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Lists of Smaug monsters, their danger factor, and xp / treasure yie   Message List  
Reply | Forward Message #166 of 202 |
Re: [areaswap] Re: Lists of Smaug monsters, their danger factor, and xp / treasure yield?




>I only played with Smaug for a short time so I do not have a set of
>standards. I'm sure someone must have a set of standards they have
>used before,

If found two online - alas, they differed vastly in their advice (in one
case by 10,000%!). However,

>if not, my recommendation would be to check out the
>stock areas that come with SMAUG and make your mobs comparable to
>existing ones.

Great advice! I finally downloaded SMAUG and managed to look at its stock
areas. Unfortunately, I can't actually run Smaug yet as I seem not to have
the smaug.exe file. I'll keep trying.

In the meantime, if it so happens that anyone on this list would be
willing and able to look at my little 11 room area, I'd be grateful. It
would help to know where I'm going wildly off-track...

Thanks,
Adam

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Wed Sep 17, 2003 11:23 pm

adamsomeone
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Message #166 of 202 |
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I hope that I'm not posting off-topic on a list that should only be about finished areas, but I'm hoping that you guys can help me. If questions like mine...
Adam Someone
adamsomeone
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Sep 16, 2003
2:30 am

... I only played with Smaug for a short time so I do not have a set of standards. I'm sure someone must have a set of standards they have used before, if not,...
wintersn.geo
Offline
Sep 16, 2003
1:27 pm

I have now actually built a little 11 room area with the area creator (very, very small cigars all around). However, while it looks alright on "walkthrough"...
Adam Someone
adamsomeone
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Sep 17, 2003
1:51 am

... The reasons are many and long-winded. To sum it up CircleMUD is a more developed and stable source code than SMAUG. While CircleMUD does not have some of...
wintersn.geo
Offline
Sep 17, 2003
1:59 pm

... If found two online - alas, they differed vastly in their advice (in one case by 10,000%!). However, ... Great advice! I finally downloaded SMAUG and...
Adam Someone
adamsomeone
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Sep 17, 2003
11:23 pm

I've already had two people kindly offer to look at my Smaug area, so that's taken care of. Thanks! Adam ...
Adam Someone
adamsomeone
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Sep 18, 2003
11:07 am

Well, assuming you've compiled the smaug code and got all that together, then all you do is go to the area directory, look for area.lst (or areas.lst,...
KriS GlasS
belzarus
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Sep 18, 2003
3:46 pm
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