This is a part of an email one of my players sent me : *-*-*-* My turn reports show Cremona as a town in two different hexes - (X,Y) and (X2,Y2) Is this...
289
Steve Lawrence
steve-law@...
Jun 2, 2000 12:05 pm
There is an obj file "world.o" that has a list of all the names used, wouldn't you just add more names to this file so the program has more to choose from? (It...
290
Larry Stanbery
stanbery@...
Jun 2, 2000 1:54 pm
... Well, you _really_ don't want to modify the .o file -- it's a compiled object. What you _do_ want to look at is world.cpp, in the standard directory. It ...
291
ido bach
nili1@...
Jun 2, 2000 3:04 pm
i bet the problem is clustring , not the overall amount . in other regions you could probably explore for years without finding a city . though its too late...
292
Luis Palomero
183367@...
Jun 3, 2000 1:14 pm
... Maybe there could be a NAME REGION or NAME CITY command. To rename a region you shuold be on guard on every hex of the region, and for cities be on guard...
293
Julian J Heywood
jheywood@...
Jun 3, 2000 4:58 pm
Hi there, I I have a question which has no doubt been asked before ;) but I have problems compiling the source code for atlantis 4_0_4. I'm using VC++ version...
294
ido bach
nili1@...
Jun 3, 2000 6:03 pm
i had the same problem , and geoff was nice enough to help me on that one . alas , his reply was deleted along with my last windows version .. i pasted the...
295
Julian J Heywood
jheywood@...
Jun 4, 2000 4:55 pm
OK - I think I solved the problem now it compiles with no errors anyway the fix is as follows; in the i_rand.h file there are two lines, these have their...
296
Rog
rogertdj@...
Jun 5, 2000 3:04 am
** QUOTING ON ** . . game.cpp unit.cpp e:\pbm\atlantis\game\atlantis_4_0_4\unit.cpp(715) : warning C4553: '==' : operator has no effect; did you intend '='? ...
297
ido bach
nili1@...
Jun 5, 2000 6:03 am
another problem i encountered (comes with running a game ;) the syntax checker , a newbie player forgot the #atlantis and #end lines . the syntax checker...
298
Geoff Dunbar
gdunbar@...
Jun 5, 2000 6:20 pm
Actually, the fix below (commenting out the ISAAC_RAND stuff) is probably a bad idea. I had some serious problems with the default random number generator that...
299
Julian J Heywood
jheywood@...
Jun 5, 2000 10:25 pm
OK - I uncommented that stuff and compiled it fine, I executed with a command line argument of new i.e. 'Atlantis4 new', and the program executed. It asks me...
300
Aerron Winsor
carioca@...
Jun 5, 2000 10:37 pm
... the map needs to be bigger to allow the underworld to connect with the surface. If the world is not big enough, the program just hangs. IIRC the smallest...
301
Julian J Heywood
jheywood@...
Jun 5, 2000 11:03 pm
... OK - I tried this, it seems to be half working - I only get one general protection error and then it states it cannot write the game away after giving a...
302
Aerron Winsor
carioca@...
Jun 5, 2000 11:16 pm
... Make sure there is not a .out file, I think that is the cause of that particular error....
303
stabliser@...
Jun 6, 2000 10:56 am
I have tried to compile the sources here with Borland C++ builder and DJGPP (a GNU port off my new 'learn C++ book CD' <g>) I have never looked at C++ code...
304
Larry Stanbery
stanbery@...
Jun 6, 2000 7:32 pm
Greetings all. It's been a while -- between travel and work, I've been pretty busy. I've finally had time to revisit the "yew" bug. First off, it's important...
305
Stephen Refeld
refeld@...
Jun 7, 2000 12:40 pm
... baseline ... who ... look ... Will this include the assassination fix? Steve R...
306
Larry Stanbery
stanbery@...
Jun 7, 2000 1:06 pm
... Well... The only assassination fix I have is one I retrieved from DejaNews a good while back. I've not gone prospecting further for Mike Barlow's bug. ...
307
stabliser@...
Jun 14, 2000 10:15 pm
Hi This forum has been silent for a week so heres some suggestions for atlantis developement. (not neccessarily for the Realms) Forgive me if they have been...
308
Brent Easton
b.easton@...
Jun 15, 2000 10:12 pm
... [ snip ] ... Stealth would help make a cache harde to find Observation would make it easier to find by someone else Perhaps a SEARCH command where the...
309
stabliser@...
Jun 16, 2000 8:25 am
... in ... chance ... made ... Perhaps after a battle some of the spoils that 'disappear' could automatically become 'hidden' - I can imagine a [1 leader,...
310
stabliser@...
Jun 16, 2000 1:32 pm
We can currently use repeat orders (in Realms anyway) using @... could this be adjusted so that we could put in orders like @3 study weap - which would only...
311
Davis Kulis
davisk.ssia@...
Jun 16, 2000 1:56 pm
... Bright idea indeed! ... well, month is much of a use, but this can be improved: fist, we need to speperate condition: I propopse character % So: %nn -...
312
ido bach
nili1@...
Jun 19, 2000 6:07 am
well , i was thinking about something lately , it should be much easier to code .. New magic skill called Alchemy , that will enable a mage to create magical...
313
Lucas de Jonge
Lucas.DeJonge@...
Jun 19, 2000 11:12 pm
I have recently started running an Atlantis game for some friends, and am having a lot of fun with it. I've put in all the glue code in Python and implemented...
314
Pete Christie
stabliser@...
Jun 19, 2000 11:50 pm
... and am having a lot of fun with it. ... extensions I've seen in Realms. ... managing grain and livestock production to be more aware of the passage of...
315
me@...
Jun 21, 2000 10:47 am
Just a few short pesky questions: * Where can I get at the files mentioned in later posts, such as several diffs for variants on Atlantis 4.0.4? * Is there any...
316
Dominick Vansevenant
dv@...
Jun 21, 2000 11:40 am
Hello, I am new to the list but would like to get my hands on all the previous messages of the list. The only possibility I see is to manually save the...
317
ido bach
nili1@...
Jun 21, 2000 11:42 am
... http://www.egroups.com/files/atlantisdev ... because crazy people like me prefer the more basic ruleset to the plus version . so we keep several of these...