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  • Members: 435
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 6427 - 6456 of 8597   Newest  |  < Newer  |  Older >  |  Oldest
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6456 Rich
chainsaw4562001 Send Email
Jul 14, 2004
2:06 pm
I don't think it's a bad idea, but I kinda like the numeric designation. The numbers easy to pick out on the report and easy to write in the orders, plus you...
6455 Anthony Briggs
anthony_s_br... Send Email
Jul 14, 2004
2:00 pm
... GIVE UNIT ALL SILV or... GIVE UNIT UNIT ;) Ant...
6454 Anthony Briggs
anthony_s_br... Send Email
Jul 14, 2004
1:56 pm
... Sounds reasonable. Perhaps you could have shallow and deep rivers - with deep being the current model, and shallow being crossable at some movement...
6453 Anthony Briggs
anthony_s_br... Send Email
Jul 14, 2004
1:52 pm
... No, I think it's a great idea - I'm putting something similar in Boojum. Would it be case-sensitive? That'd give you even more digits (base 50-ish ;)...
6452 Jim Frediani
hongo94515 Send Email
Jul 14, 2004
1:15 pm
oppossed. mostly because I'm an old stick-in-the-mud. Now if you could get the code to recognize the unit name..... GIVE UPCHUCKER ALL SILV or something like...
6451 pjtr Send Email Jul 14, 2004
10:44 am
Hello Jan! I like the implementation of fleets very much! Have You thought about the implementation of unit stacks/groups ( "armies" )? Piotr...
6450 Jan Rietema
ravanrooke Send Email
Jul 14, 2004
10:28 am
Hello all, I'm looking at including hexside terrain from Arcadia into the Atlantis 5 main branch. I'd like to discuss them first, since I have first-hand...
6449 Jan Rietema
ravanrooke Send Email
Jul 14, 2004
10:05 am
Hi, Another idea of mine is to replace numeric unit id's with alphanumeric. The idea is to make the id's more easily memorised by players. One digit could be...
6448 Jan Rietema
ravanrooke Send Email
Jul 14, 2004
8:38 am
On Tue, 13 Jul 2004 19:44:13 -0700 ... No. There's a distinction to be made: 1. Unfinished ships: these are an item (and only ONE of each type) in a units...
6447 Max Shariy
mshariy Send Email
Jul 14, 2004
2:55 am
... Looks very nice, Jan! Do I understand correct that - all passengers will be listed right below the ship owners who have ships in their inventory? - Ship...
6446 Jan Rietema
ravanrooke Send Email
Jul 14, 2004
1:08 am
On Wed, 14 Jul 2004 03:01:45 +0200 ... Actually, I have to rephrase that. I changed the SAIL code so much that the old object-type ships can't be sailed any...
6445 Jan Rietema
ravanrooke Send Email
Jul 14, 2004
1:00 am
Hello all, I just committed the code for fleets in A5! Please check these changes and especially client developers might be interested in looking at the new...
6444 aeiou@...
iyhael Send Email
Jul 13, 2004
5:37 pm
Hello! Nylandor is a heavily modified, closed end variant of Atlantis. The game is closed to players. A new combat, map and magic system, a hand made map, a...
6443 Anthony Briggs
anthony_s_br... Send Email
Jul 8, 2004
7:48 pm
... I've cut out a bunch of stuff, like apprentices, banks, mercenaries, etc. - stuff that's either tacked on, not in genre, silly or unused is fair game as...
6442 dmitri6666 Send Email Jul 7, 2004
4:12 pm
... (months?), may I surprise you with an update to the Atlantis 5 CVS, including (hopefully) all of the bug fixes that Bradley's posted since he started...
6441 JT
jttraub Send Email
Jul 7, 2004
2:04 pm
... Hash: SHA1 ... No. ... No. The assassin is careful and targets the mage when the dragon (or balrog or what have you) isn't around. - --JT - -- ...
6440 Arno Saxena
torojima Send Email
Jul 7, 2004
10:12 am
Hi, if a unit which include summoned creatures is attacked by a assasin, is there a chance the assasin will target one of the creatures? as I understand it, in...
6439 Pete Christie
stabliser Send Email
Jul 7, 2004
8:36 am
Hi Ant ... wrote: [...[ ... through ... I think you'll find it difficult to remove any monsters that are summoned or appear in lairs, but cut out the rest....
6438 Sir
tzarg Send Email
Jul 5, 2004
1:42 pm
... Creatures are not considered items for this purpose. In the old v4.0.10 code, when a mage controlling a Balrog was assassinated (generally the only way to...
6437 Anthony Briggs
anthony_s_br... Send Email
Jul 4, 2004
7:24 am
Hi All, Just a quick note to let you know that I've just released the latest version of Thera. It's available on the Atlantisdev site, through sourceforge...
6436 pjtr Send Email Jul 3, 2004
8:23 am
Hello JT! Is it possible to get hands on the Rise of the Heroes Source Code, which ran for a long time on Your dragoncat server? Regards, Piotr...
6435 JT
jttraub Send Email
Jul 2, 2004
2:05 pm
... Hash: SHA1 ... And so that the upper level caller could give a 'useful&#39; (ie, contextually correct) error message :) - --JT - -- ...
6434 Jan Rietema
ravanrooke Send Email
Jul 2, 2004
8:01 am
On Thu, 1 Jul 2004 18:08:03 -0700 (PDT) ... The most generic place would really be the ItemList.SetNum... although maybe that function could return a value...
6433 JT
jttraub Send Email
Jul 2, 2004
1:19 am
... Hash: SHA1 ... Hmm. I hadn't thought of that.. A similar 'maxinventory&#39; check should be done in the death and passing on items code (since there *could* be...
6432 starstrike99 Send Email Jul 2, 2004
12:16 am
... making an ... When a unit dies, all its items are passed to the first unit of the same faction in a region. I haven't done any testing, but under some game...
6431 sr_zezinho Send Email Jul 1, 2004
3:52 pm
... Atlantis is under the GPL; you can read the FAQ here: http://www.gnu.org/licenses/gpl-faq.html Basically you can do anything you want if you are not...
6430 JT
jttraub Send Email
Jul 1, 2004
1:53 pm
... Hash: SHA1 ... Actually, this is handled in the 5.0 code already In DoGiveOrder if (ItemDefs[o->item].max_inventory) { int cur = t->items.GetNum(o->item) +...
6429 Stephen Baillie
argentrune Send Email
Jul 1, 2004
12:31 pm
... I disagree - the escape chance is (at any skill level where you'd bother to summon them) so low as to be negligible. As you say, 4% would probably be...
6428 Jan Rietema
ravanrooke Send Email
Jul 1, 2004
11:48 am
On Wed, 30 Jun 2004 10:24:05 +1000 ... The way I understand it what you say is possible, but the restriction on Balrogs is mainly being able to control them. ...
6427 Jan Rietema
ravanrooke Send Email
Jul 1, 2004
11:18 am
Another update... I fixed a bug I introduced yesterday in the ItemList code :(, but also and more importantly, I finally found the bug in TownGrowth that...
Messages 6427 - 6456 of 8597   Newest  |  < Newer  |  Older >  |  Oldest
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