Skip to search.
atlantisdev

Group Information

  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

  Messages Help
Advanced
Messages 560 - 589 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
560 Alhaam
alhaam@... Send Email
Jan 3, 2001
1:01 pm
Disclaimer: some, if not all, of the following suggestions have been made before. This just explores some options and looks again at the issue of hex reports. ...
561 Davis Kulis
davisk.ssia@... Send Email
Jan 3, 2001
1:22 pm
I'd like to object ... well, you get [partial] information in "Turn Events" section ... Explanation was already provided :) (as well as your suggestion ;) ...
562 Alhaam
alhaam@... Send Email
Jan 3, 2001
4:44 pm
... I was counting on it ;-) ... Aha, that's a good point which I hadn't thought of. Thanks. You at least get the terrain type, and if the hex contains a...
563 Pete Christie
stabliser@... Send Email
Jan 3, 2001
8:18 pm
Hi folks, Happy new year The idea of a scouting skill has som merit, but the idea of getting information on 37 hexes by having scout skill level 5 is ...
564 Alhaam
alhaam@... Send Email
Jan 4, 2001
7:18 am
Hi Pete, Thanks for the ideas. ... Sounds sensible... ... I like this progression, except for the increasing information on the guard unit, which falls into...
565 Trevor Tickner
trevort@... Send Email
Jan 4, 2001
8:03 am
... Ahh contraire, my good Alhaam : AtMap does recognise the terrain information represented in the events section of the turn report. I can't speak for CB, as...
566 Aivars Liepa
aliepa@... Send Email
Jan 4, 2001
12:26 pm
Hi! As there was already said, scouts passing thry region aready get teh info on its type, oly that none of the mapper programs is already using it... There is...
567 Pete Christie
stabliser@... Send Email
Jan 4, 2001
3:23 pm
... This is the report that an unskilled unit can get about the guard in a hex it isnt allowed into: Unit (665): Is forbidden entry to plain (16,54) in Valga...
568 Alhaam
alhaam@... Send Email
Jan 5, 2001
7:14 am
... Well, in your example the scout in question wouldn't actually be able to get into the region to start with. But let's say he was in the region, then the...
569 Pete Christie
stabliser@... Send Email
Jan 5, 2001
6:33 pm
Alhaam Well, I'll have to assume my message wasnt as clear as it seemed in my head, as I find myself agreeing with you <g> Now, what else do we need to...
570 Veliq
DFVeliq@... Send Email
Jan 5, 2001
7:08 pm
darkmen...possibly wood elves and barbs...always considered those as good at these types of things. ... From: Pete Christie <stabliser@...> To:...
571 Max Shariy
mshariy@... Send Email
Jan 5, 2001
7:59 pm
If someone is doing that, please do not put the scouting information into EVENTS section as was suggested! Just display it as regular hexes and units info....
572 Chris Williams
WILLIAC6@... Send Email
Jan 5, 2001
8:34 pm
Please pardon the intrusion, my intent is not to spam, but simply to make the members of this group aware of a similar effort. This message is primarily for...
573 Alhaam
alhaam@... Send Email
Jan 6, 2001
1:11 pm
Hi, ... Good point. Sort of like FARSight is done. ... good at ... How about only Nomads? All the other races have 4 specialities, but Nomads only have 3....
574 Pete Christie
stabliser@... Send Email
Jan 6, 2001
5:31 pm
Hi all While I see the point of complying with existing client programs, I dont think we should blinker ourselves into thinking we MUST comply with the client...
575 Maxx
mshariy@... Send Email
Jan 6, 2001
6:52 pm
Hello Pete, ... Huh? If you do not comply, data is not displayed. Why bother adding skill? ... Right. It is much easier to implement. Not to use. ... No...
576 Pete Christie
stabliser@... Send Email
Jan 9, 2001
2:08 am
Hi Maxx ... I ... comply ... Because ... Tomorrow I'm going to start a company called Minisoft, the next day I'm going to create an atlantis client program...
577 Tom (aka Tzarg)
tzarg@... Send Email
Jan 9, 2001
2:10 pm
... $50 is a good cost. But why a new skill anyway? Why not add it as another function of OBSE? ... No, for the simple reason that all of the races have...
578 Tom (aka Tzarg)
tzarg@... Send Email
Jan 9, 2001
2:42 pm
... I'd pay... Actually, what we need is open source clients, so that anyone who has the time can update the client for new Atlanis features. ... Agreed, but...
579 Andrey Repin
talweb1@... Send Email
Jan 9, 2001
4:56 pm
Greetings, Pete Christie! PC> Also I was expecting some more objections - afterall we are talking PC> about creating a feature that seems better/cheaper than...
580 Max Shariy
mshariy@... Send Email
Jan 9, 2001
10:11 pm
Hello Pete, ... Nope. It's mandatory. Unless you are writing your own client and making millions on it first ;) ... Maybe an extra skill is too much? Just put...
581 Heaven's Gate
LizardClan@... Send Email
Jan 11, 2001
7:23 pm
Dear Developers, Earlier this morning I downloaded and installed the latest version of Cygwin, which includes the gcc compiler, version 2.95.2-6, I believe....
582 Heaven's Gate
LizardClan@... Send Email
Jan 11, 2001
9:21 pm
OK, I fixed my own problem. I'll post the required code changes for the benefit of others who might experience the same problem. ... The problem here is that...
583 Heaven's Gate
LizardClan@... Send Email
Jan 11, 2001
10:05 pm
Dear Developers, I've heard of the infamous YEW BUG, which makes it impossible to actually use yew in Atlantis. I've heard that there are other known bugs,...
584 Max Shariy
mshariy@... Send Email
Jan 11, 2001
10:14 pm
Hello Heaven's, ... Constructors can not be used like this in C++. You should rewrite the constructor. Best regards, Max...
585 Heaven's Gate
LizardClan@... Send Email
Jan 12, 2001
3:46 am
Dear Max, ... Hmmm, really? After making this change the source code compiled. Are you saying that a constructor for a given class can't call another...
586 Max Shariy
mshariy@... Send Email
Jan 12, 2001
5:07 am
Hello Heaven's, ... This one is correct. Your original design would not run as expected - the constructor call created another automatic instance of an object ...
587 Davis Kulis
davisk.ssia@... Send Email
Jan 12, 2001
12:59 pm
... From: Davis Kulis [mailto:davisk.ssia@...] Sent: Thursday, November 30, 2000 10:05 AM To: Devlist (E-mail) Subject: [atlantisdev] Atlantis patches ...
588 Heaven's Gate
LizardClan@... Send Email
Jan 12, 2001
2:38 pm
Dear Davis, or should I say "Stormy", ... Thanks for the excellent source of information! I just have one question, though. Can all these patches be applied...
589 Davis Kulis
davisk.ssia@... Send Email
Jan 12, 2001
2:54 pm
... hehe, yeah ... Depending on what you want to get, as they contain not only bugfuxes but also additional features. I suggest you take a look at the text of...
Messages 560 - 589 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help