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1
NOTE: These are some ship design philosophies of the CURRENT ERA in Astral Empires. There are also resources for the Trade Wars, Sarlicon Conflict, the Axis...
Kevin Monk
interstellar...
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Oct 5, 2007
9:19 pm
2
2.1 Movement Rules You have to move before you can do anything else in space combat (like shoot or blow stuff up). There are two primary movement systems in...
Kevin Monk
interstellar...
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Oct 5, 2007
9:22 pm
3
Here are some (developing) rules for the Tactical Phases for Astral Empires. Please feel free to provide feedback, as they're still in development. Thanks, ...
Kevin Monk
interstellar...
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Oct 5, 2007
9:24 pm
4
As mentioned above, I am working to create a scaleable, multi-level game system. It will have tools to set up combat at a variety of levels: 4X & Strategic...
Kevin Monk
interstellar...
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Oct 5, 2007
9:26 pm
5
This forum is a temporary placeholder for the ASTRAL EMPIRES Science Fiction Game System in development by Port Nova Media and ComStar Games. Our main Yahoo...
Kevin Monk
interstellar...
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Feb 9, 2008
10:44 pm
Messages 1 - 5 of 5   Oldest  |  < Older  |  Newer >  |  Newest
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