Yep! See here: http://games.dir.groups.yahoo.com/group/atlantisdev/files/Other%20PBEMs/ Also, if you have the arcadia code, I'd like to see that. I'm...
Great!!! I'll download them as soon as I can. If you have a windows PC, you can download the installer here: http://sourceforge.net/projects/jgproyects/ Its...
XML is a royal pain, and much harder to parse correctly than json. There is a reason almost everything on the web is done with json services nowadays....
... What a very odd claim... The two are functionally equivalent formats (see the various translators available, none of which have any need to be complex)....
... JSON is essentially an eval in languages like Ruby and Python, whereas XML has all sorts of weird namespace and XSLT type stuff if you're going to do it...
I'm working out the details, and have decided it would be better (though) more ambitious, *not* to put a strict size limit on AI factions. This allows all...
I didn't feel like doing any real work, so I browsed the archives, starting from the beginning. It was very surprising to see my own name pop out at me, on...
Greetings, aqwinsor! a> I guess nothing you let out to the internet ever really *does* go away, does it? It doesn't. And it tend to jump on you at the least...
below is what I have come up with. I always think it is a good idea to know what you want to do before you start coding ;) any ideas on how to improve it...
Might be a bit too expensive (terms of cost, time, and weight) create magic anvil [MANV] 1: A mage with this skill has a 20 percent times their level chance to...
From the look of it this will run once for all AI factions each turn. Does that mean all the AI factions will share intelligence ? Also will this be able to be...
... This is intended to run using a .ini file and the faction report, it only looks at one faction at a time. Theoretically, you could have it run your faction...
... Have you looked at AAAcontroller (Python) by fuzzyman - its in the files section. I cant remember what all its features were, but it was used by players on...
Hi, In our game, fishing is used very often. I would go so far to say, that nobody can eat silver. to use silver in land regions is easy to explain, the unit...
Yes, this would make the fishing skill more useful and more realistic, you have to have food on ships to be able to survive, so you either fish or head for...
The Landlords variant (www.magicdeep.com) has replaced Sailing and Fishing with Seacraft which does exactly what you're suggesting. (It's also replaced Hunting...
I'd be interested in seeing a game where most hexes had a food market and silver couldn't be used directly for maintenance. Armies could only consume food...
Well I think this is a question for each GM to decide for themself and would be much easier to allow GMs to pick and choose if the gamedata was out of the code...
So perhaps in the sea there are friendly mermen who sell food for the silver, what is the big deal? There is already way too much micromanagement in Atlantis,...
Hi All, Some of you might be interested to know that I've set up new repositories for some of my Atlantis tools. So far I have: My Atlantis turn parsing...
... The main problem with that is that currently an item can only grant one skill, and this would have to grant 3. The data structures could be expanded to...
... That goal was actually why I put in the minimum food requirements, and the create food spell. I'm concerned that it'd need a bunch more balancing to make...
... I was thinking one item per spell. Magic anvil for the ESWO then a magic forge for EARM etc. I made the weight 500 to more effectively immobilize the...