Disclaimer: some, if not all, of the following suggestions have been made before. This just explores some options and looks again at the issue of hex reports. ...
561
Davis Kulis
davisk.ssia@...
Jan 3, 2001 1:22 pm
I'd like to object ... well, you get [partial] information in "Turn Events" section ... Explanation was already provided :) (as well as your suggestion ;) ...
562
Alhaam
alhaam@...
Jan 3, 2001 4:44 pm
... I was counting on it ;-) ... Aha, that's a good point which I hadn't thought of. Thanks. You at least get the terrain type, and if the hex contains a...
563
Pete Christie
stabliser@...
Jan 3, 2001 8:18 pm
Hi folks, Happy new year The idea of a scouting skill has som merit, but the idea of getting information on 37 hexes by having scout skill level 5 is ...
564
Alhaam
alhaam@...
Jan 4, 2001 7:18 am
Hi Pete, Thanks for the ideas. ... Sounds sensible... ... I like this progression, except for the increasing information on the guard unit, which falls into...
565
Trevor Tickner
trevort@...
Jan 4, 2001 8:03 am
... Ahh contraire, my good Alhaam : AtMap does recognise the terrain information represented in the events section of the turn report. I can't speak for CB, as...
566
Aivars Liepa
aliepa@...
Jan 4, 2001 12:26 pm
Hi! As there was already said, scouts passing thry region aready get teh info on its type, oly that none of the mapper programs is already using it... There is...
567
Pete Christie
stabliser@...
Jan 4, 2001 3:23 pm
... This is the report that an unskilled unit can get about the guard in a hex it isnt allowed into: Unit (665): Is forbidden entry to plain (16,54) in Valga...
568
Alhaam
alhaam@...
Jan 5, 2001 7:14 am
... Well, in your example the scout in question wouldn't actually be able to get into the region to start with. But let's say he was in the region, then the...
569
Pete Christie
stabliser@...
Jan 5, 2001 6:33 pm
Alhaam Well, I'll have to assume my message wasnt as clear as it seemed in my head, as I find myself agreeing with you <g> Now, what else do we need to...
570
Veliq
DFVeliq@...
Jan 5, 2001 7:08 pm
darkmen...possibly wood elves and barbs...always considered those as good at these types of things. ... From: Pete Christie <stabliser@...> To:...
571
Max Shariy
mshariy@...
Jan 5, 2001 7:59 pm
If someone is doing that, please do not put the scouting information into EVENTS section as was suggested! Just display it as regular hexes and units info....
572
Chris Williams
WILLIAC6@...
Jan 5, 2001 8:34 pm
Please pardon the intrusion, my intent is not to spam, but simply to make the members of this group aware of a similar effort. This message is primarily for...
573
Alhaam
alhaam@...
Jan 6, 2001 1:11 pm
Hi, ... Good point. Sort of like FARSight is done. ... good at ... How about only Nomads? All the other races have 4 specialities, but Nomads only have 3....
574
Pete Christie
stabliser@...
Jan 6, 2001 5:31 pm
Hi all While I see the point of complying with existing client programs, I dont think we should blinker ourselves into thinking we MUST comply with the client...
575
Maxx
mshariy@...
Jan 6, 2001 6:52 pm
Hello Pete, ... Huh? If you do not comply, data is not displayed. Why bother adding skill? ... Right. It is much easier to implement. Not to use. ... No...
576
Pete Christie
stabliser@...
Jan 9, 2001 2:08 am
Hi Maxx ... I ... comply ... Because ... Tomorrow I'm going to start a company called Minisoft, the next day I'm going to create an atlantis client program...
577
Tom (aka Tzarg)
tzarg@...
Jan 9, 2001 2:10 pm
... $50 is a good cost. But why a new skill anyway? Why not add it as another function of OBSE? ... No, for the simple reason that all of the races have...
578
Tom (aka Tzarg)
tzarg@...
Jan 9, 2001 2:42 pm
... I'd pay... Actually, what we need is open source clients, so that anyone who has the time can update the client for new Atlanis features. ... Agreed, but...
579
Andrey Repin
talweb1@...
Jan 9, 2001 4:56 pm
Greetings, Pete Christie! PC> Also I was expecting some more objections - afterall we are talking PC> about creating a feature that seems better/cheaper than...
580
Max Shariy
mshariy@...
Jan 9, 2001 10:11 pm
Hello Pete, ... Nope. It's mandatory. Unless you are writing your own client and making millions on it first ;) ... Maybe an extra skill is too much? Just put...
581
Heaven's Gate
LizardClan@...
Jan 11, 2001 7:23 pm
Dear Developers, Earlier this morning I downloaded and installed the latest version of Cygwin, which includes the gcc compiler, version 2.95.2-6, I believe....
582
Heaven's Gate
LizardClan@...
Jan 11, 2001 9:21 pm
OK, I fixed my own problem. I'll post the required code changes for the benefit of others who might experience the same problem. ... The problem here is that...
583
Heaven's Gate
LizardClan@...
Jan 11, 2001 10:05 pm
Dear Developers, I've heard of the infamous YEW BUG, which makes it impossible to actually use yew in Atlantis. I've heard that there are other known bugs,...
584
Max Shariy
mshariy@...
Jan 11, 2001 10:14 pm
Hello Heaven's, ... Constructors can not be used like this in C++. You should rewrite the constructor. Best regards, Max...
585
Heaven's Gate
LizardClan@...
Jan 12, 2001 3:46 am
Dear Max, ... Hmmm, really? After making this change the source code compiled. Are you saying that a constructor for a given class can't call another...
586
Max Shariy
mshariy@...
Jan 12, 2001 5:07 am
Hello Heaven's, ... This one is correct. Your original design would not run as expected - the constructor call created another automatic instance of an object ...
587
Davis Kulis
davisk.ssia@...
Jan 12, 2001 12:59 pm
... From: Davis Kulis [mailto:davisk.ssia@...] Sent: Thursday, November 30, 2000 10:05 AM To: Devlist (E-mail) Subject: [atlantisdev] Atlantis patches ...
588
Heaven's Gate
LizardClan@...
Jan 12, 2001 2:38 pm
Dear Davis, or should I say "Stormy", ... Thanks for the excellent source of information! I just have one question, though. Can all these patches be applied...
589
Davis Kulis
davisk.ssia@...
Jan 12, 2001 2:54 pm
... hehe, yeah ... Depending on what you want to get, as they contain not only bugfuxes but also additional features. I suggest you take a look at the text of...