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atlantisdev

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  • Members: 442
  • Category: Play By Mail
  • Founded: Mar 15, 2000
  • Language: English
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Messages 288 - 317 of 8433   Oldest  |  < Older  |  Newer >  |  Newest
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288 ido bach
nili1@... Send Email
Jun 2, 2000
11:44 am
This is a part of an email one of my players sent me : *-*-*-* My turn reports show Cremona as a town in two different hexes - (X,Y) and (X2,Y2) Is this...
289 Steve Lawrence
steve-law@... Send Email
Jun 2, 2000
12:05 pm
There is an obj file "world.o" that has a list of all the names used, wouldn't you just add more names to this file so the program has more to choose from? (It...
290 Larry Stanbery
stanbery@... Send Email
Jun 2, 2000
1:54 pm
... Well, you _really_ don't want to modify the .o file -- it's a compiled object. What you _do_ want to look at is world.cpp, in the standard directory. It ...
291 ido bach
nili1@... Send Email
Jun 2, 2000
3:04 pm
i bet the problem is clustring , not the overall amount . in other regions you could probably explore for years without finding a city . though its too late...
292 Luis Palomero
183367@... Send Email
Jun 3, 2000
1:14 pm
... Maybe there could be a NAME REGION or NAME CITY command. To rename a region you shuold be on guard on every hex of the region, and for cities be on guard...
293 Julian J Heywood
jheywood@... Send Email
Jun 3, 2000
4:58 pm
Hi there, I I have a question which has no doubt been asked before ;) but I have problems compiling the source code for atlantis 4_0_4. I'm using VC++ version...
294 ido bach
nili1@... Send Email
Jun 3, 2000
6:03 pm
i had the same problem , and geoff was nice enough to help me on that one . alas , his reply was deleted along with my last windows version .. i pasted the...
295 Julian J Heywood
jheywood@... Send Email
Jun 4, 2000
4:55 pm
OK - I think I solved the problem now it compiles with no errors anyway the fix is as follows; in the i_rand.h file there are two lines, these have their...
296 Rog
rogertdj@... Send Email
Jun 5, 2000
3:04 am
** QUOTING ON ** . . game.cpp unit.cpp e:\pbm\atlantis\game\atlantis_4_0_4\unit.cpp(715) : warning C4553: '==' : operator has no effect; did you intend '='? ...
297 ido bach
nili1@... Send Email
Jun 5, 2000
6:03 am
another problem i encountered (comes with running a game ;) the syntax checker , a newbie player forgot the #atlantis and #end lines . the syntax checker...
298 Geoff Dunbar
gdunbar@... Send Email
Jun 5, 2000
6:20 pm
Actually, the fix below (commenting out the ISAAC_RAND stuff) is probably a bad idea. I had some serious problems with the default random number generator that...
299 Julian J Heywood
jheywood@... Send Email
Jun 5, 2000
10:25 pm
OK - I uncommented that stuff and compiled it fine, I executed with a command line argument of new i.e. 'Atlantis4 new', and the program executed. It asks me...
300 Aerron Winsor
carioca@... Send Email
Jun 5, 2000
10:37 pm
... the map needs to be bigger to allow the underworld to connect with the surface. If the world is not big enough, the program just hangs. IIRC the smallest...
301 Julian J Heywood
jheywood@... Send Email
Jun 5, 2000
11:03 pm
... OK - I tried this, it seems to be half working - I only get one general protection error and then it states it cannot write the game away after giving a...
302 Aerron Winsor
carioca@... Send Email
Jun 5, 2000
11:16 pm
... Make sure there is not a .out file, I think that is the cause of that particular error....
303 stabliser@... Send Email Jun 6, 2000
10:56 am
I have tried to compile the sources here with Borland C++ builder and DJGPP (a GNU port off my new 'learn C++ book CD' <g>) I have never looked at C++ code...
304 Larry Stanbery
stanbery@... Send Email
Jun 6, 2000
7:32 pm
Greetings all. It's been a while -- between travel and work, I've been pretty busy. I've finally had time to revisit the "yew" bug. First off, it's important...
305 Stephen Refeld
refeld@... Send Email
Jun 7, 2000
12:40 pm
... baseline ... who ... look ... Will this include the assassination fix? Steve R...
306 Larry Stanbery
stanbery@... Send Email
Jun 7, 2000
1:06 pm
... Well... The only assassination fix I have is one I retrieved from DejaNews a good while back. I've not gone prospecting further for Mike Barlow's bug. ...
307 stabliser@... Send Email Jun 14, 2000
10:15 pm
Hi This forum has been silent for a week so heres some suggestions for atlantis developement. (not neccessarily for the Realms) Forgive me if they have been...
308 Brent Easton
b.easton@... Send Email
Jun 15, 2000
10:12 pm
... [ snip ] ... Stealth would help make a cache harde to find Observation would make it easier to find by someone else Perhaps a SEARCH command where the...
309 stabliser@... Send Email Jun 16, 2000
8:25 am
... in ... chance ... made ... Perhaps after a battle some of the spoils that 'disappear' could automatically become 'hidden' - I can imagine a [1 leader,...
310 stabliser@... Send Email Jun 16, 2000
1:32 pm
We can currently use repeat orders (in Realms anyway) using @... could this be adjusted so that we could put in orders like @3 study weap - which would only...
311 Davis Kulis
davisk.ssia@... Send Email
Jun 16, 2000
1:56 pm
... Bright idea indeed! ... well, month is much of a use, but this can be improved: fist, we need to speperate condition: I propopse character % So: %nn -...
312 ido bach
nili1@... Send Email
Jun 19, 2000
6:07 am
well , i was thinking about something lately , it should be much easier to code .. New magic skill called Alchemy , that will enable a mage to create magical...
313 Lucas de Jonge
Lucas.DeJonge@... Send Email
Jun 19, 2000
11:12 pm
I have recently started running an Atlantis game for some friends, and am having a lot of fun with it. I've put in all the glue code in Python and implemented...
314 Pete Christie
stabliser@... Send Email
Jun 19, 2000
11:50 pm
... and am having a lot of fun with it. ... extensions I've seen in Realms. ... managing grain and livestock production to be more aware of the passage of...
315 me@... Send Email Jun 21, 2000
10:47 am
Just a few short pesky questions: * Where can I get at the files mentioned in later posts, such as several diffs for variants on Atlantis 4.0.4? * Is there any...
316 Dominick Vansevenant
dv@... Send Email
Jun 21, 2000
11:40 am
Hello, I am new to the list but would like to get my hands on all the previous messages of the list. The only possibility I see is to manually save the...
317 ido bach
nili1@... Send Email
Jun 21, 2000
11:42 am
... http://www.egroups.com/files/atlantisdev ... because crazy people like me prefer the more basic ruleset to the plus version . so we keep several of these...
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