Assault Gun - Free wargame rules for miniature wargaming WW2 large-scale battles. In Assault Gun, one unit is typically either an infantry regiment or a battalion, such as tanks. This means that a large, recognisable, action of WW2 can be fought in a day with a manageable number of units.
There are several orders of battle (oobs) covering units of armies, corps and divisions; and there are (presently) two full tested scenarios: Wintergewitter (Manstein's attempted relief of Stalingrad) and Kasserine Pass. The rules are included in the files section and are absolutely free to download. The messages are to discuss aspects of the rules.
(The picture is the British 7th Armoured Division in Operation Compass 1940)
I've been considering a house rule which permits a player to designate units as 'reserve' formations. These units should be units which did not move in his
I am new to this game, but like the concept. Seems very much like Megablitz from what I have read so far. I think the key to making this game popular with the
Mea culpa.  Those of us using the rules need to post. I've been putting together a Tunesian campaign, to be followed by Sicily. I'll get my act together
Could you please post this report on BGG too? I think that Assault Gun deserves much more attention than actually has. Some well written reports and some game
Okay, after reading through all the posts, I think I can answer all of my own questions. ... No. But a unit can attempt to attack an enemy unit attacking a