I'm beginning a new game of Atlantis, starting next week. The first turn will be run on Tuesday, February 6 at 04:00 GMT. If you're interested, please send...
626
Andrey Repin
talweb1@...
Feb 3, 2001 8:07 am
Greetings, atlangame@...! ayc> password (optional) to Atlangame@... (web site not up yet). ayc> This is a reboot of a game started in December by...
627
mech
mech@...
Feb 3, 2001 10:10 pm
Hiya, Its yet another newbie time... Im running (trying anyway) atlantis on Win2000 & cygwin. I can compile and run 404c & atlantis+ ok but its never enough...
628
mech
mech@...
Feb 3, 2001 10:57 pm
Ok I got default map out by leaving out the type. Now I can see why you want the patch to export a CB format. Does anyone have a key for the map??? Andrew...
629
JT
jtraub@...
Feb 4, 2001 2:17 am
... Not a clue off hand. I thought it came with the cygwin tools. ... I think 4.04c has these patches in it. ... Compile the executable with cygwin in DOSTEXT...
630
Pete Christie
stabliser@...
Feb 4, 2001 11:46 am
... [snip] ... about ... [snip] I'm working on a delphi unit (when I have time) to read and write the game.in file. Once I have something of any use at all...
631
Alexander S. Gladysh
glad@...
Feb 4, 2001 12:27 pm
Hi, Pete! PC> On a slightly different note, Someone suggested an open source PC> client a while back and I discovered the AtlaClient source, but I PC>...
632
David Jones
aurelius_2002@...
Feb 4, 2001 4:49 pm
... What version of Cygwin do you have? Version 1.1.7 (actually a beta) *does* have patch.exe, so you might download it. *Warning*, this is much less painful...
633
mech
mech@...
Feb 4, 2001 4:59 pm
Thanks for the advice I reinstalled cgwin as DOS compat and all runs smoothly. I dowloaded cygwin & cut a CD 1.1.7-1 last week, just checked the CD &the patch...
634
Max Shariy
mshariy@...
Feb 4, 2001 7:57 pm
A new Atlantis client is available for download from http://members.home.net/pbem/ . Maxim Shariy....
635
gregory.moore@...
Feb 6, 2001 2:01 pm
With more games starting as the tools get easier to use as well as to get away from the habit of posting new game notices here on 'dev' and in other 'random'...
636
Max Shariy
mshariy@...
Feb 6, 2001 6:18 pm
Hello gregory, ... -- Best regards, Max mailto:mshariy@......
637
gregory.moore@...
Feb 7, 2001 2:03 am
It should work. Here is the link: http://groups.yahoo.com/group/Atlantis-Announcements Greg ... as to ... and...
638
tzarg@...
Feb 9, 2001 4:36 pm
... I wrote a patch to atlantis.exe to export the full map in CB data format. I'll upload the file cbmap_code.txt to this group now. Regards, Tom...
639
atlantisdev@yahoogrou...
Feb 9, 2001 4:49 pm
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File : /Abs.zip ...
640
Malcolm Cleaton
malcolm.cleaton@...
Feb 10, 2001 11:54 am
Atlantis Developers,
I am embarking on a project to develop a new engine for Atlantis-style PBM games.
The aim of this project will be to develop an engine...
641
JT
jtraub@...
Feb 12, 2001 2:29 am
I'm cc'ing this to the AtlantisDev group since there doesn't seem to be a lot of people (and thus not much exposure) on the Atlantis-Announcements egroup yet....
642
Andrey Repin
talweb1@...
Feb 15, 2001 5:50 am
Greetings, atlantisdev@egroups.com! I think late about one bug and I found it ;) Underworld regions on some big maps may be inaccessible due to lack of exits ...
643
JT
jtraub@...
Feb 15, 2001 5:51 pm
... I added a minor fix to this to the version of the code I'm using for Wyreth. Basically in the underworld mapping code it refuses to the last exist for a...
644
Larry Stanbery
stanbery@...
Feb 15, 2001 6:28 pm
... It may be time-consuming, but it is possible a "status message" of some sort could be printed while doing the testing, so that the GM would know what's ...
645
James Riechel
LizardClan@...
Feb 15, 2001 6:29 pm
Fellow developers, I'm working on a number of changes to the Atlantis source code, most of which effect game balance, and I thought I'd share one with you....
646
JT
jtraub@...
Feb 15, 2001 6:38 pm
... True.. it's also that I'm inherently lazy, and if my solution gives 'good enough' results, then I'm disinclined to go for the more expensive one :) --JT --...
647
JT
jtraub@...
Feb 15, 2001 6:41 pm
... Losing any unit to starvation is horrible, but I'm less than sympathetic. If you don't have sufficient funds to feed your mage, then it dies.. same as any...
648
James Riechel
LizardClan@...
Feb 15, 2001 6:44 pm
Fellow developers, I am making a number of changes to the Atlantis source code, most of which effect game balance, but I thought I'd share one change with you....
649
Max Shariy
mshariy@...
Feb 15, 2001 7:00 pm
... Why bother? You can not afford a unit - it goes. It is simple and natural. Max....
650
Mike Barlow
rondor@...
Feb 16, 2001 12:01 am
I agree with JT on this one.. The world is a harsh place. In order to keep the realism if you dont eat you die.. Mike...
651
tzarg@...
Feb 16, 2001 3:47 pm
... I also don't like losing men in battle. Instead of dying in battle, they should lose 1 level of their best skill to account for "wounds". Keeping mages...
652
Max Shariy
mshariy@...
Feb 16, 2001 7:15 pm
... Yeah, just imagine the hordes of unskilled immortals battling forever.... -- Best regards, Max mailto:mshariy@......
653
James Riechel
LizardClan@...
Feb 16, 2001 8:26 pm
Fellow developers, One quick question: Which command and parameters do I use to strip the debugging information from a executable (specifically, the Atlantis...