@... Send Email
Mar 19, 2001
11:17 pm
... Well, I'm biased, but I'd claim that the best code to download would be 4.0.5. I'm about to upload a new version of this (with the fix for ...
699 JT
jtraub@... Send Email
Mar 19, 2001
11:49 pm
... And just a quick announcement that I've gone and done the reorganization. If you have comments or questions about how things got organized, tell me ... ...
700 Andrew Zhilenko
andrew@... Send Email
Mar 22, 2001
4:28 pm
Hello! This is probably considered a "feature", that unit with COMBAT skill >= 1 can tax without even having weapon. Can I ask, what is the reason behind it?...
701 Petr Hodan
phod7178@... Send Email
Mar 22, 2001
4:34 pm
... To kill others faster :-) ... Petr...
702 cortina@... Send Email Mar 22, 2001
4:49 pm
... You have it backwards. Why should just anyone with a sharp piece of metal and absolutely no training in its use be able to use it to extort money from the...
703 manowar@... Send Email Mar 23, 2001
3:34 pm
Hello! ... Yes, that's why I think it was right in Atlantis 1 - when you need to have _both_ training and proper weapon in order to TAX. But, on the bright...
704 JT
jtraub@... Send Email
Mar 23, 2001
4:49 pm
... I will most likely be adding a gamedef setting to the code to allow it to work either way (either the current way, or requiring combat+weapon/bowskill+bow...
705 Max Shariy
mshariy@... Send Email
Mar 24, 2001
6:18 am
... Hmm, no. There are also combat/bowskill and combat+weapon/bowskill combinations left :)) In my opinion, though, only combat/bowskill+bow makes sense....
706 JT
jtraub@... Send Email
Mar 24, 2001
6:46 am
... Smartass. I don't consider those combinations very useful. ... As may be. The point is to give GM's the choice to make their worlds harder (or easier)...
707 JT
jtraub@... Send Email
Mar 24, 2001
6:50 am
... I left off the smiley here. I did in fact intend to show amusement :) (Just in case I did offend anyone) --JT -- ...
708 Ricardo
fuba01@... Send Email
Mar 24, 2001
1:27 pm
Could COMB+SWOR or Bowskill+skill be more effective (collect more silver) than only possession of a sword or only COMB? Ricardo ... <HR> <html><body> <tt> On...
709 JT
jtraub@... Send Email
Mar 24, 2001
2:29 pm
... It *could* be, but I suspect it would be slightly unbalancing. I might consider *lowering* the 'unarmed' tax but I'd be loathe to increase the armed tax...
Messages 680 - 709 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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