I have been playing/poking with the atlantis+ source code recently, and in
doing so found that the check function crashed under linux.
Tracking it down, it...
353
Dominick Vansevenant
dv@...
Aug 8, 2000 12:40 pm
I'm having the same problem, maybe the original posted can upload them? D. ... From: "Larry Stanbery" <stanbery@...> To: <atlantisdev@egroups.com> ...
354
tromador@...
Aug 8, 2000 3:42 pm
... with it, ... relocating the ... Promise ... supported by ... kernel), but ... having ... And, for ... doesn't want to ... Sorry to continue this...
355
tromador@...
Aug 8, 2000 3:45 pm
... Bah!! tromador_at_mort.level5.net...
356
Gregory Moore
gregory.moore@...
Aug 9, 2000 7:17 pm
I had some design issue questions if you don't mind: 1) What is the general reason / strategy for having the Underworld in the game? 2) Has anyone ever tried...
357
Azthar Spleenmonger
spleen@...
Aug 9, 2000 7:31 pm
Hi, A player just pointed something out to me, I tracked it down and lo and behold he found a bug. There is no skill description for Ranching 1 in...
358
Lucas de Jonge
Lucas.Dejonge@...
Aug 9, 2000 9:32 pm
Actually Skillshows.cpp is missing stacks of things from the Realms of the Arcane Atlantis plus version. I have updated my source copy and can forward it to...
359
Geoff Dunbar
gdunbar@...
Aug 10, 2000 5:03 pm
Replies below: Geoff Dunbar ... in ... Well, mainly, I thought it would be fun. Some specific reasons: (a) To provide a place to contain the nastier monsters...
360
Geoff Dunbar
gdunbar@...
Aug 10, 2000 5:05 pm
skillshows.cpp is incomplete because I had the intention of making all of that text auto-generate itself, rather than having a whole bunch of hard-coded text...
361
Broadsoft
broadsoft@...
Aug 10, 2000 10:44 pm
I would like to startup an Atlantis game and have successfully compiled the original 4.0.4 code using VC5. I have recently joined this group and have ...
362
Dominick Vansevenant
dv@...
Aug 11, 2000 7:42 am
Hi all, I have the unix formatted source if anyone wants them, can I put it in the mailinglist directory? D. PS: for all you non unix/windows users, how do you...
363
Dominick Vansevenant
dv@...
Aug 11, 2000 8:00 am
Hello, Anyone knows how I can get characters to see provinces they pass through as well? D....
364
JT
jtraub@...
Aug 11, 2000 8:04 am
... I suspect you would need to keep a list of aregions passed through during the turn and instead of just outputting the current region, put out the ...
365
Larry Stanbery
stanbery@...
Aug 11, 2000 8:07 am
... Go for it. This forum, though created by me, is somewhat informal -- I hope. My only concern is that you abide by the GPL. Otherwise, go for it. =) ... ...
366
dennis.jackman@...
Aug 11, 2000 12:29 pm
I am on holiday until 21/08/2000 and am not checking my mail....
367
Lucas de Jonge
Lucas.Dejonge@...
Aug 13, 2000 9:39 pm
I have written all my own custom glue in Python - I depend on our local IMAP services and work from there. Not as pretty or easy as unix, but works well enough...
368
atlantisdev@egroups.com
Aug 16, 2000 11:13 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the atlantisdev group. File :...
369
Vitaly Prikladovsky
vik@...
Aug 18, 2000 10:42 am
Hi, atlantisdev, I have a suggestion about roads (or a bug-fix, depending how you look at it). In any case this is an undocumented feature. Now roads do not...
370
Veliq
DFVeliq@...
Aug 20, 2000 3:22 pm
"Battle items", from worst to best: BATTLE_RUNESWORD, BATTLE_STAFFOFL, BATTLE_STAFFOFF, BATTLE_AOFI, BATTLE_AMULETOFP, BATTLE_SHIELDSTONE, Does this mean that...
371
Jason A. Cortina
cortina@...
Aug 20, 2000 4:26 pm
... I believe that their attitude is NEUTRAL (actually, I don't think it ever gets explicitly set, but the global default is NEUTRAL). In that case, they won't...
372
Larry Stanbery
stanbery@...
Aug 20, 2000 6:05 pm
... Actually, I think there's a check that prevents any battles and other antisocial behavior in a starting city, regardless of the guards. Additionally,...
373
Larry Stanbery
stanbery@...
Aug 20, 2000 6:05 pm
... Um, actually, the checks in the code are different for the kinds of item. For "battle" items -- amulets and staves and such -- there's a test to see if the...
374
Luis Palomero
183367@...
Aug 22, 2000 10:24 pm
Hi ppl I think they should, romans built their roads for their war machinery, not to go on holyday faster Luis...
375
Lucas de Jonge
Lucas.Dejonge@...
Aug 23, 2000 2:42 am
Atlantis plus has the feature to increase production in certain things if you happen to have the appropriate tools. However it seems that even if you had the...
376
JT
jtraub@...
Aug 23, 2000 4:28 am
... Larry has said (I don't know if he's said it privately or publically) that this is not implemented in the currently released version of Atl+, but is in his...
377
Lucas de Jonge
Lucas.Dejonge@...
Aug 23, 2000 9:45 pm
I'm still thinking about the way it should be done. I prefer percentage on the following reasoning: A +1 bonus to a 1 skill level person is 100% bonus A +1...
378
Lucas de Jonge
Lucas.Dejonge@...
Aug 23, 2000 11:32 pm
Seems perfectly reasonable that units should be able to use roads to help in battle. If you want to change it I did some quick code. WARNING! WARNING! NOT...
379
Larry Stanbery
stanbery@...
Aug 23, 2000 11:33 pm
... I do -- I've just not been very "vocal" -- various commitments take up a large part of my time now. But I do follow, and I _am_ going to get the code ...
380
Georg Gottschalk
jegron@...
Aug 25, 2000 8:13 am
Hi, I'm currently testing some new buildings for my atlantis-ceran game, however I have a problem and I don't know how to solve it. I want to have a new...
381
Larry Stanbery
stanbery@...
Aug 25, 2000 11:46 am
... Re-design the code that handles buildings to allow two skills... A non-trivial change....