Hey folks, If anyone is interested, I've compiled a bit of the history of the Atlantis PBM on this site: http://www.prankster.com/project/docs/history.htm ...
5714
Max Shariy
mshariy
Sep 4, 2003 3:12 am
... So there will be up to two bands for each hex edge, one parallel and one perpendicular. Report format like Exits: Southeast : plain (12,20) in Oldreng,...
5715
atlantisdev@yahoogrou...
Sep 5, 2003 8:31 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
5716
Michael Foord
dream_spinne...
Sep 5, 2003 10:43 am
I have updated flag_checker and sentry_monitor to use comments ' @;# ' as was suggested here. sentry_monitor gives you a report on enemy (or unrevealed) troop ...
5717
atlantisdev@yahoogrou...
Sep 8, 2003 10:16 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
5718
Michael Forod
mike@...
Sep 8, 2003 10:25 am
I've now released RFAcontroller. It has the functions sentry_monitor, flag_checker *and* order_processor built in to it (order_processor allows you to...
5719
Georg Gottschalk
jegron
Sep 9, 2003 12:04 pm
Hi all, I'm currently reworking the faction point system for Ceran and Tarmellion. I don't know the atlantis 4 code well, but I need a simple information: I...
5720
Georg Gottschalk
jegron
Sep 10, 2003 8:26 am
Hi again: will the following do it? for (int ii=0; y<NITEMS; <++) { if ItemDefs[i].type != IT_MAN continue; if u->GetMen(ii) { race = ItemDefs[ii].index; ...
5721
Georg Gottschalk
jegron
Sep 10, 2003 8:44 am
it's of course for (int ii=0; ii<NITEMS; <++) { if ItemDefs[i].type != IT_MAN continue; if u->GetMen(ii) { race = ItemDefs[ii].index; break; } } The code of...
5722
Georg Gottschalk
jegron
Sep 10, 2003 9:04 am
Sorry, the code still had some typos. Here's the final version: int Game::CountMages(Faction *pFac) { int i = 0; forlist(®ions) { ARegion * r = (ARegion *)...
5723
JT
jttraub
Sep 10, 2003 1:50 pm
... Hash: SHA1 ... It'd be faster to walk the units inventory rather than walk the entire list of items. Also, I'd put it out into a seperate function on unit...
5724
Voidspace
mike@...
Sep 12, 2003 8:14 am
There was a serious (but silly) bug in RFAcontroller - it had the 'beforeproc39; settings the wrong way round... oops.... If you 'process39; your reports before...
5725
Stephen Baillie
argentrune
Sep 12, 2003 8:19 am
... So how is the order_processor different from using TURN/ENDTURN? Steve....
5726
Voidspace
mike@...
Sep 12, 2003 8:27 am
In version 4.06 all the difference :-) Maybe that's a change made in 4.10 which I haven't played. I'll have to look up the syntax and see if I can make...
5727
Gareth Curtis
rozhtdestvensky
Sep 12, 2003 7:34 pm
... From: atlantisdev@yahoogroups.com [mailto:atlantisdev@yahoogroups.com] Sent: 12 September 2003 17:07 To: atlantisdev@yahoogroups.com Subject: [atlantisdev]...
5728
Anthony Briggs
anthony_s_br...
Sep 18, 2003 9:17 am
Hi all, I'm shutting down Fracas2 - effective immediately. My apologies to those of you who spent a great deal of effort on your turns, sent in bug reports,...
5729
nirmalyadav@...
nizbittle
Sep 18, 2003 5:04 pm
Hi, Sorry to spam the dev list with this, but Anthony's email needs a rebuttal. I will not write any more on this subject after this. From the players'...
5730
Anthony Briggs
anthony_s_br...
Sep 18, 2003 11:02 pm
... I don't consider it spam. A large part of Atlantis is being able to run a game. Since there aren't any AtlantisGM lists (maybe I should start one) this is...
5731
Tagamoga
majasbastet
Sep 19, 2003 12:07 am
Hello, I am new in your list, so please dont blame me, if i will ask questions, that were already asked. I am not english, so my english is real horrible. I...
5732
starstrike99
Sep 19, 2003 4:24 am
Speaking as GM of Gruehelm, I have to say that reruns are a pain in places that should not be mentioned. No matter how much anguish players might feel at the...
5733
Pete Christie
stabliser
Sep 19, 2003 8:45 am
Hi As someone whos been involved with PBM and PBeM for almost 20 years, I'll pass on one bit of advice that I've read frequently in flagship magazine, or been...
5734
Stuart Sanders
chimerea2001
Sep 19, 2003 9:26 am
I had been planning on butting into this discussion with much the same point. It comes down in my view to an adage that concerns politicians and others in ...
5735
Jan Rietema
ravanrooke
Sep 19, 2003 10:32 am
... Well I never GM'ed a game of atlantis yet (there's a list of code changes before I would want to :), I have been a GM of a few games of Stars! before. ...
5736
tzarg
Sep 19, 2003 11:09 am
... questions, that were already asked. ... will get the meaning of my e-mails. ... realize, that this is already a question. ~g~) ... Well, I think it's fine...
5737
Tagamoga
majasbastet
Sep 19, 2003 10:01 pm
... Well I thinks most simulation games, like Civ or any have the same structure and Ideas, or am I so wrong? Taggi...
5738
JD
jdjackal2003
Sep 20, 2003 1:53 pm
'Never, ever, ever, ever, EVER play in your own game.' I agree with this 110%. And it doesn't just apply to PBeM. In any competative event, even if it is...
5739
JD
jdjackal2003
Sep 20, 2003 2:09 pm
Taggi: Well I thinks most simulation games, like Civ or any have the same structure and Ideas, or am I so wrong? They certainly have things in common, what did...
5740
Anthony Briggs
anthony_s_br...
Sep 20, 2003 4:08 pm
... Yeah - the problem for me was twofold: at the time that I created fracas2, there weren't any other games to play (Wyreth had just finished), and that I...
5741
Tagamoga
majasbastet
Sep 20, 2003 5:19 pm
... What I am really looking for is an effective way of storing and finding data for perform optimization. For example the map: how do you store it? Do you...
5742
Stephen Baillie
argentrune
Sep 21, 2003 1:59 am
... That's certainly an unexpected direction for this discussion! ... Atlantis maps are accessible in memory in a couple of ways: they are stored as a singly...