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  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 3897 - 3926 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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3897 Alhaam
ahitribe Offline Send Email
Nov 1, 2002
8:42 am
Hi JT, Thanks for the summary - it all makes much more sense now, event through the VODK haze (who was it that proposed vodka for troops? :-) And is pepper ...
3898 tzarg Offline Send Email Nov 1, 2002
12:02 pm
... Then why bother with quartermaster at all? Also, it's not in line with the other skills. If you have quartermaster, then I also want foreman, architect,...
3899 ravanrooke@...
ravanrooke Offline Send Email
Nov 1, 2002
1:06 pm
I finally understood that warehouses are needed as target for transport in any case. But then the warehouse is needed for all things to do with transport, and...
3900 ravanrooke@...
ravanrooke Offline Send Email
Nov 1, 2002
1:06 pm
Hello all, I'm just poring over market demand and supply and wondering what could be done about those trade items. As they are now, everyone agrees they're a...
3901 Craig M
pbem_addict Offline Send Email
Nov 1, 2002
1:11 pm
... Ok, I'm wondering if we could change the proposed TRANSPORT syntax from TRANSPORT <unit> <num> <item> to TRANSPORT <num> <item> <unit list> then just check...
3902 ahitribe Offline Send Email Nov 1, 2002
1:11 pm
Hi, ... transport/distribute? ... it ... Yes, I agree. After thinking about this a bit more the model I came up with is that game units do the things players...
3903 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
1:24 pm
... The orders counting towards trade points (insofar as all they do is make the hex they're in count as a trade hex) are a miniscule requirement, non-existent...
3904 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
1:32 pm
... It's in line with MANI. ... *nod*. Works for me. ... Caravansary? car·a·van·sa·ry Pronunciation Key (kr-vns-r) also car·a·van·se·rai (-r) n....
3905 ahitribe Offline Send Email Nov 1, 2002
2:22 pm
Hi, ... structure, and ... Adding a skill ... If there ... going to ... skill, then ... couriers ... make the ... non-existent ... be trade ... trade levels ...
3906 tzarg Offline Send Email Nov 1, 2002
2:37 pm
... ... which is also a tacked-on after-the-fact, out-of-the-original- spirit-of-atlantis skill. IMNSHO. ... something ... I like that too....
3907 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
2:41 pm
... Which is what these orders are replacing, no? The entire concept of these orders is to allow the game-engine to 'manage' activities (low-order shipment of...
3908 JT
jttraub Offline Send Email
Nov 1, 2002
2:45 pm
... Hash: SHA1 ... The location was needed if the ultra-long-range transport was going to be allowed. However, since I'm not planning on that at this point,...
3909 JT
jttraub Offline Send Email
Nov 1, 2002
2:49 pm
... Hash: SHA1 ... See my comments re: manipulation (MANI). Also see my last reply. ... But I want cost to ship to be based on weight. You don't get to...
3910 tmartel_99 Offline Send Email Nov 1, 2002
2:53 pm
... was to ... However, ... building at ... I am not too keen on the idea that an existing trade structure should provide two kinds of benefits - enhance the...
3911 JT
jttraub Offline Send Email
Nov 1, 2002
2:53 pm
... Hash: SHA1 ... The NUMBER of quartermasters does affect the area you can actually cover and how many active warehouses you can have. Sorry.. they stay! ...
3912 JT
jttraub Offline Send Email
Nov 1, 2002
2:58 pm
... Hash: SHA1 ... No. Use @turn orders. Items WILL be able to travel more than one hex on the long-range transport orders (well, assuming the GM uses the...
3913 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
2:58 pm
... all? Also, it's not in line ... *nod*. But how else do you simple designations to keep them (apprentices/quartermasters) separate from other units? There...
3914 JT
jttraub Offline Send Email
Nov 1, 2002
3:02 pm
... Hash: SHA1 ... Or it's just a skill awaiting someone finding a use for higher levels for ... If you want it, add a bloody modify command to the code :) -...
3915 JT
jttraub Offline Send Email
Nov 1, 2002
3:04 pm
... Hash: SHA1 ... Y'know, it's bloody fugging obvious at this point, that no matter what I implement, there is going to be some (vocal) faction of people here...
3916 tmartel_99 Offline Send Email Nov 1, 2002
3:09 pm
... should ... allow ... buck. ... what I ... who ... this can ... b) play ... There will *always* be dissenting voices, no matter what the subject may be. :)...
3917 geoff_dunbar Offline Send Email Nov 1, 2002
5:19 pm
... a ... for ... I'd like to note that the model suggested (basically, 30 mini-turns per turn) is almost exactly what Olympia does. Atlantis made a ...
3918 ahitribe Offline Send Email Nov 1, 2002
5:25 pm
Hi, ... to 'manage' ... time consuming ... caravans with ... I don't quite see it that way, but perhaps it's a subtle difference. The player is doing the...
3919 ravanrooke@...
ravanrooke Offline Send Email
Nov 1, 2002
5:42 pm
... Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com...
3920 ahitribe Offline Send Email Nov 1, 2002
5:43 pm
Hi, ... to be ... yes, I ... option ... as ... the ... building ... Actually, I really like the idea of having a dedicated structure for this, which is a...
3921 signaldistortion
signaldistor... Online Now Send Email
Nov 1, 2002
5:57 pm
... Heya, folks. I just downloaded the latest build from http://www.prankster.com/project/download/download.htm. I am using djgpp to compile. The error I'm...
3922 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
6:00 pm
... Yeah, I know. But part of the concept, with both Quartermaster and Manipulation, was that what the unit is doing because of the new distinction is...
3923 ahitribe Offline Send Email Nov 1, 2002
6:33 pm
Hi, ... was that ... sufficiently distinct ... Fair enough. But they are both used as a flag rather than a skill progression, hence the gripes. The...
3924 tmartel_99 Offline Send Email Nov 1, 2002
6:50 pm
I have played in several Atlantis games that were great for the first few years. But it seems that after several years pass, the imbalance between Magic...
3925 Craig Dutton
craigld Offline Send Email
Nov 1, 2002
7:23 pm
... Well, not all of them; Option 2 (allowing the shipment of different classes of goods based on skill level) is comparatively simple. Also, some of the math...
3926 Zdenek Dvorak
rakdver0 Offline Send Email
Nov 1, 2002
7:54 pm
Hello, ... I like the proposal from realisticity perspective (not all mages are tallented in all skills to same amount). But I also see a few drawbacks: * When...
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