Hi JT, Thanks for the summary - it all makes much more sense now, event through the VODK haze (who was it that proposed vodka for troops? :-) And is pepper ...
... Then why bother with quartermaster at all? Also, it's not in line with the other skills. If you have quartermaster, then I also want foreman, architect,...
I finally understood that warehouses are needed as target for transport
in any case. But then the warehouse is needed for all things to do with
transport, and...
Hello all,
I'm just poring over market demand and supply and wondering what could
be done about those trade items. As they are now, everyone agrees
they're a...
... Ok, I'm wondering if we could change the proposed TRANSPORT syntax from TRANSPORT <unit> <num> <item> to TRANSPORT <num> <item> <unit list> then just check...
Hi, ... transport/distribute? ... it ... Yes, I agree. After thinking about this a bit more the model I came up with is that game units do the things players...
... The orders counting towards trade points (insofar as all they do is make the hex they're in count as a trade hex) are a miniscule requirement, non-existent...
Hi, ... structure, and ... Adding a skill ... If there ... going to ... skill, then ... couriers ... make the ... non-existent ... be trade ... trade levels ...
... Which is what these orders are replacing, no? The entire concept of these orders is to allow the game-engine to 'manage' activities (low-order shipment of...
... Hash: SHA1 ... The location was needed if the ultra-long-range transport was going to be allowed. However, since I'm not planning on that at this point,...
... Hash: SHA1 ... See my comments re: manipulation (MANI). Also see my last reply. ... But I want cost to ship to be based on weight. You don't get to...
... was to ... However, ... building at ... I am not too keen on the idea that an existing trade structure should provide two kinds of benefits - enhance the...
... Hash: SHA1 ... The NUMBER of quartermasters does affect the area you can actually cover and how many active warehouses you can have. Sorry.. they stay! ...
... Hash: SHA1 ... No. Use @turn orders. Items WILL be able to travel more than one hex on the long-range transport orders (well, assuming the GM uses the...
... all? Also, it's not in line ... *nod*. But how else do you simple designations to keep them (apprentices/quartermasters) separate from other units? There...
... Hash: SHA1 ... Or it's just a skill awaiting someone finding a use for higher levels for ... If you want it, add a bloody modify command to the code :) -...
... Hash: SHA1 ... Y'know, it's bloody fugging obvious at this point, that no matter what I implement, there is going to be some (vocal) faction of people here...
... should ... allow ... buck. ... what I ... who ... this can ... b) play ... There will *always* be dissenting voices, no matter what the subject may be. :)...
... a ... for ... I'd like to note that the model suggested (basically, 30 mini-turns per turn) is almost exactly what Olympia does. Atlantis made a ...
Hi, ... to 'manage' ... time consuming ... caravans with ... I don't quite see it that way, but perhaps it's a subtle difference. The player is doing the...
Hi, ... to be ... yes, I ... option ... as ... the ... building ... Actually, I really like the idea of having a dedicated structure for this, which is a...
... Heya, folks. I just downloaded the latest build from http://www.prankster.com/project/download/download.htm. I am using djgpp to compile. The error I'm...
... Yeah, I know. But part of the concept, with both Quartermaster and Manipulation, was that what the unit is doing because of the new distinction is...
I have played in several Atlantis games that were great for the first few years. But it seems that after several years pass, the imbalance between Magic...
... Well, not all of them; Option 2 (allowing the shipment of different classes of goods based on skill level) is comparatively simple. Also, some of the math...
Hello, ... I like the proposal from realisticity perspective (not all mages are tallented in all skills to same amount). But I also see a few drawbacks: * When...