Greetings. Seeing the need for a new group, I've created it. It's for code changes, etc. Share and enjoy. Larry...
2
Larry Stanbery
stanbery@...
Mar 15, 2000 9:20 pm
Ok, here's a quick recap of the things that have been done to the source: 1. Added support for a "RewardTimes" -- if this flag is in the players.in file, call...
3
Azthar Spleenmonger
spleen@...
Mar 15, 2000 9:49 pm
Hi Larry, Could you post the exact changes to the game code that you've made? Especially the bug fixes? I'm not worried about the game maintenance routines so...
4
Larry Stanbery
stanbery@...
Mar 15, 2000 11:13 pm
... Actually, I was going to do that very thing. =) I'll either post them to the list, or drop them in the "docvault" on the eGroups web site. Either way, ...
5
Azthar Spleenmonger
spleen@...
Mar 15, 2000 11:24 pm
OK! It's ready to rock n roll when ever you are. :) But first a recap of the fundamentals and then I want to put up the details for comment. The basics: Road...
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Azthar Spleenmonger
spleen@...
Mar 15, 2000 11:25 pm
... Coolness. ... I'd like the explicit secitons of code. That is how I will post my road update. ... No sweat. ... Excellent! It will give a reason to tackle...
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Larry Stanbery
stanbery@...
Mar 15, 2000 11:48 pm
Ok, it was mentioned on the realmslist that "... our hex populations are already set." I've been thinking about that. First, the thought: It should be...
8
Larry Stanbery
stanbery@...
Mar 15, 2000 11:57 pm
Ok, I have a situation that we should talk about -- it's an implementation/game balance/common sense thing. I inserted the code for increases in production,...
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Larry Stanbery
stanbery@...
Mar 16, 2000 1:36 am
Ok, I've uploaded some of the changes. I'll add more... http://www.egroups.com/docvault/atlantisdev/ That's the "docvault" -- you can download "changes.zip"...
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Larry Stanbery
stanbery@...
Mar 16, 2000 2:25 am
Ok, on roads... Most of the stuff looks good. I do have a few questions: 1) Have you considered the effect of "clear skies" on the weather and how it will...
11
Larry Stanbery
stanbery@...
Mar 16, 2000 3:24 am
Ok, let me state this up front: I'm not trying to stir the pot or open old wounds. These are just comments on some code I saw. Ok, I (finally) have taken a...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 3:36 am
... The problem is if all the races and specialities become too common, it tends to diminish their advantages. ... I think I have a method that would work...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 3:36 am
... I wondered about this. ... I say avoid anything that will promote taking advantage of rounding. Period. Keep the mechanics simple. Also doubling PARM...
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Eric Summers
ericsum@...
Mar 16, 2000 4:59 am
Okay, not quite. Here are the few changes I made to the code for the game I am running. This is my first GMed game, so I am not going to change the...
15
Azthar Spleenmonger
spleen@...
Mar 16, 2000 5:32 am
... Yep. :) I even took into account the GLOBALS_WEATHER flag. ... I'll double check on underworld weather. I seemed to remember it. If not I can whack out the...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 5:32 am
... In general I agree, most all the ideas are good. They do need some balance tweaking though. ... There is. ... Yup yup. Definitely has promise. ... Very...
17
Davis Kulis
davisk.ssia@...
Mar 16, 2000 7:05 am
PPL!!! You are thinking of game balance (that's fine) but nobody is thinking of playability!!! Just now it's quite hard to keep track of what's going on in a...
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Larry Stanbery
stanbery@...
Mar 16, 2000 7:44 am
I think the purpose of the note I sent was to give a method to instrument changes in an existing game, if such were necessary or desired. I did mention an...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 7:55 am
... This is why we invite people like you to give feedback. :) ... I know roads are going to be a bit confusing, but you don't *have* to build them. But tend...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 8:08 am
... Yup we can't know it's a bad idea unless we hash it out. ... Indeed. I am now running into the problem of mushrooming ideas... Each new idea leads to 3...
21
Davis Kulis
davisk.ssia@...
Mar 16, 2000 8:23 am
... even ... Uhm, sorry, didn't want to shout that loud maybe :) Anyway, to lead by example, I have prepared some changes of my OWN. No changes in game...
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Larry Stanbery
stanbery@...
Mar 16, 2000 8:53 am
... Hm. Two warnings from Az about this. I have to wonder, now, about what "dire consequences" there could be... Now, if they could be mass-produced, I can ...
23
Jamie Reid
jamiereid@...
Mar 16, 2000 9:22 am
Just out of interest, how much interest is there in a Java port of the Atlantis code ? I'm doing this myself for my own interest but I thought it'd be a useful...
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Davis Kulis
davisk.ssia@...
Mar 16, 2000 9:43 am
... it'd ... Ahh, my favourite topic :) ... well, there is few things I would like to notice about current application and it's basic structure. I'm not...
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Vitaly Prikladovsky
vik@...
Mar 16, 2000 10:00 am
Hi, Larry, Thursday, March 16, 2000, Larry Stanbery wrote: LS> So, if you have 5 men, ARMO 5, with 5 hammers, you get 10 PARM. LS> Cool, right? Now, you drop...
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Vitaly Prikladovsky
vik@...
Mar 16, 2000 10:00 am
Hi, Larry, Thursday, March 16, 2000, Larry Stanbery wrote: LS> First, the thought: It should be possible to have multiple kinds LS> of "people" available in a...
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Azthar Spleenmonger
spleen@...
Mar 16, 2000 10:12 am
What should be truly frightening about all this is that it seems the only players paying attention to all this who understand just how brutal this is are in...
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Jamie Reid
jamiereid@...
Mar 16, 2000 10:32 am
I don't know enough about the internal structure of the code yet ( having a few arguments with statics currently !) My intention was to get something running...
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Vitaly Prikladovsky
vik@...
Mar 16, 2000 10:45 am
Hi, Davis, Thursday, March 16, 2000, Davis Kulis wrote: DK> 1. Objects vs Items vs Units - I think Objects and Units should be DK> united. This way one will be...
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Davis Kulis
davisk.ssia@...
Mar 16, 2000 11:01 am
... Yes, ship IS AN OBJECT :) Look at the game source! They are not called Structures :) but rather Objects (although Structure might be better term after...