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atlantisdev

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  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 352 - 381 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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352 JT
jtraub@... Send Email
Aug 5, 2000
5:41 am
I have been playing/poking with the atlantis+ source code recently, and in doing so found that the check function crashed under linux. Tracking it down, it...
353 Dominick Vansevenant
dv@... Send Email
Aug 8, 2000
12:40 pm
I'm having the same problem, maybe the original posted can upload them? D. ... From: "Larry Stanbery" <stanbery@...> To: <atlantisdev@egroups.com> ...
354 tromador@... Send Email Aug 8, 2000
3:42 pm
... with it, ... relocating the ... Promise ... supported by ... kernel), but ... having ... And, for ... doesn't want to ... Sorry to continue this...
355 tromador@... Send Email Aug 8, 2000
3:45 pm
... Bah!! tromador_at_mort.level5.net...
356 Gregory Moore
gregory.moore@... Send Email
Aug 9, 2000
7:17 pm
I had some design issue questions if you don't mind: 1) What is the general reason / strategy for having the Underworld in the game? 2) Has anyone ever tried...
357 Azthar Spleenmonger
spleen@... Send Email
Aug 9, 2000
7:31 pm
Hi, A player just pointed something out to me, I tracked it down and lo and behold he found a bug. There is no skill description for Ranching 1 in...
358 Lucas de Jonge
Lucas.Dejonge@... Send Email
Aug 9, 2000
9:32 pm
Actually Skillshows.cpp is missing stacks of things from the Realms of the Arcane Atlantis plus version. I have updated my source copy and can forward it to...
359 Geoff Dunbar
gdunbar@... Send Email
Aug 10, 2000
5:03 pm
Replies below: Geoff Dunbar ... in ... Well, mainly, I thought it would be fun. Some specific reasons: (a) To provide a place to contain the nastier monsters...
360 Geoff Dunbar
gdunbar@... Send Email
Aug 10, 2000
5:05 pm
skillshows.cpp is incomplete because I had the intention of making all of that text auto-generate itself, rather than having a whole bunch of hard-coded text...
361 Broadsoft
broadsoft@... Send Email
Aug 10, 2000
10:44 pm
I would like to startup an Atlantis game and have successfully compiled the original 4.0.4 code using VC5. I have recently joined this group and have ...
362 Dominick Vansevenant
dv@... Send Email
Aug 11, 2000
7:42 am
Hi all, I have the unix formatted source if anyone wants them, can I put it in the mailinglist directory? D. PS: for all you non unix/windows users, how do you...
363 Dominick Vansevenant
dv@... Send Email
Aug 11, 2000
8:00 am
Hello, Anyone knows how I can get characters to see provinces they pass through as well? D....
364 JT
jtraub@... Send Email
Aug 11, 2000
8:04 am
... I suspect you would need to keep a list of aregions passed through during the turn and instead of just outputting the current region, put out the ...
365 Larry Stanbery
stanbery@... Send Email
Aug 11, 2000
8:07 am
... Go for it. This forum, though created by me, is somewhat informal -- I hope. My only concern is that you abide by the GPL. Otherwise, go for it. =) ... ...
366 dennis.jackman@... Send Email Aug 11, 2000
12:29 pm
I am on holiday until 21/08/2000 and am not checking my mail....
367 Lucas de Jonge
Lucas.Dejonge@... Send Email
Aug 13, 2000
9:39 pm
I have written all my own custom glue in Python - I depend on our local IMAP services and work from there. Not as pretty or easy as unix, but works well enough...
368 atlantisdev@egroups.com Send Email Aug 16, 2000
11:13 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
369 Vitaly Prikladovsky
vik@... Send Email
Aug 18, 2000
10:42 am
Hi, atlantisdev, I have a suggestion about roads (or a bug-fix, depending how you look at it). In any case this is an undocumented feature. Now roads do not...
370 Veliq
DFVeliq@... Send Email
Aug 20, 2000
3:22 pm
"Battle items", from worst to best: BATTLE_RUNESWORD, BATTLE_STAFFOFL, BATTLE_STAFFOFF, BATTLE_AOFI, BATTLE_AMULETOFP, BATTLE_SHIELDSTONE, Does this mean that...
371 Jason A. Cortina
cortina@... Send Email
Aug 20, 2000
4:26 pm
... I believe that their attitude is NEUTRAL (actually, I don't think it ever gets explicitly set, but the global default is NEUTRAL). In that case, they won't...
372 Larry Stanbery
stanbery@... Send Email
Aug 20, 2000
6:05 pm
... Actually, I think there's a check that prevents any battles and other antisocial behavior in a starting city, regardless of the guards. Additionally,...
373 Larry Stanbery
stanbery@... Send Email
Aug 20, 2000
6:05 pm
... Um, actually, the checks in the code are different for the kinds of item. For "battle" items -- amulets and staves and such -- there's a test to see if the...
374 Luis Palomero
183367@... Send Email
Aug 22, 2000
10:24 pm
Hi ppl I think they should, romans built their roads for their war machinery, not to go on holyday faster Luis...
375 Lucas de Jonge
Lucas.Dejonge@... Send Email
Aug 23, 2000
2:42 am
Atlantis plus has the feature to increase production in certain things if you happen to have the appropriate tools. However it seems that even if you had the...
376 JT
jtraub@... Send Email
Aug 23, 2000
4:28 am
... Larry has said (I don't know if he's said it privately or publically) that this is not implemented in the currently released version of Atl+, but is in his...
377 Lucas de Jonge
Lucas.Dejonge@... Send Email
Aug 23, 2000
9:45 pm
I'm still thinking about the way it should be done. I prefer percentage on the following reasoning: A +1 bonus to a 1 skill level person is 100% bonus A +1...
378 Lucas de Jonge
Lucas.Dejonge@... Send Email
Aug 23, 2000
11:32 pm
Seems perfectly reasonable that units should be able to use roads to help in battle. If you want to change it I did some quick code. WARNING! WARNING! NOT...
379 Larry Stanbery
stanbery@... Send Email
Aug 23, 2000
11:33 pm
... I do -- I've just not been very "vocal" -- various commitments take up a large part of my time now. But I do follow, and I _am_ going to get the code ...
380 Georg Gottschalk
jegron@... Send Email
Aug 25, 2000
8:13 am
Hi, I'm currently testing some new buildings for my atlantis-ceran game, however I have a problem and I don't know how to solve it. I want to have a new...
381 Larry Stanbery
stanbery@... Send Email
Aug 25, 2000
11:46 am
... Re-design the code that handles buildings to allow two skills... A non-trivial change....
Messages 352 - 381 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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