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astral_empires · Astral Empires Design Group

Group Information

  • Members: 2
  • Category: Board Games
  • Founded: Oct 5, 2007
  • Language: English
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Description

This is the forum for the design phase of Astral Empires, the comprehensive science-fiction game universe. Astral Empires is a multiple-scale sci-fi gaming universe with 4X, Strategy, Tactical, Ground Combat (mecha and hovertanks), and RPG components. It is a "tool kit" approach to assisting gamers in creating the immersive game experience they desire on their terms.
Thanks for joining our little corner of the gaming world!

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PRIMARY FORUM FOR ASTRAL EMPIRES...
This forum is a temporary placeholder for the ASTRAL EMPIRES Science Fiction Game System in development by Port Nova Media and ComStar Games. Our main Yahoo
Posted - Sat Feb 9, 2008 10:44 pm
Kevin Monk
interstellar...
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ASTRAL EMPIRES GAME SYSTEM CONCEPT DOCUMENT
As mentioned above, I am working to create a scaleable, multi-level game system. It will have tools to set up combat at a variety of levels: 4X & Strategic
Posted - Fri Oct 5, 2007 9:26 pm
Kevin Monk
interstellar...
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TACTICAL PHASES (Specifically for ASTRAL EMPIRES: CAPTAIN & AE: COMM
Here are some (developing) rules for the Tactical Phases for Astral Empires. Please feel free to provide feedback, as they're still in development. Thanks,
Posted - Fri Oct 5, 2007 9:24 pm
Kevin Monk
interstellar...
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PROPULSION SYSTEMS/MOVEMENT IN ASTRAL EMPIRES
2.1 Movement Rules You have to move before you can do anything else in space combat (like shoot or blow stuff up). There are two primary movement systems in
Posted - Fri Oct 5, 2007 9:22 pm
Kevin Monk
interstellar...
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SHIP DESIGN PHILOSOPHIES OF ASTRAL EMPIRES
NOTE: These are some ship design philosophies of the CURRENT ERA in Astral Empires. There are also resources for the Trade Wars, Sarlicon Conflict, the Axis
Posted - Fri Oct 5, 2007 9:19 pm
Kevin Monk
interstellar...
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