Thanks for the help Steve! More questions (for Dave or Steve or anyone who can answer!) I set up a few units to try to learn the mechanics. I set up a US late...
... I'll do my best, but this isn't from the author, so take it as an unofficial interpretation. ... late ... Priests) ... and ... was ... not ... the ... can ...
Japanese are an anomaly in most wargaming rules! I believe boosting the engineering points is an excellent idea, as these can also be used to reduce cover and...
Excellent answers Steve - spot on (no pun intended). ... couple ... answers. ... bit ... movement ... then ... less ... recce ... that ... M8 ... player ... ...
This is an interesting point but you are allowed to try with the 2nd Sherman, if space permits. The reason for allowing a second (or third) unit in is to give...
Thanks for the info, Dave, I really like the concepts behind your game. Like many gamers, I grew up playing the AH and SPI boardgames and often like to play...
Wow! Well thought out on the Japanese. I think you have it all for the Scale of the game. A lot of things they are remembered for were on a small scale,...
Thanks for the response. It's great to get some feedback on the ideas. I've done a little more reading about the Japanese since compiling the lists. I've...
That's a great clarification Dave. I'd started considering the odds for getting a +support and thought them rather mean under my particular reading of the...
I'd welcome any suggestions on how the units should be moved into contact. It sounds obvious, but having played a lot of DBA I find 2 possible interpretations....
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Thanks for the feedback regarding the Japanese Orgainstions. I've gone back and made a few changes: * Eng value is now 3 to allow more speed through jungles...
I have a nice lot of Ghq/CnC US Marines and Japanese micro armor for sale. Here's a list of items (all with good barrels): 24 Ghq LVT2s (16 base painted/8 bare...
Just a quick one here. I've seen mention once or twice of the lack of a morale system. This got me thinking what form one could take, and indeed whether morale...
I have barely played the game (one test game in which I barely knew the rules), but I have some thoughts. One thing I have noticed in the rules (unless I have...
We kind of had the opposite problem to eliminating units, which was zero strength units lingering and getting in the way - quite hard to fully eliminate. My...
I think the most important consideration is to keep it simple. Second most important is to consider history and test any new rules against "what really...
My last posting was produced late last night, so probably qualifies more as a collection of ideas than a complete offering. My main points were intended to be...
So far I've provided 2 inconclusive waffles, perhaps containign some worthwhile ideas. I aim to be a bit more focussed this time. I hope this will read OK, and...
I hope this won't end up being "rambling", but here goes. When considering your ideas, it takes me back to my board wargaming days. At the level that AG...
... Like you Steve, the more I think about morale I wonder is it really needed at this scale. Merging 2 units to one is OK, but I can't see it being utilised...
Thanks for the feedback:: I'll see whether I can try something with breakthroughs. It will probably be 10 or so days before I get a real opportunity to work...
I've spent a few days sketching, and then tried to put some rules for a breakthrough system into words. I'm happy with the mechanism, but the words are very...
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Following the discussiopn of Morale (or alternatives), I have typed up some suggestions and loaded them into an Experimental rules folder. As ever discussion...
Although I like the idea of additional units going into combat, it makes me question the whole "attack + support" game mechanic. If I want to do a combined...