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  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 5024 - 5053 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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5024 EAP
eapashkin Offline Send Email
Mar 1, 2003
10:14 am
Hi, All. Bug in this situation: unit 1 4000 lead study lbow unit 2 2000 lead TEACH 1 in monthorders.cpp line 367: days=600000 line 376:...
5025 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 1, 2003
6:04 pm
Ouch. We can just make them long integers. Ant, would you mind taking care of this and posting it to the CVS? It might need to be done in the routines for...
5026 JT
jttraub Offline Send Email
Mar 1, 2003
6:11 pm
... Hash: SHA1 ... actually, you want 'long long' (which is 64 bit) but MIGHT not be supported on any given platform. A simpler (and shorter term) fix would ...
5027 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 1, 2003
6:14 pm
An unsigned long should be good, no? 4billion? Sure we eventually risk overflow, but a unit with that much study SHOULD crash the freeking game. ;) -Az...
5028 JT
jttraub Offline Send Email
Mar 1, 2003
6:19 pm
... Hash: SHA1 ... Well, it's a signed long now, so the unsigned long (ie, unsigned int) was my 'simple short-term' suggestion :) Yes Az, both a long and an...
5029 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 1, 2003
6:19 pm
Argh... Looking more closely, you're right. Unsigned or not, it really needs a double long. -Az...
5030 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 1, 2003
6:24 pm
... Yeah, I spaced that. *puts on crotchety ancient voice* When I was a kid, 32 bits was 4 dollars. ;) -Az...
5031 EAP
eapashkin Offline Send Email
Mar 1, 2003
7:04 pm
Hi. ... IMHO best double int tempdays = (double(umen) * days) / students; ... Yes Skills::Split needed this fix also. EAP....
5032 Stephen Baillie
argentrune Offline Send Email
Mar 1, 2003
11:42 pm
A question for those folks who are actually running a game: How much bandwidth per turn does it take actually running a game of Atlantis? Just in case I was...
5033 Anthony Briggs
anthony_s_br... Offline Send Email
Mar 2, 2003
6:53 am
... suitably large units. ... Why not just do the division first? It doesn't make any difference, ie. a*b/c = a/c*b. So: int tempdays = (umen * days) /...
5034 EAP
eapashkin Offline Send Email
Mar 2, 2003
7:19 am
Hi, Anthony ... Yes: if taught 2 unit, students>umen, and umen/students=0 ;-) EAP....
5035 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 2, 2003
8:57 am
... umen should never be zero, thus umen/students will never be zero. The previous section should handle that and make sure all teach targets are valid and...
5036 EAP
eapashkin Offline Send Email
Mar 2, 2003
9:47 am
Hi, Az. ... for integers: 4/5=0 EAP....
5037 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 2, 2003
11:11 am
Ah yes. So, as JT metioned to me on IRC, we use a float for the division and floor() the results (which returns a double). How does this look? float...
5038 Anthony Briggs
anthony_s_br... Offline Send Email
Mar 2, 2003
2:33 pm
... You probably want to floor tempdays after the multiplication, otherwise you run into the same problem that you had with the ints, ie. floor(0.8*100) !=...
5039 EAP
eapashkin Offline Send Email
Mar 2, 2003
3:19 pm
Hi, Anthony & Az. ... No. 1) umen/students is integers, and conversion to float will after divide. 2) if float classfraction = float(umen)/students floor(0.9)...
5040 JT
jttraub Offline Send Email
Mar 3, 2003
8:05 am
... Hash: SHA1 This is to make it very clear that I do not accept cheaters in any of my games. The faction 'Endymion (596)' being run from the email address ...
5041 Anthony Briggs
anthony_s_br... Offline Send Email
Mar 3, 2003
9:18 am
... Sad, but it has to be done. Due to the lack of good cryptography though (ie. signed public keys), there's always room for doubt, particularly when people...
5042 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 3, 2003
12:41 pm
This falls under the category of Atlantis ettiquette and ethics. An article on this subject for ATA (and the player's documentation) is needed. I'll work on ...
5043 JT
jttraub Offline Send Email
Mar 3, 2003
2:45 pm
... Hash: SHA1 ... Even there, there is nothing stopping someone from generating different public keys. What you need is actually a good and WIDESPREAD trust ...
5044 JT
jttraub Offline Send Email
Mar 3, 2003
2:52 pm
... Hash: SHA1 ... Personally, I think it's stated quite clearly in the game rules. "Each player is allowed to play one and ONLY one faction at any given...
5045 Azthar Spleenmonger
spleenmonger Offline Send Email
Mar 3, 2003
4:59 pm
... This is easy to skim over and miss. It is not exactly clear, and I've never quite thought that this was sufficient. Clearly the engine will "allow" it. If...
5046 Rick C
frost_cat Offline Send Email
Mar 3, 2003
7:17 pm
In Grelth, Nexus cities and default work orders are both enabled. It appears, however, that units in the Nexus--but not elsewhere--that don't actually...
5047 tmartel_99 <tmartel_9...
tmartel_99 Offline Send Email
Mar 3, 2003
7:36 pm
... The onus is on the player to read the rules and obey them. Not on the GM or the community to spoon-feed them to newbies. ... Are you kidding?...
5048 Malakh
malakhharbonah Offline Send Email
Mar 3, 2003
11:04 pm
... Could this possible be related to the following line from rules.cpp: 1, // DEFAULT_WORK_ORDER ? Not sure what sets exactly but looks like it sets weither...
5049 Rick C
frost_cat Offline Send Email
Mar 4, 2003
12:33 am
... don't ... try ... set it ... Malakh: As far as I know, that setting is enabled in Grelth. That means that units without a month-long order will...
5050 Stephen Baillie
argentrune Offline Send Email
Mar 4, 2003
1:21 am
... The ones with queued movement make sense, as they actually did have orders even though you hadn't given them any - they were still busy with the last lot...
5051 JT
jttraub Offline Send Email
Mar 4, 2003
1:49 am
... Hash: SHA1 ... If you look in game.cpp line 63 (in the function Game::DefaultWorkOrder) you will see the problem. It explicitly skips the nexus. The...
5052 Rick C
frost_cat Offline Send Email
Mar 4, 2003
1:53 am
From: "Stephen Baillie" <sgb@...> ... Grelth has the gamedef enabled turning on cities in the Nexus. Clearly this doesn't mesh well with that line...
5053 Stephen Baillie
argentrune Offline Send Email
Mar 4, 2003
6:52 am
... After an off-list chat with JT, it seems that 1/4 of a MB per player per week is approximately what Wyreth and Realms use (with 170 and 68 players...
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