Hmm, I'm not sure I was totally clear. Also, note that I haven't looked at the plus code, so I don't know how it is organized. I consider the stuff in the main...
410
Veliq
DFVeliq@...
Sep 6, 2000 4:36 pm
Just curious if a mage with summoned creatures (dragons, imps, skeletons, wolves, etc...) can gain bonus' from swords? i.e. unit XXXX ;Unit (XXXX), leader...
411
Larry Stanbery
stanbery@...
Sep 6, 2000 5:52 pm
... Nope. The Soldier constructor checks to see if the thing it's creating is a monster -- and if so, it goes through and sets its attacking and defending ...
412
Pete Christie
stabliser@...
Sep 6, 2000 11:56 pm
A question regarding something that may have been argued before. Should it be possible to convert a basic 1 man unit into a leader? I was wondering why a...
413
Alhaam
alhaam@...
Sep 7, 2000 6:10 am
... My question is, why do you want to do this? If leaders are already available in every hex, then why have a way of producing them from peasants? It's a ...
414
Pete Christie
stabliser@...
Sep 7, 2000 10:44 am
My thinking: I have a horse trainer plainsman at level 3 and I realise I want more horses, I think wouldnt it be great if this guy could teach next turn, or I...
415
Vitaly Prikladovsky
vik@...
Sep 7, 2000 11:18 am
Hi, Pete, Thursday, September 07, 2000, Pete Christie wrote: PC> My thinking: I have a horse trainer plainsman at level 3 and I PC> realise I want more...
416
Alhaam
alhaam@...
Sep 7, 2000 5:42 pm
Hi Pete, and any others following this thread, Okay, I understand what you're thinking. For me, it comes down to a philosophical difference, so there's no...
417
Pete Christie
stabliser@...
Sep 7, 2000 10:12 pm
One reason I posted this idea was because I hate seeing this list quiet, so I'll suggest all sorts, I'm glad this one seems worth discussing <g> I argued this...
418
Alhaam
alhaam@...
Sep 8, 2000 7:10 am
... From: Pete Christie <stabliser@...> ... Great. If you haven't done so already, have a look at the archive, and you'll see loads of ideas that have...
419
Pete Christie
stabliser@...
Sep 8, 2000 8:31 am
Ah, Orcs, Mmm I hadnt thought of them when suggesting my idea, perhaps a level 3 restriction would stop that being a problem (ie level 4 orc can convert to a...
420
Veliq
DFVeliq@...
Sep 10, 2000 1:16 am
... From: Pete Christie <stabliser@...> ... Actually this cost would be fairly low in my opinion. The reason for this is the leader base cost is...
421
graham@...
Sep 11, 2000 8:14 pm
I'm keen to start up a small game of Atlantis for myself & a few freinds, but I've got a bit stuck getting it started. I've downloaded the 4.04 executable to...
422
Mike Barlow
rondor@...
Sep 11, 2000 9:48 pm
I would advise against running a game under windozes your just asking for problems.. Take it from someone who has been there and done that. Everything will run...
423
Lucas de Jonge
Lucas.Dejonge@...
Sep 11, 2000 10:34 pm
I'm working just fine under Windows. No bugs I'm aware of. Stating the game is a bit daunting in that the documentation is pretty shocking. Rules 1 - IGNORE...
424
Graham Thorpe
graham@...
Sep 11, 2000 10:47 pm
Lucas, thanks. Got it going fine. Now I've just got to trog through the rules & get used to it all... Graham ... pretty shocking. ... files to archive...
425
Georg Gottschalk
jegron@...
Sep 12, 2000 4:47 pm
Hi, I've started a game of a modified code some time ago. The game is currently on turn 12, and I have an average of 15 active players. That's quite few...
426
David Henley
henleyd@...
Sep 13, 2000 6:31 pm
... Actualy i had this problem when i first downloaded the files i think the readme that comes with the program needs to be clearer on how to set up and add...
427
Pete Christie
stabliser@...
Sep 14, 2000 11:55 pm
Lately I have been thinking about a basic AI program to play Atlantis. My routine was going to be a simple Nomadic War 5 faction with units forming a new unit...
428
Lucas de Jonge
Lucas.Dejonge@...
Sep 15, 2000 12:05 am
You write the code and we'll be there! I think the first step would be to create a less fancy report format, one that is simply legible for any reader. At the...
429
Larry Stanbery
stanbery@...
Sep 15, 2000 12:11 am
... Actually, that's yet another one of the projects with which I've toyed. (And, unfortunately, set aside until I have "more time". =) You can get quite...
430
Pete Christie
stabliser@...
Sep 15, 2000 1:50 pm
... Atlantis. ... toyed. ... [snip] well with my programming skills, complexity is to be avoided <g> thats why I picked a war 5 idea. As for language, I'm...
431
Dominick Vansevenant
dv@...
Sep 15, 2000 1:54 pm
... I thought you were going to implement this in the program itself? That way you can eliminate writing a interpreter for your turnreports. Or am I completely...
432
Pete Christie
stabliser@...
Sep 15, 2000 7:43 pm
... of ... I'd ... second. ... That way ... completely ... Domme I had thought that each AI program could theoretically be run from a separate email address so...
433
Dominick Vansevenant
dv@...
Sep 18, 2000 8:31 am
Can you find bugs in the atlantis code just by adding a few basic factions who use basic commands? I suppose to find bugs in the more exotic parts of the code...
434
Pete Christie
stabliser@...
Sep 18, 2000 10:24 am
Well I was thinking more along the lines of 100 AI programs running for 100 turns, might be able to create the huge memory useage that the realms game suffers...
435
mikeconners
mfc5@...
Sep 20, 2000 4:02 pm
... Hash: SHA1 I think I've found a major memory leak in the AString class. Basically there two ways of using the new operator: p_var = new type(...); and ...
436
Lucas de Jonge
Lucas.Dejonge@...
Sep 20, 2000 8:29 pm
Oddly enough, I was reading about this very thing this morning in "The Annotated C++ reference manual", trying to track down my own memory leaks. (I need a...
437
Roger Tiedemann, Jr.
rogertdj@...
Sep 22, 2000 8:13 pm
Lucas de Jonge, Is the nature of the delete [] such that it would be "bad" to use with builtin types as well as user types? Or better yet, would it be a "bad"...
438
Lucas de Jonge
Lucas.Dejonge@...
Sep 24, 2000 8:19 pm
I'm no language expert but... I think there is no issue in calling delete [] for all arrays allocated. I suppose my issue was for people not to be concerned...