I don't think it's a bad idea, but I kinda like the numeric designation. The numbers easy to pick out on the report and easy to write in the orders, plus you...
6455
Anthony Briggs
anthony_s_br...
Jul 14, 2004 2:00 pm
... GIVE UNIT ALL SILV or... GIVE UNIT UNIT ;) Ant...
6454
Anthony Briggs
anthony_s_br...
Jul 14, 2004 1:56 pm
... Sounds reasonable. Perhaps you could have shallow and deep rivers - with deep being the current model, and shallow being crossable at some movement...
6453
Anthony Briggs
anthony_s_br...
Jul 14, 2004 1:52 pm
... No, I think it's a great idea - I'm putting something similar in Boojum. Would it be case-sensitive? That'd give you even more digits (base 50-ish ;)...
6452
Jim Frediani
hongo94515
Jul 14, 2004 1:15 pm
oppossed. mostly because I'm an old stick-in-the-mud. Now if you could get the code to recognize the unit name..... GIVE UPCHUCKER ALL SILV or something like...
6451
pjtr
Jul 14, 2004 10:44 am
Hello Jan! I like the implementation of fleets very much! Have You thought about the implementation of unit stacks/groups ( "armies" )? Piotr...
6450
Jan Rietema
ravanrooke
Jul 14, 2004 10:28 am
Hello all, I'm looking at including hexside terrain from Arcadia into the Atlantis 5 main branch. I'd like to discuss them first, since I have first-hand...
6449
Jan Rietema
ravanrooke
Jul 14, 2004 10:05 am
Hi, Another idea of mine is to replace numeric unit id's with alphanumeric. The idea is to make the id's more easily memorised by players. One digit could be...
6448
Jan Rietema
ravanrooke
Jul 14, 2004 8:38 am
On Tue, 13 Jul 2004 19:44:13 -0700 ... No. There's a distinction to be made: 1. Unfinished ships: these are an item (and only ONE of each type) in a units...
6447
Max Shariy
mshariy
Jul 14, 2004 2:55 am
... Looks very nice, Jan! Do I understand correct that - all passengers will be listed right below the ship owners who have ships in their inventory? - Ship...
6446
Jan Rietema
ravanrooke
Jul 14, 2004 1:08 am
On Wed, 14 Jul 2004 03:01:45 +0200 ... Actually, I have to rephrase that. I changed the SAIL code so much that the old object-type ships can't be sailed any...
6445
Jan Rietema
ravanrooke
Jul 14, 2004 1:00 am
Hello all, I just committed the code for fleets in A5! Please check these changes and especially client developers might be interested in looking at the new...
6444
aeiou@...
iyhael
Jul 13, 2004 5:37 pm
Hello! Nylandor is a heavily modified, closed end variant of Atlantis. The game is closed to players. A new combat, map and magic system, a hand made map, a...
6443
Anthony Briggs
anthony_s_br...
Jul 8, 2004 7:48 pm
... I've cut out a bunch of stuff, like apprentices, banks, mercenaries, etc. - stuff that's either tacked on, not in genre, silly or unused is fair game as...
6442
dmitri6666
Jul 7, 2004 4:12 pm
... (months?), may I surprise you with an update to the Atlantis 5 CVS, including (hopefully) all of the bug fixes that Bradley's posted since he started...
6441
JT
jttraub
Jul 7, 2004 2:04 pm
... Hash: SHA1 ... No. ... No. The assassin is careful and targets the mage when the dragon (or balrog or what have you) isn't around. - --JT - -- ...
6440
Arno Saxena
torojima
Jul 7, 2004 10:12 am
Hi, if a unit which include summoned creatures is attacked by a assasin, is there a chance the assasin will target one of the creatures? as I understand it, in...
6439
Pete Christie
stabliser
Jul 7, 2004 8:36 am
Hi Ant ... wrote: [...[ ... through ... I think you'll find it difficult to remove any monsters that are summoned or appear in lairs, but cut out the rest....
6438
Sir
tzarg
Jul 5, 2004 1:42 pm
... Creatures are not considered items for this purpose. In the old v4.0.10 code, when a mage controlling a Balrog was assassinated (generally the only way to...
6437
Anthony Briggs
anthony_s_br...
Jul 4, 2004 7:24 am
Hi All, Just a quick note to let you know that I've just released the latest version of Thera. It's available on the Atlantisdev site, through sourceforge...
6436
pjtr
Jul 3, 2004 8:23 am
Hello JT! Is it possible to get hands on the Rise of the Heroes Source Code, which ran for a long time on Your dragoncat server? Regards, Piotr...
6435
JT
jttraub
Jul 2, 2004 2:05 pm
... Hash: SHA1 ... And so that the upper level caller could give a 'useful39; (ie, contextually correct) error message :) - --JT - -- ...
6434
Jan Rietema
ravanrooke
Jul 2, 2004 8:01 am
On Thu, 1 Jul 2004 18:08:03 -0700 (PDT) ... The most generic place would really be the ItemList.SetNum... although maybe that function could return a value...
6433
JT
jttraub
Jul 2, 2004 1:19 am
... Hash: SHA1 ... Hmm. I hadn't thought of that.. A similar 'maxinventory39; check should be done in the death and passing on items code (since there *could* be...
6432
starstrike99
Jul 2, 2004 12:16 am
... making an ... When a unit dies, all its items are passed to the first unit of the same faction in a region. I haven't done any testing, but under some game...
6431
sr_zezinho
Jul 1, 2004 3:52 pm
... Atlantis is under the GPL; you can read the FAQ here: http://www.gnu.org/licenses/gpl-faq.html Basically you can do anything you want if you are not...
6430
JT
jttraub
Jul 1, 2004 1:53 pm
... Hash: SHA1 ... Actually, this is handled in the 5.0 code already In DoGiveOrder if (ItemDefs[o->item].max_inventory) { int cur = t->items.GetNum(o->item) +...
6429
Stephen Baillie
argentrune
Jul 1, 2004 12:31 pm
... I disagree - the escape chance is (at any skill level where you'd bother to summon them) so low as to be negligible. As you say, 4% would probably be...
6428
Jan Rietema
ravanrooke
Jul 1, 2004 11:48 am
On Wed, 30 Jun 2004 10:24:05 +1000 ... The way I understand it what you say is possible, but the restriction on Balrogs is mainly being able to control them. ...
6427
Jan Rietema
ravanrooke
Jul 1, 2004 11:18 am
Another update... I fixed a bug I introduced yesterday in the ItemList code :(, but also and more importantly, I finally found the bug in TownGrowth that...